Adventure Mode (SSBM): Difference between revisions

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{{ArticleIcons|ssbm=y}}
{{ArticleIcons|ssbm=y}}
{{redirect|Adventure Mode|other uses|Adventure Mode (disambiguation)}}
{{redirect|Adventure Mode|other uses|Adventure Mode (disambiguation)}}
'''Adventure Mode''' ({{ja|アドベンチャー|Adobenchā}}, ''Adventure'') or simply called '''Adventure''', is one of three single player modes in ''[[Super Smash Bros. Melee]]''. In this mode, the player must traverse a longer sequence of stages found in {{SSBM|Classic Mode}}, and some of the stages require more effort; some, for instance, lack fighting altogether, while others feature challenges the player must traverse before finally clearing the stage. Like in {{SSBM|Classic Mode}}, the player can choose their character, the number of [[stock]]s, and difficulty. While the mode generally follows a fixed route, there are possible variations within battles depending on what actions the player performs.
'''Adventure Mode''' ({{ja|アドベンチャー|Adobenchā}}, ''Adventure'') or simply called '''Adventure''', is one of three single player modes in ''[[Super Smash Bros. Melee]]''. In this mode, the player must traverse a longer sequence of stages found in {{SSBM|Classic Mode}}, and some of the stages require more effort; some, for instance, lack fighting altogether, while others feature challenges the player must traverse before finally clearing the stage. Like in {{SSBM|Classic Mode}}, the player can choose their character, the number of [[stock]]s, and difficulty. While the mode generally follows a fixed route, there are possible variations within battles depending on what actions the player performs. This mode was succeeded by [[The Subspace Emissary]] in ''[[Super Smash Bros. Brawl]]'' and the [[World of Light]] in ''[[Super Smash Bros. Ultimate]]''.


==Overview==
==Overview==
The Adventure Mode acts as a method to showcase almost all of the game's [[starter character]] universes, as well as a slightly more in-depth single player experience than the more arcade-styled Classic Mode. It can also be seen as the enhanced successor to [[1P Game]] from the original [[Super Smash Bros.]] which did not return proper for ''Super Smash Bros. Melee''. The [[Yoshi Team]], [[Giant DK]], the [[Kirby Team]], and [[Metal Mario]] return as opponent characters in this mode.  
The Adventure Mode acts as a method to showcase almost all of the game's [[starter character]] [[universe]]s, as well as a slightly more in-depth single player experience than the more arcade-styled Classic Mode. It can also be seen as the enhanced successor to the [[1P Game]] from the original ''[[Super Smash Bros.]]'' which did not return proper for ''Super Smash Bros. Melee''. The [[Yoshi Team]], [[Giant DK]], the [[Kirby Team]], and [[Metal Mario]] return as opponent characters in this mode.


For the former point, all of the starting universes (with the first 9 stages matching [[Smash 64]]'s playable character roster; counting both the universes {{uv|F-Zero}} and {{uv|EarthBound}} for {{SSBM|Captain Falcon}} and {{SSBM|Ness}}) are represented by one stage. The only exception is the {{uv|Yoshi}} universe, which is incorporated in the {{uv|Mario}} universe. Adding to this, some [[unlockable character]]s such as {{SSBM|Jigglypuff}} and {{SSBM|Luigi}} can appear in the mode if they are unlocked. Of note is that, with the exception of the Yoshi universe (which is instead incorporated in the Mario universe), stages 1-9 focus with a universe from Smash 64's playable character roster (including {{uv|Mario}}, {{uv|Donkey Kong}}, {{uv|The Legend of Zelda}}, {{uv|Metroid}}, {{uv|Kirby}}, {{uv|Star Fox}}, {{uv|Pokemon}}, {{uv|F-Zero}}, and {{uv|EarthBound}}).  
For the former point, all of the starting universes (with the first 9 stages matching ''Smash 64''{{'}}s playable character roster; counting both the universes {{uv|F-Zero}} and {{uv|EarthBound}} for {{SSBM|Captain Falcon}} and {{SSBM|Ness}}) are represented by one stage. The only exception is the {{uv|Yoshi}} universe, which is incorporated in the {{uv|Mario}} universe. Adding to this, some [[unlockable character]]s such as {{SSBM|Jigglypuff}} and {{SSBM|Luigi}} can appear in the mode if they are unlocked.


