Angel Ring: Difference between revisions

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The '''Angel Ring''' ({{ja|エンジェリング}} ''Enje Ringu'') is [[Pit (SSBB)|Pit]]'s [[side special move]] in ''[[Super Smash Bros. Brawl]]''. It was replaced by the [[Upperdash Arm]] in ''[[Super Smash Bros. 4]]''. When used, Pit rapidly spins [[Palutena's Bow|his bow]] in front of him, which [[damage]]s opponents while [[reflection|deflecting]] any incoming [[projectile]]s.  
The '''Angel Ring''' ({{ja|エンジェリング}} ''Enje Ringu'') is [[Pit (SSBB)|Pit]]'s [[side special move]] in ''[[Super Smash Bros. Brawl]]''. It was replaced by the [[Upperdash Arm]] in ''[[Super Smash Bros. 4]]''. When used, Pit rapidly spins [[Palutena's Bow|his bow]] in front of him, which [[damage]]s opponents while [[reflection|deflecting]] any incoming [[projectile]]s, yelling "HIYYYYYAAA!!!" (Which became a meme on the Internet).
==Overview==
==Overview==
If the special button is pressed once, Pit will perform a short dash forward while spinning his bow, then stop. To keep the bow spinning, the player must press the special button repeatedly, like [[Sonic (SSBB)|Sonic]]'s [[Spin Charge]]. Pit cannot move after the initial movement forward, which can leave him vulnerable to things such as to opponents that jump over Pit to attack from behind, as well as to any ranged [[grab]]s like {{SSBB|Link}}'s [[Hookshot and Clawshot|Clawshot]]. It does 1% damage, has very low [[knockback]], and hits 8 times per second, easily racking up damage if the opponent does not [[SDI]] correctly.
If the special button is pressed once, Pit will perform a short dash forward while spinning his bow, then stop. To keep the bow spinning, the player must press the special button repeatedly, like [[Sonic (SSBB)|Sonic]]'s [[Spin Charge]]. Pit cannot move after the initial movement forward, which can leave him vulnerable to things such as to opponents that jump over Pit to attack from behind, as well as to any ranged [[grab]]s like {{SSBB|Link}}'s [[Hookshot and Clawshot|Clawshot]]. It does 1% damage, has very low [[knockback]], and hits 8 times per second, easily racking up damage if the opponent does not [[SDI]] correctly.
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