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'''20XX Tournament Edition''' is a [[Melee]] [[mod]] tournament-optimized version of the [[20XX Melee Training Hack Pack]] that is to be released in August 2015, created by {{Sm|Internet Explorer}}. The mod boasts impressive methods to run it, such as being one of the first mods to run off of a [[memory card]]. | '''20XX Tournament Edition''' is a [[Melee]] [[mod]] tournament-optimized version of the [[20XX Melee Training Hack Pack]] that is to be released in August 2015, created by {{Sm|Internet Explorer}}. The mod boasts impressive methods to run it, such as being one of the first mods to run off of a [[memory card]]. | ||
== | == Changes from ''[[Melee]]'' == | ||
{{incomplete}} | {{incomplete}} | ||
=== General Changes === | |||
*All characters, stages, and trophies unlocked. | |||
*The competitive Melee settings are set to the normal competitive ones by default. | |||
*The title screen demo and intro movie are disabled. | |||
*All special messages are disabled. | |||
*The [[C-stick]] can be used in all single-player modes. | |||
*The pause camera is now unrestricted. | |||
*Versus Matches can be started with a singular player. | |||
*Nametags disappear during {{SSBM|Zelda}}, {{SSBM|Sheik}}, and {{SSBM|Mewtwo}}. | |||
*Start button actions disabled when holding X+Y. | |||
*Pressing [[X button|X]] or [[Y button|Y]] on the stage select screen alternates between singles/doubles preset stages. | |||
*Pressing [[Start button|Start]] on match results screen doesn't undo your ready state, and instead the [[B button]] does. | |||
=== New Features === | |||
*The name entry supports 8 characters and lowercase letters by pressing X at the name entry screen. | |||
*Replays of a match can be saved by pressing the [[Z button]] on the character select screen before the match, and can be replayed later. | |||
*Playing a song in sound test changes it to your new menu music. | |||
*Stage striking works by pressing the X button on the stage select. | |||
*Pressing the Y button on the stage select enables the Frozen Mode, which disables shy guys on [[Yoshi's Story]], wind on [[Dream Land]], transformations on [[Pokemon Stadium]], and background transitions on [[Final Destination]]. | |||
=== Tournament Features === | |||
''These are features that get enabled when the "Tournament Mode" is enabled.'' | |||
*When enabled, all intrusive aesthetic/mechanic changes are disabled. | |||
*Players always spawn in neutral starting locations. | |||
*Toggles between 1.00 and 1.02 hitlag behavior, {{SSBM|Bowser}}'s [[Fire_Breath#Flame_cancel|Flame Cancel]], and {{SSBM|Link}} and {{SSBM|Young Link}}'s boomerang cancel. | |||
*There is a toggle for whether or not widescreen (16:9) is enabled. | |||
*Automatically disable rumble when controller is unplugged on/off. | |||
*Lock settings to prevent tampering during tournaments. | |||
=== Non-tournament Features === | |||
*"Ready To Fight" banner is green to indicate that Tournament Mode is disabled. | |||
*There is now an option to skip the results screen. | |||
*There is an option for randomizing stage music. | |||
*18 shield colors are available for use. | |||
*Ability to disable screen rumble during powerful attacks. | |||
*Option to flash red or white whenever an [[L-cancel]] is missed or is landed. | |||
*Spoofing a controller is now possible. | |||
*Holding the [[A button]] and B button after a game ends, a "salty runback" is initiated and the match repeats on the same stage with the same characters. | |||
*[[Taunt cancel]]ing is now an option. | |||
*L-cancels can be automatic and flash white when they are landed. | |||
*There is a toggle for infinite shields now. | |||
*There is a toggle to fix the camera at a certain position. | |||
*The ability to see [[collision bubbles]] while in-game is now a toggle. | |||
*After a game is finished, the remaining character no longer freeze and the "GAME!" logo is now smaller. | |||
== External links == | == External links == |
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