Aerial attack: Difference between revisions

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Ultimate also uses the term "air attack".
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[[File:Lylat3.jpg|350px|right|thumb|[[Link]], [[Meta Knight]], and [[Pit]] using their aerial attacks on [[Lylat Cruise]].]]
[[File:Lylat3.jpg|350px|thumb|{{SSBB|Link}}, {{SSBB|Meta Knight}}, and {{SSBB|Pit}} using their aerial attacks on [[Lylat Cruise]].]]
An '''aerial attack''' is any attack that is performed in midair that is not a [[special move]]. Their official terms vary between titles; they are known as "Midair Attacks" in ''[[Super Smash Bros. Melee]]'', and "Air Attacks" in ''[[Super Smash Bros. Brawl|Brawl]]''. Aerial attacks play an especially large role in competitive play because they can be [[L-canceling|L-canceled]] and can be performed after a short hop, greatly reducing their [[lag]] and [[start-up time]] as compared to ground attacks. Most aerial attacks deal moderate damage (9%-14%-ish).
An '''aerial attack''' ({{ja|空中攻撃|Kūchū kōgeki}}, ''Midair attack'') is any move that is performed in midair that is not a [[ground attack|grounded attack]] or [[special move]]. Their official terms vary between titles; they are known as '''midair attacks''' in ''[[Super Smash Bros. Melee]]'', and '''air attacks''' in ''[[Brawl]]'', ''[[Smash 4]]'' and ''[[Ultimate]]''. Most aerial attacks deal moderate damage (9%-14%). Aerial attacks can be [[L-cancel]]led in ''[[Super Smash Bros.|SSB]]'' and ''Melee''.
[[File:Mario air attacks ssb.gif|left|thumb|Mario's aerial attacks in ''Super Smash Bros.'']]
[[File:Mario air attacks ssb.gif|left|thumb|Mario's aerial attacks in ''Super Smash Bros.'']]
Aerial attacks include the:
*[[Neutral aerial]]
*[[Forward aerial]]
*[[Back aerial]]
*[[Up aerial]]
*[[Down aerial]]


Gliding characters also possess a [[Gliding#Glide attack|glide attack]], which is used when attacking out of gliding.
The types of aerial attacks are listed below, with a list of their typical uses:


Also, characters with a [[Tether Recovery]] or a [[Wall-grapple]] usually possess an extra aerial attack, which is used by pressing the grab button.  
*[[Neutral aerial]]: Usually fast, weak moves that are good [[out of shield]], starting combos, or for interrupting enemy attacks; some are [[sex kick]]s that deal less damage as time passes.
*[[Forward aerial]]: Tend to have large hitboxes, making them good for [[edgeguard]]ing and combos; several throughout the series are notorious for their high utility in general combat.
*[[Back aerial]]: Often the fighter's strongest aerial, compensated with a small hitbox or long startup lag. Some combine speed and power to make them a reliable aerial KO move.
*[[Up aerial]]: Many are useful juggling tools with good chainability and a wide range, being a big part of many fighters' aerial combos.
*[[Down aerial]]: Almost always a multi-hit, [[stall then fall]], and/or [[meteor smash]], making them capable tools for offstage edgeguarding.
 
Certain characters with a [[tether grab]] also possess a [[grab aerial]], which is used by pressing the grab button. Similarly, characters who can [[glide]] possess a [[glide attack]], which is used when attacking out of a glide.
 
==''Super Smash Bros. for Wii U'' digital manual description==
''"Press {{Button|Wii U|A|s=25px}} while airborne to perform air attacks. Tilting {{Button|Wii U|Control Stick|s=25px}} in a direction and pressing {{Button|Wii U|A|s=25px}} will trigger different moves."''
 
==Trivia==
*Since ''Melee'', a number of select aerial attacks have a small spark effect akin to smash attack; the aerials that possess such special effects often change from game to game.


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[[Category:Aerial attacks|*]]
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