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{{Infobox Character | {{Infobox Character | ||
|name = Mario | |name = Mario | ||
|image = [[File: | |image = [[File:Mario SSBM.jpg]] | ||
|symbol = preBrawl | |symbol = preBrawl | ||
|game = SSBM | |game = SSBM | ||
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|rankingPAL = 15 | |rankingPAL = 15 | ||
}} | }} | ||
'''Mario''' ({{ja|マリオ|Mario}}, ''Mario'') returns as | '''Mario''' ({{ja|マリオ|Mario}}, ''Mario'') returns as a [[starter character|starter]] character in ''[[Super Smash Bros. Melee]]''. He was announced at [[E3]] 2001. He also has a [[clone]], {{SSBM|Dr. Mario}}, with whom he shares a lot of attributes and special moves. | ||
Mario | Charles Martinet reprises his role as Mario, albeit via recycled voice clips from ''{{s|mariowiki|Super Mario 64}}''. | ||
Mario is ranked 15th out of 26 on the current tier list, placing him in the C+ tier. This is very similar to his previous ranking in | Mario is ranked 15th out of 26 on the current tier list, placing him in the C+ tier. This is very similar to his previous ranking in ''Smash 64'', where he is ranked 7th out of 12. It also puts him three places lower than his younger brother {{SSBM|Luigi}} at 12th place and two places lower than his clone {{SSBM|Dr. Mario}}. Like in ''Smash 64'', Mario acts as a well-rounded character, with average attributes across the board. He has above average comboing ability due to the somewhat low knockback and the angles at which his moves tend to send on, and a very versatile grab game: his powerful back throw can KO most opponents with ease and [[gimp]] some recoveries, while his up and down throws can [[chain-grab]]. Mario also has a solid [[edge-guarding]] game, with a solid projectile in his [[Fireball]], and his [[Cape]] which can easily and efficiently gimp almost every other character's recovery. Mario, however, lacks a reliable finisher, with many moves with aforementioned low knockback with the exception of his forward and down smash. His recovery is also predictable and short, though he can extend it, which leaves him vulnerable to being gimped by characters such as {{SSBM|Jigglypuff}}. His mediocre range also leaves him with trouble against characters with disjointed hitboxes such as {{SSBM|Marth}}. Overall, Mario has average matchups in tournament play, with favorable matchups against most lower tiered characters though having disadvantageous matchups against higher tiered characters, especially against those who can either gimp or outrange him. | ||
==Attributes== | ==Attributes== | ||
[[File:Mario's Recovery Options.gif|thumb|Mario | [[File:Mario's Recovery Options.gif|thumb|Mario using his various recovery options to recover onto the stage. This is a [[TAS]] clip from ''[[Perfect Control]]''.]] | ||
As a character, Mario falls under the archetype of being of an all-rounder character, with no particularly strong or weak traits; indeed, in terms of [[weight]], [[falling speed]], [[air speed]], size, and [[dash]] speed, Mario tends to fall in the middle of these attributes. | |||
One of Mario's strengths is | One of Mario's strengths is his rather good combo ability. While not having an extremely high air or falling speed, Mario can easily and efficiently combo most other characters in the air; Mario has plenty of low lag and low knockback aerials, and the addition of a long [[wavedash]] and fast ground attacks give Mario plenty of combo potential. Mario also has a good [[SHFFL]]. | ||
Mario | Mario also has an above average approach. Despite an only average air speed and dashing speed, Mario still has good options for getting closer to opponents. His Fireballs have good range and can disrupt opponents at a distance; differing terrains such as slopes and platforms can also give the Fireball many options. Mario, due to his average attributes in traction and falling speed, has a rather long and floaty wavedash; coupled with decently ranged smash attacks, Mario has good wavesmashing abilities. | ||
Mario is also a surprisingly good edgeguarder. He has a [[meteor smash]] in his forward aerial, albeit it having high [[startup]] and [[ending lag]] and not being too powerful, and his back aerial sends opponents on a decent angle for edgeguarding. Mario's Fireballs can also [[gimp]] recoveries; its low knockback makes it effective in the regard. Most notably, however, Mario has what is likely the absolute best edgeguarding weapon in all the game: his [[Cape]]. When used, it can effectively and quickly gimp almost every recovery in the game; it's especially useful against linear recoveries, such as Fox's [[Fire Fox]] or Luigi's [[Green Missile]]. | |||