For the latter, while the Adventure Mode does feature typical one-on-one fights common in the Classic mode, some fights are considerably less straightforward, or follow a theme; for instance, Stage 7: Pokémon Stadium pits the player against a team of 12 {{SSBM|Pikachu}}, as well as the potential for {{SSBM|Jigglypuff}} and {{SSBM|Pichu}} (but must first be unlocked), but only with Poké Balls as available items, mirroring the ''Pokémon'' series' gameplay. Some stages also incorporate platforming elements prior to fighting, such as Stage 3: Underground Maze, and others, such as the Escape From Brinstar segment in Stage 4: Brinstar, lack fighting altogether. Another point of interest in the mode is the inclusion of various enemies in the stages that are not fighters, but rather, serve as obstacles to the player; among these include [[Goomba]]s and [[ReDead]]s. Adding to this depth of making the Adventure Mode more involved, the stages follow a loose narrative, involving the player's character traveling to different planets, as seen between Stages 4 and 5, and finally ending up at Stage 12: Final Destination.
For the latter, while the Adventure Mode does feature typical one-on-one fights common in the Classic mode, some fights are considerably less straightforward, or follow a theme; for instance, Stage 7: Pokémon Stadium pits the player against a team of 12 {{SSBM|Pikachu}}, as well as the potential for Jigglypuff and {{SSBM|Pichu}} (but must first be unlocked), but only with Poké Balls as available items, mirroring the ''Pokémon'' series' gameplay. Some stages also incorporate platforming elements prior to fighting, such as Stage 3: Underground Maze, and others, such as the Escape From Brinstar segment in Stage 4: Brinstar, lack fighting altogether. Another point of interest in the mode is the inclusion of various enemies in the stages that are not fighters, but rather, serve as obstacles to the player; among these include [[Goomba]]s and [[ReDead]]s. Adding to this depth of making the Adventure Mode more involved, the stages follow a loose narrative, involving the player's character traveling to different planets, as seen between Stages 4 and 5, and finally ending up at Stage 12: Final Destination.


==Stage 1: [[Mushroom Kingdom (Adventure Mode)|Mushroom Kingdom]]==
==Stage 1: [[Mushroom Kingdom (Adventure Mode)|Mushroom Kingdom]]==
[[File:MKingdomAdv.jpg|thumb|Mario encountering Koopa Troopas.]]
[[File:MKingdomAdv.jpg|thumb|Mario encountering Koopa Troopas.]]
===Part 1: Reach the Flagpole===
===Part 1: Reach the Flagpole===
The stage is known as [[Mushroom Kingdom (Adventure Mode)|Mushroom Kingdom]], and the goal is to reach the finishing point in 7 minutes. On the player's way through the stage, they will encounter [[Goomba]]s, [[Koopa Troopas]], and [[Koopa Paratroopa]]s. Halfway through the stage, the player will encounter some platforms that rise up to the next part.
The stage is known as [[Mushroom Kingdom (Adventure Mode)|Mushroom Kingdom]], and the goal is to reach the finishing point in seven minutes. On the player's way through the stage, they will encounter [[Goomba]]s, [[Koopa Troopa]]s, and [[Koopa Paratroopa]]s. Halfway through the stage, the player will encounter some platforms that rise up to the next part.


The player will come to a platform with a [[Super Mushroom]] symbol on it. They will have to fight a team made up of 10 {{SSBM|Yoshi}}s in a [[locked battle]]. In order to progress, the player must defeat all of the Yoshis. After the player beats the Yoshis, they will encounter a few more Goombas and Koopas, but has no access to the section prior to the Yoshi stage. Finally, the player will see the finishing point flagpole with Toad running back and forth. Simply passing the flag completes the stage. Trophies are collectible in this stage.
The player will come to a platform with a [[Super Mushroom]] symbol on it. They will have to fight a team made up of ten {{SSBM|Yoshi}}s in a [[locked battle]]. In order to progress, the player must defeat all of the Yoshis. After the player beats the Yoshis, they will encounter a few more Goombas and Koopas, but has no access to the section prior to the Yoshi stage. Finally, the player will see the finishing point flagpole with Toad running back and forth. Simply passing the flag completes the stage. Trophies are collectible in this stage.


