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Captain Falcon (SSBM)/Forward smash

< Captain Falcon (SSBM)
Revision as of 00:51, July 19, 2013 by 1337 B33FC4K3 (talk | contribs) (Undid edit by SSBMFan98: That info is legitimate, but only melee information should be documented on that move. make a new page for that info.)

Overview

Nicknamed "The People's Elbow", Captain Falcon rears back and thrusts his elbow in a fast-moving motion, dealing fire damage to anyone it connects with. This is one of the most powerful forward smashes in Melee, being the third most powerful forward smash overall with especially high knockback scaling (while Ganondorf's produces slightly stronger knockback, the fact Ganondorf's hits vertically allows Falcon's to KO faster on fast fallers and stages with high ceilings). However, it is difficult to land, with slow start-up lag and rather small hitboxes (though since Falcon lunges far with it, it reaches far regardless). It is additionally very punishable, with a heavy 39 frames of ending lag. As such, despite its great power, the move is not seen much in competitive play, especially when Falcon has access to a much easier to land and much safer move with comparable power in his Knee Smash. With a successful hard read though, it can potentially get a KO as early as 80% from center stage, and with its very high damage output, it can outprioritise up to moderate damage dealing ground attacks.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Angled up
0 0 Template:DamageWhenCharged 0   24 100 0 0.0140616 23 0.0 0.0 0.0             Burn
1 0 Template:DamageWhenCharged 0   24 100 0 0.0140616 24 0.0 0.0 0.0             Burn
Angled side
0 0 Template:DamageWhenCharged 0   24 100 0 0.0140616 23 0.0 0.0 0.0             Burn
1 0 Template:DamageWhenCharged 0   24 100 0 0.0140616 24 0.0 0.0 0.0             Burn
Angled down
0 0 Template:DamageWhenCharged 0   24 100 0 0.0140616 23 0.0 0.0 0.0             Burn
1 0 Template:DamageWhenCharged 0   24 100 0 0.0140616 24 0.0 0.0 0.0             Burn

Timing

Charges between 10-11
Hitbox 18-21
Interruptible 60
Animation length 64
                                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible

Similar moves