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==Trivia== | ==Trivia== | ||
*While visually most alternate costumes are simply different textures on the same model, mechanically they are all independent models, even if identical. [[File replacement]]s can exploit this quirk to replace alternate costumes with unique models. | *While visually most alternate costumes are simply different textures on the same model, mechanically they are all independent models, even if identical. [[File replacement]]s can exploit this quirk to replace alternate costumes with unique models. | ||
*The average number of alternate costumes per character is roughly 4 in ''[[Super Smash Bros.]]'', 5 in ''[[Melee]]'', 6 in ''Brawl'' ( | *The average number of alternate costumes per character is roughly 4 in ''[[Super Smash Bros.]]'', 5 in ''[[Melee]]'', 6 in ''Brawl'' (excluding Wario, who has 12), and a standard 8 per character in ''SSB4'' (excluding Little Mac, who has 16) and ''Ultimate''. | ||
**''Ultimate'' is the first game where all characters, not counting the Mii Fighters, have the same number of alternate costumes. | **''Ultimate'' is the first game where all characters, not counting the Mii Fighters, have the same number of alternate costumes. | ||
*In ''Ultimate'', the game loads default costume character portraits on the [[character selection screen]] first, and then loads alternate costume portraits in character order. This can result in characters' alternate costume portraits not being displayed for several seconds, as the game is still loading them. | *In ''Ultimate'', the game loads default costume character portraits on the [[character selection screen]] first, and then loads alternate costume portraits in character order. This can result in characters' alternate costume portraits not being displayed for several seconds, as the game is still loading them. | ||
*In ''Melee'', each of Captain Falcon's costumes slightly change his character model's width, minutely affecting when he collides with stage elements and gameplay.<ref>http://smashboards.com/threads/difference-in-colors.223965/page-2#post-7249732</ref> | *In ''Melee'', each of Captain Falcon's costumes slightly change his character model's width, minutely affecting when he collides with stage elements and gameplay.<ref>http://smashboards.com/threads/difference-in-colors.223965/page-2#post-7249732</ref> | ||
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*In ''Brawl'', there is a [[glitch]] that allows the player to use the same costumes as each other offline.<ref>https://www.youtube.com/watch?v=qXcGjKI1ElU/</ref> | *In ''Brawl'', there is a [[glitch]] that allows the player to use the same costumes as each other offline.<ref>https://www.youtube.com/watch?v=qXcGjKI1ElU/</ref> | ||
*Wario is the only fighter who had more than 8 alternate costumes prior to ''Super Smash Bros. 4''. | *Wario is the only fighter who had more than 8 alternate costumes prior to ''Super Smash Bros. 4''. | ||
*Zelda is the only | *Zelda is the only fighter to sport an alternate costume that would inspire her default design in a subsequent game. In this case, in ''SSB4'', her ''Twilight Princess'' incarnation from ''Brawl'' returns, but now has an [[Alternate costume (SSB4)#Zelda|alternate color]] based on her incarnations in ''A Link to the Past'' and ''A Link Between Worlds'', which eventually became her current design in ''Ultimate''. Consequently, her ''Twilight Princess'' incarnation is relegated to simply a basis for an [[Alternate costume (SSBU)#Zelda|alternate color]] in ''Ultimate''. | ||
*Yoshi is the only | *Yoshi is the only fighter to sport an alternate costume based on a then-upcoming game, being his ''{{s|mariowiki|Yoshi's Crafted World}}'' alternate costume in ''Ultimate'', which replaces his black costume from ''SSB4''. | ||
*''SSB4'' is the only game where the entire playable cast from ''Super Mario 3D World'' (excluding Toad, who | *''SSB4'' is the only game where the entire playable cast from ''{{s|mariowiki|Super Mario 3D World}}'' (excluding Toad, who is part of Peach's {{b|Toad|move}} move) has alternate costumes based on the Fire forms from that game. | ||