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===Part 2: Team Mario and Peach Battle===
===Part 2: Team Mario and Peach Battle===
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====Alternate part 2: Team Luigi and Peach Battle====
====Alternate part 2: Team Luigi and Peach Battle====
If the player finishes part 1 with a "2" as the second digit in the seconds place (a time with X:X2:XX), a cutscene will initiate where {{SSBM|Luigi}} [[footstool]]s over Mario onto the castle's roof, resulting in the fight being against Luigi and Peach instead of Mario and Peach. Defeating the pair in under a minute and completing the rest of Adventure Mode with no continues will result in getting the chance to unlock Luigi.
If the player finishes part 1 with a "2" as the second digit in the seconds place (a time with X:X2:XX), a cutscene will initiate where {{SSBM|Luigi}} [[footstool]]s over Mario onto the castle's roof, resulting in the fight being against Luigi and Peach instead of Mario and Peach. Defeating the pair in under a minute and completing the rest of Adventure Mode will result in getting the chance to unlock Luigi.


{|
{|
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===Part 1: Tiny Donkey Kong Team Battle===
===Part 1: Tiny Donkey Kong Team Battle===
In the first part, the player must defeat two tiny, but unusually sturdy, {{SSBM|Donkey Kong}}s on [[Kongo Jungle]]. If the player is Donkey Kong using the default costume, the first tiny Donkey Kong will wear its second alternate costume.
In the first part, the player must defeat two tiny, but unusually sturdy, {{SSBM|Donkey Kong}}s on {{SSBM|Kongo Jungle}}.


{|
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|
{{Melee1PCPUData|opponent=Tiny DK 1|VE-lvl=1|VE-off=0.80x|VE-def=1.40x|E-lvl=2|E-off=1.00x|E-def=0.90x|N-lvl=4|N-off=1.10x|N-def=0.70x|H-lvl=7|H-off=1.20x|H-def=0.50x|VH-lvl=9|VH-off=1.30x|VH-def=0.40x}}
|
{{Melee1PCPUData|opponent=Tiny DK 2|VE-lvl=1|VE-off=0.80x|VE-def=1.40x|E-lvl=2|E-off=1.00x|E-def=0.90x|N-lvl=3|N-off=1.10x|N-def=0.70x|H-lvl=7|H-off=1.20x|H-def=0.50x|VH-lvl=9|VH-off=1.30x|VH-def=0.40x}}
|}


===Part 2: Giant Donkey Kong Battle===
===Part 2: Giant Donkey Kong Battle===
Part two pits the player against [[Giant Donkey Kong]] on [[Jungle Japes]].
Part two pits the player against [[Giant Donkey Kong]] on [[Jungle Japes]].


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==Stage 3: [[Underground Maze]]==
==Stage 3: [[Underground Maze]]==
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===Part 1: Find the Triforce===
===Part 1: Find the Triforce===
The player must navigate though the non-linear [[Underground Maze]] and reach the [[Triforce]] with a time limit of 7 minutes. However, the Triforce can be in any one of six rooms, chosen at random. The other five rooms contain a [[Master Sword]], and landing in a room with one will initiate a locked battle with {{SSBM|Link}}. It is possible for the player to jump over the swords to avoid dueling Link. Defeating all five Links, however, gives the player a sizable 30000 points as part of the "Link Master" bonus.
The player must navigate though the non-linear [[Underground Maze]] and reach the [[Triforce]] with a time limit of seven minutes. However, the Triforce can be in any one of six rooms, chosen at random. The other five rooms contain a [[Master Sword]], and landing in a room with one will initiate a locked battle with {{SSBM|Link}}. It is possible for the player to jump over the swords to avoid dueling Link. Defeating all five Links, however, gives the player a sizable 30000 points as part of the "Link Master" bonus.


