Agility: Difference between revisions

158 bytes removed ,  8 years ago
(Undid edit by Aidanzapunk: ...oh, it says Melee. Never mind.)
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==Origin==
==Origin==
[[File:Agility.png|thumb|left|Agility in Generation IV ''Pokémon'' games.]]
[[File:Agility.png|thumb|left|Agility in Generation IV ''Pokémon'' games.]]
In the ''Pokémon'' games, Agility is a status Psychic-type move introduced in Generation I. It increases a Pokémon's Speed by 2 stages, and can be stacked up to 3 times (from double to triple and finally quadruple its original value) so the maximum number of increase stages is six. Competitive battlers usually work their Pokémon's speed so that after one Agility, the user is faster than most other Pokémon, ensuring that they go first. Despite not being an electric move, Pichu still takes damage when using it in ''Melee''.
In the ''Pokémon'' games, Agility is a status Psychic-type move introduced in Generation I. It increases a Pokémon's Speed by 2 stages, and can be stacked up to 3 times (from double to triple and finally quadruple its original value) so the maximum number of increase stages is six. Despite not being an electric move, Pichu still takes damage when using it in ''Melee''.


In the ''Pokémon'' games, Pichu cannot legitimately learn Agility (it is, however, learned by its first-stage evolution Pikachu). This trait is shared with Skull Bash.
In the ''Pokémon'' games, Pichu cannot legitimately learn Agility (it is, however, learned by its first-stage evolution Pikachu). This trait is shared with Skull Bash.