Areadbhar: Difference between revisions

replaced all masculine pronouns with gender neutral pronouns as byleth can be male or female.
(→‎Names in other languages: Added Chinese names. All names taken from Smash Ultimate.)
(replaced all masculine pronouns with gender neutral pronouns as byleth can be male or female.)
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==Overview==
==Overview==
When the move is used, Byleth pulls out the lance and slashes upward, carving a large area in front of him. If the move is inputted like a [[smash attack]], he will dash forward during the swing. In the air, Byleth moves a shorter distance forward regardless if smash-inputted or not, and it covers a larger area than his aerials. He can grab ledges during the move, and due to its large hitbox, can potentially shutdown ledgetrap attempts. Like the rest of Byleth's moves that utilize Areadbhar, this move is stronger at the tip of the lance; the hilt of the lance deals 11.5% while the tip deals 17.25%, with stronger knockback and hitstun, being able to KO around 120%.
When the move is used, Byleth pulls out the lance and slashes upward, carving a large area in front of them. If the move is inputted like a [[smash attack]], they will dash forward during the swing. In the air, Byleth moves a shorter distance forward regardless if smash-inputted or not, and it covers a larger area than their aerials. They can grab ledges during the move, and due to its large hitbox, can potentially shutdown ledgetrap attempts. Like the rest of Byleth's moves that utilize Areadbhar, this move is stronger at the tip of the lance; the hilt of the lance deals 11.5% while the tip deals 17.25%, with stronger knockback and hitstun, being able to KO around 120%.


Areadbhar is active for 65 total frames and comes out on frame 20 (frame 21 in the air). Interestingly, the sourspot hitbox comes out one frame before the sweetspot, and gains priority for that frame. In the air, the total amount of remaining frames determines how much landing lag Byleth has.
Areadbhar is active for 65 total frames and comes out on frame 20 (frame 21 in the air). Interestingly, the sourspot hitbox comes out one frame before the sweetspot, and gains priority for that frame. In the air, the total amount of remaining frames determines how much landing lag Byleth has.
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==Moves that utilize Areadbhar==
==Moves that utilize Areadbhar==
Areadbhar is one of Byleth's four weapons utilized throughout his moveset, specifically bound to forward and back moves. These moves generally have impressive range in exchange for more narrow hitboxes. It features a [[tipper]] mechanic similar to [[Marth]]'s, with the hilt dealing comparatively low knockback and damage and the tip dealing 1.5x the damage of a hilt hit.
Areadbhar is one of Byleth's four weapons utilized throughout their moveset, specifically bound to forward and back moves. These moves generally have impressive range in exchange for more narrow hitboxes. It features a [[tipper]] mechanic similar to [[Marth]]'s, with the hilt dealing comparatively low knockback and damage and the tip dealing 1.5x the damage of a hilt hit.


For his forward smash, Byleth thrusts Areadbhar forward. It is fairly slow for a forward smash, however, and has a fairly weak sourspot covering the shaft of the lance. It can be angled, with the upward-angled variant being stronger, and the downward-angled variant being weaker in exchange for being able to more reliably hit shorter, crouching, prone or ledge-hanging opponents. It is one of the longest ranged non-projectile forward smashes in the game, though this is also due to the fact that Byleth's hurtbox gets shifted forward, which can potentially be punished by moves with longer range.
For their forward smash, Byleth thrusts Areadbhar forward. It is fairly slow for a forward smash, however, and has a fairly weak sourspot covering the shaft of the lance. It can be angled, with the upward-angled variant being stronger, and the downward-angled variant being weaker in exchange for being able to more reliably hit shorter, crouching, prone or ledge-hanging opponents. It is one of the longest ranged non-projectile forward smashes in the game, though this is also due to the fact that Byleth's hurtbox gets shifted forward, which can potentially be punished by moves with longer range.


For his forward aerial, Byleth swings Areadbhar horizontally forward. A decent spacing tool that is fairly safe if spaced at the tip and fast-fallen. The tip has decent horizontal knockback, whereas the shaft is overall weak in comparison. Has the lowest ending lag and landing lag of Byleth's aerial attacks, and is the only one that can autocancel in a short hop. Interestingly, this move's sweetspot does not utilize a [[slash]] sound effect, rather a [[Arm|punch]] sound effect.
For their forward aerial, Byleth swings Areadbhar horizontally forward. A decent spacing tool that is fairly safe if spaced at the tip and fast-fallen. The tip has decent horizontal knockback, whereas the shaft is overall weak in comparison. Has the lowest ending lag and landing lag of Byleth's aerial attacks, and is the only one that can autocancel in a short hop. Interestingly, this move's sweetspot does not utilize a [[slash]] sound effect, rather a [[Arm|punch]] sound effect.


For his back aerial, Byleth thrusts Areadbhar backward. Similar to forward aerial in terms of utility, but it exchanges speed for additional power and slightly longer-active hitboxes.
For their back aerial, Byleth thrusts Areadbhar backward. Similar to forward aerial in terms of utility, but it exchanges speed for additional power and slightly longer-active hitboxes.


==Instructional quote==
==Instructional quote==
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