The Underground Maze is infested with [[ReDead]]s, [[Octorok]]s, and [[Like Like]]s. These enemies can cause heavy damage, especially the ReDeads. The Underground Maze is large and easy to become lost in, with one area that has lava, which has a similar effect to touching the acid on the [[Brinstar]] stage. The player can collect trophies on the way.
The Underground Maze is infested with [[ReDead]]s, [[Octorok]]s, and [[Like Like]]s. These enemies can cause heavy damage, especially the ReDeads. The Underground Maze is large and easy to become lost in, with one area that has lava, which has a similar effect to touching the acid on the [[Brinstar]] stage. The player can collect trophies on the way.
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===Part 1: Samus Battle===
===Part 1: Samus Battle===
The player battles {{SSBM|Samus}} on the [[Planet Zebes: Brinstar]] stage.
The player battles {{SSBM|Samus}} on the [[Brinstar]] stage.


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===Part 2: Escape Zebes===
===Part 2: Escape Zebes===
The goal of part 2 is to reach the finish point in 40 seconds before Zebes explodes. The player must jump up a series of platforms to get to the top of the [[Brinstar Escape Shaft]]. The stage is complete when the player reaches the top or runs out of time. Failing to reach the top in time will cost the player one stock, but still progress them to stage 5 should they have stock remaining (or choose to [[continue]]).
The goal of part 2 is to reach the finish point in 40 seconds before Zebes explodes. The player must jump up a series of platforms to get to the top of the [[Brinstar Escape Shaft]]. The stage is complete when the player reaches the top or runs out of time. Failing to reach the top in time will cost the player one stock, but still progress them to stage 5 should they have at least one stock remaining (or choose to [[continue]]).


==Stage 5: [[Green Greens]]==
==Stage 5: [[Green Greens]]==
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===Part 2: Kirby Team Battle===
===Part 2: Kirby Team Battle===
The player battles against 15 various Kirbys who each possess different [[Copy abilities (SSBM)|copy abilities]]. The battle once again takes place on Green Greens and the player has 4 minutes to complete it. Only the abilities of currently unlocked characters are chosen.
The player battles against 15 various Kirbys who each possess different [[Copy Abilities]]. The battle once again takes place on Green Greens and the player has four minutes to complete it. Only the abilities of currently unlocked characters are chosen.


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{{Melee1PCPUData|opponent=Kirby x15|VE-lvl=1|VE-off=0.60x|VE-def=5.00x|E-lvl=3|E-off=0.70x|E-def=4.00x|N-lvl=4|N-off=0.80x|N-def=3.00x|H-lvl=6|H-off=0.90x|H-def=2.00x|VH-lvl=7|VH-off=1.00x|VH-def=1.75x}}


===Part 3 (bonus): Giant Kirby Battle===
===Part 3 (bonus): Giant Kirby Battle===
[[Image:Giantkirby copy.jpg|thumb|Giant Kirby's entrance.]]
[[File:Giant Kirby SSBM.png|thumb|Giant Kirby's entrance.]]
If the player defeated the first Kirby and the Kirby team in less than 31 seconds each, they will be given the chance to fight [[Giant Kirby]]. Defeating the Giant Kirby will award the '''Giant Kirby KO''' [[bonus points|bonus]] for 10000 points.
If the player defeated the first Kirby and the Kirby team in less than 31 seconds each, they will be given the chance to fight Giant Kirby. Defeating the Giant Kirby will award the '''Giant Kirby KO''' [[bonus points|bonus]] for 10000 points.


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==Stage 6: [[Corneria]]==
==Stage 6: [[Corneria]]==


===Part 1: Fox Battle===
===Part 1: Fox Battle===
The player battles against {{SSBM|Fox}} on [[Corneria]] and has a time limit of 4 minutes. Fox acts very defensively in this fight; the higher the difficulty, the more likely he is to simply run to the other end of the stage and only attack if approached.
The player battles against {{SSBM|Fox}} on [[Corneria]] and has a time limit of four minutes. Fox acts very defensively in this fight; the higher the difficulty, the more likely he is to simply run to the other end of the stage and only attack if approached.