Mario | Mario also has a surprisingly good grab game. Despite a rather poor grab range, Mario's throws are notable for their versatility; his forward and back throws can easily set up gimp KOs, especially the latter, while his up and down throws can act as combo starters, as well as very effective chain grabs: Mario's up throw can chain grab fast fallers such as {{SSBM|Fox}}, {{SSBM|Falco}}, and {{SSBM|Captain Falcon}}, while his down throw can chain grab heavy characters, as well as being able to chain grab {{SSBM|Pikachu}} and {{SSBM|Pichu}} up to high percents, if not to a KO. | ||
Mario | Mario, however, suffers from some KOing problems. He lacks particularly powerful or reliable finishers; while his forward smash has good range, coupled with a very visible and easy to land sweetspot, his other smashes are rather short ranged. Additionally, while Mario's back throw is strong, it requires grabbing the opponent first; this can be a challenge, due to Mario's poor grab range. Mario's single meteor smash is also rather unwieldy and risky to use. | ||
Mario also suffers from a below average recovery | Mario also suffers from a below average recovery. Super Jump Punch only grants average to slightly below average horizontal and vertical distance, while [[Mario Tornado]] can only grant vertical distance if the B button is tapped quickly. Mario, however, does have some options to improve his recovery; Mario's Cape can allow him to recover from the sides, and he has the ability to wall-jump, which can act as a help on stages such as Final Destination. | ||
Overall, Mario | Overall, Mario could be considered to be a poor-man's Marth. While both characters have great combo ability and a similar recovery, Marth has a much easier time finishing off opponents as well as having longer range in his attacks and his grab range making it much easier for Marth to chain-grab fast-fallers compared to Mario. | ||
==Changes from ''[[Super Smash Bros.]]''== | ==Changes from ''[[Super Smash Bros.]]''== | ||
When making the transition from ''Smash 64'' to ''Melee'', Mario got a mix of [[buff]]s and [[nerf]]s, but was neither strongly buffed or [[nerf]]ed. Mario is faster on the ground and he greatly benefits from the introduction of [[air dodging]] giving him a solid [[wavedash]] which makes his grounded movement much more solid overall. The speed of Mario's attacks has been considerably improved as most of his attacks have decreased ending lag and a decent amount of them have decreased startup lag as well, and his new forward smash, a palm thrust that emits a fiery blast, has more range and is more reliable due to the addition of a sweetspot located on the explosion. His edgeguarding has also considerably improved as his back aerial is considerably faster and his up aerial has been retooled to give it more edgeguarding potential. His new side special [[Cape]] also gives him a new powerful edgeguarding tool as well as an extra tool for recovering. | |||
Mario's | As for his nerfs, Mario's damage output has been decreased and his KO power has been considerably decreased as many of his previous KO moves have been greatly weakened making it far more difficult for Mario to KO his opponents. In particular, his new forward aerial, while now capable of meteor smashing and losing its sourspot, is much slower and weaker and has less range. His strongest KO moves (his forward and down smashes) while faster now have sourspots making them more difficult to use effectively. While Mario has a few new options to recover such as his cape and [[wall jump]], his recovery is overall worse (especially when relative to the cast) as his air speed is slower, he falls faster, his fireballs are smaller making them a worse option to wall out opponents while recovering and his [[Super Jump Punch]] travels less distance making him easier to edgeguard. | ||
