King Dedede (SSB4): Difference between revisions

Undid edit by 104.136.200.207: Back throw's knockback was not compensated whatsoever; Its weaker than Meta Knight's Back Throw now (with proper DI!)
(Undid edit by 104.136.200.207: Back throw's knockback was not compensated whatsoever; Its weaker than Meta Knight's Back Throw now (with proper DI!))
Line 124: Line 124:
*{{nerf|All grabs have decreased ranges.}}
*{{nerf|All grabs have decreased ranges.}}
*{{nerf|Standing and pivot grabs have increased start-up lag (frame 6 → 7 (standing), frame 7 → 10 (pivot)).}}
*{{nerf|Standing and pivot grabs have increased start-up lag (frame 6 → 7 (standing), frame 7 → 10 (pivot)).}}
*{{buff|Dash grab has decreased ending lag.}}
*{{buff|Dash grab has slightly decreased ending lag.}}
*{{change|Dash grab's animation has changed. King Dedede no longer stumbles over when he misses it.}}
*{{change|Dash grab's animation has changed. King Dedede no longer stumbles over when he misses it.}}
*{{nerf|Forward, back, and down throws deal less damage (12% → 10% (forward), 16% → 13% (back), 8% → 6% (down)), although back throw's knockback scaling was compensated (65 → 79).}}
*{{nerf|Forward, back, and down throws deal less damage (12% → 10% (forward), 16% → 13% (back), 8% → 6% (down)).}}
*{{nerf|Back throw has an altered angle (361° → 60°). When coupled with its decreased damage output, this hinders its KO potential.}}
*{{nerf|Back throw has an altered angle (361° → 60°). When coupled with its decreased damage output, this hinders its KO potential, despite its increased knockback scaling (65 → 79).}}
*{{buff|The changes to hitstun canceling improve up throw's combo potential into up aerial at low percentages.}}
*{{buff|The changes to hitstun canceling improve up throw's combo potential into up aerial at low percentages.}}
*{{buff|King Dedede has a new down throw, a one-handed body slam. Compared to the previous down throw, it launches opponents at a vertical angle (20° → 80°), making it better for combos from low to medium percentages.}}
*{{buff|King Dedede has a new down throw, a one-handed body slam. Compared to the previous down throw, it launches opponents at a vertical angle (20° → 80°), making it better for combos from low to medium percentages.}}
*{{nerf|Down throw does not have set knockback like the previous down throw (80 (set)/100 (scaling) → 70 (base)/82 (scaling)).}}
*{{nerf|Down throw does not have set knockback like the previous down throw (80 (set)/100 (scaling) → 70 (base)/82 (scaling)).}}
*{{buff|Floor attack deals 1% more damage (6% → 7%), although its knockback scaling was compensated (50 → 48).}}
*{{buff|Floor attack deals 1% more damage (6% → 7%), though its knockback scaling was compensated (50 → 48).}}
*{{change|Floor attack has an altered angle ([[Sakurai angle|361°]] → 48°).}}
*{{change|Floor attack has an altered angle ([[Sakurai angle|361°]] → 48°).}}
*{{nerf|King Dedede has lost his [[intangible]] and long-ranged 100%+ edge attack, leaving him with a significantly inferior edge attack at high percentages.}}
*{{nerf|King Dedede has lost his [[intangible]] and long-ranged 100%+ edge attack, leaving him with a significantly inferior edge attack at high percentages.}}
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