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{{Melee1PCPUData|opponent=Fox 1|VE-lvl=2|VE-off=0.80x|VE-def=1.80x|E-lvl=4|E-off=0.90x|E-def=1.50x|N-lvl=5|N-off=1.00x|N-def=1.30x|H-lvl=6|H-off=1.18x|H-def=1.10x|VH-lvl=7|VH-off=1.30x|VH-def=1.00x}}


===Part 2: Fox Reborn Battle===
===Part 2: Fox Reborn Battle===
The player will battle Fox once again. This time, Fox is wearing red and is far more aggressive, attacking the player rather than running away. A significant number of [[Arwing]]s will be flying around the stage and firing their lasers, which can damage both the player and Fox. Beating Fox will be the same as last time, although he is slightly lighter. Defeating Fox for the second time completes the stage. If the player is using Fox in his default costume, he will wear red in both fights; if using Fox's red costume, he will wear his default in both.
The player will battle Fox once again. This time, Fox is wearing red (unless the player uses this costume) and is far more aggressive, attacking the player rather than running away. A significant number of [[Arwing]]s will be flying around the stage and firing their lasers, which can damage both the player and Fox. Beating Fox will be the same as last time, although he is slightly lighter. Defeating Fox for the second time completes the stage.


====Alternate part 2: Falco Battle====
====Alternate part 2: Falco Battle====
If the player has unlocked {{SSBM|Falco}}, they will sometimes fight him instead. Falco's tactics are identical to Fox's. Falco always wears his red alternate costume instead of his default costume, and he will only wear his default costume if the player also uses Falco with his red costume.
If the player has unlocked {{SSBM|Falco}}, they will sometimes fight him instead. Falco's tactics are identical to Fox's. Falco always wears his red alternate costume unless the player is using that costume.


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===Part 1: Reach the Finish Line===
===Part 1: Reach the Finish Line===
The goal for part 1 is to reach the finish line in 4 minutes. As the player progresses towards the finish line, F-Zero race cars will speed through the track that the player is running on. A giant "!" on the screen indicates that race cars are approaching. If a car hits the player, then they will take 35% damage. The character will likely survive being hit once, but any subsequent impacts will likely lead to being KO'd. The player can jump on pink platforms that are situated throughout the stage to avoid being hit by the cars, and certain locations are safe for some characters to [[crouch]]. The player must reach the finish line in time to progress to part 2 of this stage. There are also [[trophies]] scattered throughout that may be collected.
The goal for part 1 is to reach the finish line in four minutes. As the player progresses towards the finish line, F-Zero race cars will speed through the track that the player is running on. A giant "!" on the screen indicates that race cars are approaching. If a car hits the player, then they will take 35% damage. The character will likely survive being hit once, but any subsequent impacts will likely lead to being KO'd. The player can jump on pink platforms that are situated throughout the stage to avoid being hit by the cars, and certain locations are safe for some characters to [[crouch]]. The player must reach the finish line in time to progress to part 2 of this stage. There are also [[trophies]] scattered throughout that may be collected.


===Part 2: Captain Falcon Battle===
===Part 2: Captain Falcon Battle===
The player battles {{SSBM|Captain Falcon}} on {{SSBM|Mute City}} in 4 minutes. On Very Hard difficulty, Captain Falcon will wear his red "Blood Falcon" costume.
The player battles {{SSBM|Captain Falcon}} on {{SSBM|Mute City}} in four minutes. On Very Hard difficulty, Captain Falcon will wear his red "Blood Falcon" costume unless the player is using that costume.


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===Team Ness Battle===
===Team Ness Battle===
The player's goal is to defeat three {{SSBM|Ness}}es in 4 minutes. The only [[item]] that will appear on the stage is [[Mr. Saturn]], and in copious amounts. The Nesses rarely attack the player's character on lower difficulties. Instead, they travel around the stage to collect Mr. Saturns and throw them at the player. They will still attack if the player comes near. On higher difficulties, the Nesses will attack the players until Mr. Saturn appears. The three Ness opponents will all be in red, blue and yellow, but selecting one of these Ness costumes will make one Ness opponent green.
The player's goal is to defeat three {{SSBM|Ness}}es in four minutes, each one in red, blue and yellow (unless the player chose one of these costumes, in which green will be the third opponent). The only [[item]] that will appear on the stage is [[Mr. Saturn]], and in copious amounts. The Nesses rarely attack the player's character on lower difficulties. Instead, they travel around the stage to collect Mr. Saturns and throw them at the player. They will still attack if the player comes near. On higher difficulties, the Nesses will attack the players until Mr. Saturn appears.