*Ike, Little Mac, and Bayonetta are the only characters whose sound effects and voice clips (specifically in the Japanese version for Bayonetta) change depending on the costume, but do not change into separate individuals. | *Ike, Little Mac, and Bayonetta are the only characters whose sound effects and voice clips (specifically in the Japanese version for Bayonetta) change depending on the costume, but do not change into separate individuals. | ||
*Wario in ''Brawl'', and Cloud, Bayonetta, and Joker in all of their appearances are the only characters who have different artwork for their alternate costumes, but do not change them into a separate individual. | *Wario in ''Brawl'', and Cloud, Bayonetta, and Joker in all of their appearances are the only characters who have different artwork for their alternate costumes, but do not change them into a separate individual. | ||
*[[Wii Fit Trainer]], [[Inkling]], [[Ike]], [[Byleth]] and [[Pokémon Trainer]] are the only characters to have alternate costumes with different animations. Pokémon Trainer and Byleth's alternate costumes have different idle animations, [[victory pose|victory poses]], and taunts; Inkling has an altered idle animation, victory poses, and [[Screen KO]]; Ike has a different clapping animation; and Wii Fit Trainer has a different hitstun animation. | *[[Wii Fit Trainer]], [[Inkling]], [[Ike]], [[Byleth]] and [[Pokémon Trainer]] are the only characters to have alternate costumes with different animations. Pokémon Trainer and Byleth's alternate costumes have different idle animations, [[victory pose|victory poses]], and taunts; Inkling has an altered idle animation, victory poses, and [[Screen KO]]; Ike has a different clapping animation; and Wii Fit Trainer has a different hitstun animation. | ||
*Ike and [[R.O.B.]] are the only characters whose default costume became an alternate costume in a later installment. | *Ike and [[R.O.B.]] are the only characters whose default costume became an alternate costume in a later installment. | ||
**This is not counting characters such as Ganondorf, Wolf, and Zelda, whose former default costumes are now alternate palettes rather than costumes. Additionally, R.O.B. | **This is not counting characters such as Ganondorf, Wolf, and Zelda, whose former default costumes are now alternate palettes rather than costumes. Additionally, R.O.B.'s default costume remains unchanged in Japanese versions of ''SSB4'' and ''Ultimate''. | ||
*Pikachu, Jigglypuff, Mewtwo ( | *Pikachu, Jigglypuff, [[Mewtwo]] (in ''Melee''), [[Squirtle]], [[Ivysaur]], and [[Incineroar]] are the only Pokémon whose alternate costumes include one color based on its {{s|bulbapedia|Shiny}} form. The other playable Pokémon (Pichu, Charizard, Lucario, and Greninja) do not have a shiny-based alternate costume. | ||
*Jigglypuff, Sonic, and Incineroar are the only | *Jigglypuff, Sonic, and Incineroar are the only fighters to sport an alternate costume referencing a different universe from their own. Jigglypuff's green costume resembles the appearance of the {{s|wikirby|Sleep}} Copy Ability from ''Kirby'', Sonic's purple costume references NiGHTS from ''{{s|wikipedia|NiGHTS into Dreams}}'', and Incineroar's purple costume resembles Big the Cat from ''Sonic the Hedgehog''. | ||
**Sonic is the only | **Sonic is the only one to have an alternate costume that references a series that is not represented by another fighter. | ||
*Link is the only | *Link is the only fighter to sport an alternate costume that inspires a [[Copy Ability|Kirby hat]]: in ''Ultimate'', Link's Hero of the Wild costume is used for Kirby's Link hat rather than the Champion's Tunic. <!--The Hero copy ability hat is based on an item the Luminary can equip in DQXI, not Erdrick.--> | ||
*Ganondorf is the only | *Ganondorf is the only fighter to first have his initial design in his debut appearance removed in the next game, only to eventually have his prior design reverted back to being the default in yet a later game. | ||
==See also== | ==See also== |