Air speed: Difference between revisions

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'''Air speed''', or '''lateral air movement''', is the maximum rate at which a character can move left or right while in midair.  Air speed, [[air acceleration]], [[falling speed]], and [[gravity]] are factors for how far a [[character]] can [[recovery|recover]]. Air speed is measured in [[units]] per [[frame]].
'''Air speed''', or '''lateral air movement''', is the maximum rate at which a character can move left or right while in midair.  Air speed, [[air acceleration]], [[falling speed]], and [[gravity]] are factors for how far a [[character]] can [[recovery|recover]]. Air speed is measured in [[unit]]s per [[frame]].


Air speed is often confused with how far a character can travel without landing. Characters with low falling speeds tend to be able to travel farther in the air, simply due to hitting the ground later, not due to traveling through the air faster. As a result, characters with higher falling speeds are often perceived as having lower air speeds, when in reality, some fast falling characters can move around in the air faster than the floaty characters.
Air speed is often confused with how far a character can travel without landing. Characters with low falling speeds tend to be able to travel farther in the air, simply due to hitting the ground later, not due to traveling through the air faster. As a result, characters with higher falling speeds are often perceived as having lower air speeds, when in reality, some fast falling characters can move around in the air faster than the floaty characters.
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