{|
{|
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==Stage 11: [[Battlefield]]==
==Stage 11: {{SSBM|Battlefield}}==


===Part 1: Fighting Wire Frames Battle===
===Part 1: Fighting Wire Frames Battle===
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===Part 2: Metal Mario Battle/Metal Bros. Battle===
===Part 2: Metal Mario Battle/Metal Bros. Battle===
In the second part, the player must battle [[Metal Mario]]. If Luigi is unlocked, then [[Metal Luigi]] will appear alongside Metal Mario. Defeating both causes the player to win the Metal Bros. KO bonus for 8000 points. This is the only mode to have items appear in a metal battle for the first time unlike the metal battles in {{SSBM|Classic Mode}}.
In the second part, the player must battle [[Metal Mario]]. If Luigi is unlocked, then Metal Luigi will appear alongside Metal Mario. Defeating both causes the player to win the Metal Bros. KO bonus for 8000 points. This is the only mode to have items appear in a metal battle unlike the metal battles in {{SSBM|Classic Mode}}.


{|
{|
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|}


==Stage 12: [[Final Destination]]==
==Stage 12: {{SSBM|Final Destination}}==


===Part 1: Giant Bowser Battle===
===Part 1: Giant Bowser Battle===
[[File:Giant Bowser Melee.jpg|thumb|Link fights against a Giant Bowser.]]
[[File:Giant Bowser Melee.jpg|thumb|Link fights against a Giant Bowser.]]
In the first part of this stage, the player must battle [[Giant Bowser]]. On Normal difficulty and higher, Giant Bowser will use his black [[Alternate costume (SSBM)#Bowser|alternate costume]].
In the first part of this stage, the player must battle a Giant Bowser. On Normal difficulty and higher, Bowser will use his black [[Alternate costume (SSBM)#Bowser|alternate costume]].


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===Part 2 (bonus): Giga Bowser Battle===
===Part 2 (bonus): Giga Bowser Battle===
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*The player must be playing on Normal difficulty or higher.
*The player must be playing on Normal difficulty or higher.
*The player must make it to this stage and defeat Giant Bowser within 18 accumulated minutes of beginning Adventure Mode.
*The player must defeat Bowser within 18 accumulated minutes of beginning Adventure Mode.


Once the player meets these conditions simultaneously, the player is placed into the fray against Giga Bowser. Defeating him will give the player the "Giga Bowser KO" bonus, adding 100,000 points to their score. Defeating him without using a continue gives the player the Giga Bowser trophy.
Once the player meets these conditions simultaneously, the player is placed into the fray against Giga Bowser. Defeating him will give the player the "Giga Bowser KO" bonus, adding 100,000 points to their score. Defeating him without using a continue gives the player the Giga Bowser trophy.


The player can only fight Giga Bowser ''prior'' to the 18-minute mark. If continues are used, Giga Bowser can be fought as many times as the player wishes, but once the limit has passed, Giga Bowser cannot be fought again and Adventure Mode is deemed as cleared when Giant Bowser is defeated.
The player can only fight Giga Bowser ''prior'' to the 18-minute mark. If continues are used, Giga Bowser can be fought as many times as the player wishes, but once the limit has passed, Giga Bowser cannot be fought again and Adventure Mode is deemed as cleared when Giant Bowser is defeated.
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==Rewards==
==Rewards==
*Clearing Adventure Mode on Hard or Very Hard without using any continues gives the player the [[Crazy Hand]] trophy.
*Completing Adventure Mode on Hard or Very Hard without using any continues gives the player the [[Crazy Hand]] trophy.
*Clearing Adventure Mode with all characters gives the player the F-Zero Racers trophy.
*Completing Adventure Mode and defeating [[Giga Bowser]] (with no continues) unlocks the Giga Bowser trophy.
*Clearing Adventure Mode on any difficulty with any character will give the player a "Smash" trophy of the character used, independent of the "Smash" trophies earned in [[All-Star Mode]]. Both Zelda and Sheik's Smash Red trophies are obtained simultaneously.
*Completing Adventure Mode with all characters gives the player the F-Zero Racers trophy.
*Completing Adventure Mode on any difficulty with any character will give the player a "Smash" trophy of the character used, independent of the "Smash" trophies earned in [[All-Star Mode]]. Both Zelda and Sheik's Smash Red trophies are obtained simultaneously.