Overall, Mario is largely a much weaker character as his damage output is lower, his combo game is weaker in some aspects and many of his previous KO moves can no longer KO under 90-120%. In exchange, his attacks are much faster and his grounded movement has been improved especially due to the introduction of wavedashing. Mario remains in a similar spot on Melee's tier list and he overall struggles against higher tiered characters limiting his success in competitive play. | |||
===Aesthetics=== | ===Aesthetics=== | ||
*{{change|The higher quality of the [[Nintendo GameCube]] console allows for a more detailed appearance of Mario. His physique looks much more similar to its official art, while his red cap and shirt are slightly darker and the seams on his overalls are more accentuated.}} He also has a slightly darker skin tone, and his hair and shoes are a much darker brown color. | *{{change|The higher quality of the [[Nintendo GameCube]] console allows for a more detailed appearance of Mario. His physique looks much more similar to its official art, while his red cap and shirt are slightly darker and the seams on his overalls are more accentuated.}} He also has a slightly darker skin tone, and his hair and shoes are a much darker brown color. | ||
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==Version history== | ==Version history== | ||
Mario was nerfed in the [[PAL]] version of ''Melee'' | Mario was nerfed in the [[PAL]] version of ''Melee'' although due to many characters ranked above him being nerfed, his viability remains similar overall. | ||
'''NTSC 1.01''' | '''NTSC 1.01''' | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Tier placement and history=== | ===Tier placement and history=== | ||
Very early in the ''Melee'' [[metagame]], when few players | Very early in the ''Melee'' [[metagame]], when few players knew the potential of now-top tier characters, Mario was considered one of the best characters in the game, ranking as high as 5th on the first tier list. This could be attributed to Mario's simple but effective [[combo]] setups, strong attacks, low learning curve, and lack of any outstanding drawbacks due to being well-rounded, as well as his extendable [[recovery]]. As the metagame advanced, however, Mario's average statistics were magnified as the potentials for many other superior characters, such as {{SSBM|Peach}}, {{SSBM|Captain Falcon}}, and the {{SSBM|Ice Climbers}}, were discovered. This caused Mario to slowly slip down the tier list as time progressed, as well as lose significant placing in large tournaments; eventually, {{Sm|Mango}} (under the alias "Scorpion Master") was the only person who placed anywhere significant with him, but even he rarely placed high enough to earn money from playing Mario, cashing in at 25th place at [[Apex 2010]] instead of his usual top 8 placements when using better characters. On the current [[tier list]], he ranks 15th place in the C+ tier; on the other hand, his clone {{SSBM|Dr. Mario}} and semi-clone {{SSBM|Luigi}}, who were once widely considered worse than Mario, have surpassed him in placements. Despite the tier differences, some players, such as Shroomed, believe Mario could potentially be better than Dr. Mario, due to his faster aerials, arguably better recovery, and longer reach and disjoint in some of his attacks, such as forward Smash and down Smash, supplemented with {{Sm|A Rookie}}’s respectable representation with the character. However, other Luigi and Dr. Mario mains have since achieved stronger competitive breakthroughs (exhibited with Luigi’s bigger player base and Franz’s rising success), which influenced most top players to view Mario’s standing otherwise. | ||
On the current [[tier list]], he ranks 15th place in the C+ tier; on the other hand, his clone {{SSBM|Dr. Mario}} and semi-clone {{SSBM|Luigi}}, who were | |||
===Most historically significant players=== | ===Most historically significant players=== | ||
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | <!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | ||
:''Any number following the Smasher name indicates placement on the [[2019 MPGR]], which | :''Any number following the Smasher name indicates placement on the [[2019 MPGR]], which recognizes the official top 50 players in the world in [[Super Smash Bros. Melee]].'' | ||
''See also: [[:Category:Mario players (SSBM)]]'' | ''See also: [[:Category:Mario players (SSBM)]]'' | ||
