Dr. Mario (SSBU): Difference between revisions
→Special moves
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**{{change|Dr. Mario retains [[Dr. Tornado]] as his down special, whereas Mario's has been [[F.L.U.D.D.]] since ''Brawl''.}} | **{{change|Dr. Mario retains [[Dr. Tornado]] as his down special, whereas Mario's has been [[F.L.U.D.D.]] since ''Brawl''.}} | ||
**{{buff|Unlike F.L.U.D.D., Dr. Tornado deals damage, making it a very viable KO move at higher percents.}} | **{{buff|Unlike F.L.U.D.D., Dr. Tornado deals damage, making it a very viable KO move at higher percents.}} | ||
**{{buff|Compared to F.L.U.D.D., Dr. Tornado | **{{buff|Compared to F.L.U.D.D., Dr. Tornado extends Dr. Mario's recovery, making it significantly more effective to get back on-stage.}} | ||
**{{nerf|Compared to F.L.U.D.D., Dr. Tornado has significantly less range and is less important to his neutral game as a result.}} | **{{nerf|Compared to F.L.U.D.D., Dr. Tornado has significantly less range and is less important to his neutral game as a result.}} | ||
**{{nerf|Due to lacking a powerful windbox that pushes opponents away, it is less effective at gimping.}} | **{{nerf|Due to lacking a powerful windbox that pushes opponents away, it is less effective at gimping and is worse at stage control.}} | ||
*[[Doctor Finale]]: | *[[Doctor Finale]]: | ||
**{{change|Doctor Finale produces 2D and 3D Megavitamin-based effects and emits Megavitamins' contact sound effect, whereas [[Mario Finale]] produces 3D fiery effects and emits a burning sound effect.}} | **{{change|Doctor Finale produces 2D and 3D Megavitamin-based effects and emits Megavitamins' contact sound effect, whereas [[Mario Finale]] produces 3D fiery effects and emits a burning sound effect.}} |