==Trivia==
==Trivia==
*There are no stages based on the {{uv|Yoshi's Island}}, {{uv|Fire Emblem}}, or {{uv|Game & Watch}} universes, nor are there characters as opponents from {{uv|Fire Emblem}} or {{uv|Game & Watch}}. The {{uv|Yoshi's Island}} universe instead is folded in the {{uv|Mario}} universe on Stage 1: Mushroom Kingdom (rather than its own stage), and the track ''Fire Emblem'' can be unlocked as alternate music on Stage 3: Underground Maze when {{SSBM|Marth}} and {{SSBM|Roy}} are unlocked (as that song also plays as alternate music on [[Temple]]).
*There are no stages based on the {{uv|Yoshi}}, {{uv|Fire Emblem}}, or {{uv|Game & Watch}} universes, nor are there characters as opponents from {{uv|Fire Emblem}} or {{uv|Game & Watch}}. The {{uv|Yoshi}} universe instead is folded in the {{uv|Mario}} universe on Stage 1: Mushroom Kingdom rather than one of its own stages, and the track ''Fire Emblem'' can be unlocked as alternate music on Stage 3: Underground Maze when {{SSBM|Marth}} and {{SSBM|Roy}} are unlocked (as that song also plays as alternate music on [[Temple]]).
*{{SSBM|Luigi}}, {{SSBM|Falco}}, {{SSBM|Jigglypuff}}, and {{SSBM|Pichu}} are the only [[unlockable character]]s that can appear in Adventure Mode. Out of these four unlockable characters, Luigi is the only one that can appear before being unlocked, as making him appear is needed to unlock him to begin with.
*{{SSBM|Luigi}}, {{SSBM|Falco}}, {{SSBM|Jigglypuff}}, and {{SSBM|Pichu}} are the only [[unlockable character]]s that can appear in Adventure Mode. Out of these four unlockable characters, Luigi is the only one that can appear before being unlocked, as making him appear is needed to unlock him to begin with.
*All of the [[original 12]] from ''[[Super Smash Bros.]]'' can be encountered as opponents in this mode. Seven ''Melee'' [[newcomer]]s also appear as opponents; five are [[starter character]]s ({{SSBM|Peach}}, {{SSBM|Zelda}}, {{SSBM|Sheik}}, {{SSBM|Ice Climbers}}, and {{SSBM|Bowser}}) while two are unlockables ({{SSBM|Falco}} and {{SSBM|Pichu}}).
*All veterans from ''[[Super Smash Bros.]]'' can be encountered as opponents in this mode. Seven ''Melee'' [[newcomer]]s also appear as opponents; five are [[starter character]]s ({{SSBM|Peach}}, {{SSBM|Zelda}}, {{SSBM|Sheik}}, {{SSBM|Ice Climbers}}, and {{SSBM|Bowser}}) while two are unlockables ({{SSBM|Falco}} and {{SSBM|Pichu}}). The other seven unlockable ''Melee'' newcomers do not appear as opponents at all.
*If the player uses Mario/Luigi in their default costume and enter Stage 1 (Part 2), the cutscene will have Mario/Luigi in their first alternate costume. This also applies to Kirby with the Kirby team and the giant Kirby, in which they will be yellow instead of pink.
*The Team Luigi and Peach cutscene includes background [[Music_(SSB)#5:_Peach's_Castle_Sky_Stage|music]] from ''Smash 64''{{'}}s [[Peach's Castle]], which is the only place in ''Melee'' the music track played.


==See also==
==See also==
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{{SSBMMenus}}
{{SSBMMenus}}
[[Category:Single Player Modes]]
[[Category:Single-player modes]]
[[Category:Modes (SSBM)]]
[[Category:Modes (SSBM)]]
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