*{{Sm|A Rookie|USA}} - | *{{Sm|A Rookie|USA}} - Widely considered to be the best Mario player in the world. Placed 9th at {{Trn|MomoCon 2019}} and {{Trn|DreamHack Atlanta 2019}}, 33rd at {{Trn|Shine 2019}} and {{Trn|CEO 2019}}, as well as 65th at {{Trn|GENESIS 6}}. Has defeated players such as {{Sm|Vish}}, {{Sm|Sora}}, {{Sm|Free Palestine}}, and {{Sm|Kalvar}}. | ||
*{{Sm|Green Mario|USA}} - A notable Mario player in the United States, | *{{Sm|Green Mario|USA}} - A notable Mario player in the United States, residing in Georgia. Placed 9th at {{Trn|Tipped Off 4}} and 13th at {{Trn|TGMTSBCO}}. | ||
*{{Sm|KoopaTroopa895|USA}} - | *{{Sm|KoopaTroopa895|USA}} - One of the best Mario players in the United States before switching to Marth. Placed 25th at {{Trn|Kings of Cali 4}}. Has wins over {{Sm|Spark}} and {{Sm|Nintendude}}. | ||
*{{Sm|Mango|USA}} (#3) - Once | *{{Sm|Mango|USA}} (#3) - Once mained Mario under the tag "Scorpion Master" and continues to go by that alias in side events. Utilized Mario as an occasional counterpick, particularly against {{Sm|Axe}}. | ||
*{{Sm|Matt Deezie|USA}} - Former | *{{Sm|Matt Deezie|USA}} - Former Mario main, best in the world when active. Placed top 6 at a few [[Tournament Go]] events. | ||
*{{Sm|SchlimmShady|Germany}} - | *{{Sm|SchlimmShady|Germany}} - Formerly the best Mario player in Europe prior to switching to Captain Falcon. Placed 17th at {{Trn|Syndicate 2017}} and 25th at {{Trn|B.E.A.S.T 6}} and {{Trn|B.E.A.S.T 7}}. | ||
==In 1-P Mode== | ==In 1-P Mode== | ||
==={{SSBM|Classic Mode}}=== | ==={{SSBM|Classic Mode}}=== | ||
In Classic Mode, Mario can appear as an ally in team and giant fights | In Classic Mode, Mario can appear as an ally in team and giant fights, a solo, team, giant, multi, and metal opponent. In Mario's appearances, he either appears on [[Princess Peach's Castle]] or [[Rainbow Cruise]]. On a team with Bowser, he appears on {{SSBM|Battlefield}} and with Peach, he appears on [[Mushroom Kingdom II]]; during the battle against Mario + Bowser on Battlefield, the stage will play the Princess Peach's Castle track. | ||
===[[Adventure Mode]]=== | ===[[Adventure Mode]]=== | ||
Mario is one of only two characters who can appear twice in Adventure Mode, alongside his brother Luigi | Mario is one of only two characters who can appear twice in Adventure Mode, alongside his brother Luigi. | ||
In the game's Adventure Mode, Mario | In the game's Adventure Mode, Mario teams up with {{SSBM|Peach}} against the player in the second part of the first stage, taking place on Princess Peach's Castle. If the player finished the previous segment, [[Mushroom Kingdom (Adventure Mode)|Mushroom Kingdom]], with the remaining time registering 2 in the seconds digit, his younger brother {{SSBM|Luigi}} will take his place in a cutscene that will trigger right before this battle, which has Luigi stomping on Mario's head to get to the top of the castle. | ||
Later on, in the second half of Stage 11, [[Metal Mario]] will fight the player's character on the Battlefield stage, where he functions as simply a Mario permanently under the influence of the [[Metal Box]] item | Later on, in the second half of Stage 11, [[Metal Mario]] will fight the player's character on the Battlefield stage, where he functions as simply a Mario permanently under the influence of the [[Metal Box]] item. If the player unlocked Luigi, Metal Mario will be joined by [[Metal Luigi]], and they both team up on the player, making for a harder fight. | ||
===[[All-Star Mode]]=== | ===[[All-Star Mode]]=== | ||
In All-Star Mode, Mario and his allies are fought on Rainbow Cruise | In All-Star Mode, Mario and his allies are fought on Rainbow Cruise. | ||
===[[Event Match]]es=== | ===[[Event Match]]es=== | ||
Mario is featured in the following event matches: | Mario is featured in the following event matches: | ||
*'''[[Event 1: Trouble King]]''': | *'''[[Event 1: Trouble King]]''': The player plays as Mario and fights against {{SSBM|Bowser}} on {{SSBM|Battlefield}}. | ||
*'''[[Event 10: All-Star Match 1]]''': Mario is the first opponent to be fought in this series of staged battles. The player battles him on {{SSBM|Yoshi's Island}}, which will transition to the next stage | *'''[[Event 10: All-Star Match 1]]''': Mario is the first opponent to be fought in this series of staged battles. The player battles him on {{SSBM|Yoshi's Island}}, which will transition to the next stage if Mario gets defeated. With a timer of four minutes, the player must defeat him along with {{SSBM|Donkey Kong}}, {{SSBM|Yoshi}}, {{SSBM|Peach}}, and Bowser. | ||
*'''[[Event 19: Peach's Peril]]''': Mario must protect Peach from a slightly larger Bowser on {{SSBM|Final Destination}} | *'''[[Event 19: Peach's Peril]]''': Mario must protect Peach from a slightly larger Bowser on {{SSBM|Final Destination}}. Both Mario and Peach have 1 stock each while Bowser has infinite lives. | ||
*'''[[Event 22: Super Mario 128]]''': The player chooses any character and must | *'''[[Event 22: Super Mario 128]]''': The player chooses any character and must defeat a total of 128 tiny Marios on [[Mushroom Kingdom II]]. | ||
*'''[[Event 25: Gargantuans]]''': A scenario designed as a homage to {{s|wikipedia|kaiju}} movies and their various tropes. On the [[Fourside]] stage, with unlimited time, the player plays as a giant-sized Bowser (as "Godzilla") with 1 stock against a giant-sized Donkey Kong (as "King Kong") with 2 stock. A tiny Mario and a tiny Peach are also present in this match, who usually gets KO'd in one hit | *'''[[Event 25: Gargantuans]]''': A scenario designed as a homage to {{s|wikipedia|kaiju}} movies and their various tropes. On the [[Fourside]] stage, with unlimited time, the player plays as a giant-sized Bowser (as "Godzilla") with 1 stock against a giant-sized Donkey Kong (as "King Kong") with 2 stock. A tiny Mario and a tiny Peach are also present in this match, who usually gets KO'd in one hit. | ||
*'''[[Event 31: Mario Bros. Madness]]''': The player chooses any character and must fight Mario and {{SSBM|Luigi}} in a two-timed match on {{SSBM|Mushroom Kingdom}}. The player must have | *'''[[Event 31: Mario Bros. Madness]]''': The player chooses any character and must fight Mario and {{SSBM|Luigi}} in a two-timed match on {{SSBM|Mushroom Kingdom}}. The player must have the most points within the two minutes to clear this event. | ||
*'''[[Event 38: Super Mario Bros. 2]]''': The player chooses any character and must defeat Mario, Luigi, and Peach in a two-stock match on [[Mushroom Kingdom II]]. Both the characters and the stage are a direct throwback to the original ''Super Mario Bros. 2'', an NES sequel to ''Super Mario Bros.'' | *'''[[Event 38: Super Mario Bros. 2]]''': The player chooses any character and must defeat Mario, Luigi, and Peach in a two-stock match on [[Mushroom Kingdom II]]. Both the characters and the stage are a direct throwback to the original ''Super Mario Bros. 2'', an NES sequel to ''Super Mario Bros.'' | ||
===[[Congratulations_screen#Super_Smash_Bros._Melee|Ending Images]]=== | ===[[Congratulations_screen#Super_Smash_Bros._Melee|Ending Images]]=== | ||
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==[[Trophies]]== | ==[[Trophies]]== | ||
In addition to the normal trophy about Mario as a character, there are two trophies about him as a fighter | In addition to the normal trophy about Mario as a character, there are two trophies about him as a fighter, unlocked by completing both [[Adventure Mode|Adventure]] and [[All-Star]] modes respectively with Mario on any difficulty: | ||
{{Trophy/Fighter | {{Trophy/Fighter | ||
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{|style="margin:1em auto 1em auto;text-align:center" | {|style="margin:1em auto 1em auto;text-align:center" | ||
|- | |- | ||
|colspan=5|[[File: | |colspan=5|[[File:Mario Palette (SSBM).png]] | ||
|- | |- | ||
|{{Head|Mario|g=SSBM|s=25px}} | |{{Head|Mario|g=SSBM|s=25px}} | ||
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*Mario, {{SSBM|Peach}}, {{SSBM|Yoshi}}, {{SSBM|Young Link}}, {{SSBM|Kirby}}, {{SSBM|Falco}}, and {{SSBM|Pikachu}} are the only characters whose portraits on the [[character select screen]] match their [[character artwork|official artwork]]. | *Mario, {{SSBM|Peach}}, {{SSBM|Yoshi}}, {{SSBM|Young Link}}, {{SSBM|Kirby}}, {{SSBM|Falco}}, and {{SSBM|Pikachu}} are the only characters whose portraits on the [[character select screen]] match their [[character artwork|official artwork]]. | ||
*Mario, Peach, {{SSBM|Luigi}}, {{SSBM|Jigglypuff}} and {{SSBM|Dr. Mario}} are the only fighters with English voice actors in ''Melee''. | *Mario, Peach, {{SSBM|Luigi}}, {{SSBM|Jigglypuff}} and {{SSBM|Dr. Mario}} are the only fighters with English voice actors in ''Melee''. | ||
{{SSBMCharacters}} | {{SSBMCharacters}} |