Charizard (SSB4): Difference between revisions

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[[Character customization|Custom moves]] address some of Charizard's shortcomings. [[Dragon Rush]] is arguably its best custom, as it is a pressuring and rushdown option that has less lag, no recoil and cannot be blocked by opponents when recovering. [[Fly|Fly High]] slightly improves its vertical recovery, although it loses one of its fastest punishing moves in the process. The other up special alternative, Rising Cyclone, sacrifices some recovery height for very high launching power that can KO most characters towards the upper blast line around as low as 56%.
[[Character customization|Custom moves]] address some of Charizard's shortcomings. [[Dragon Rush]] is arguably its best custom, as it is a pressuring and rushdown option that has less lag, no recoil and cannot be blocked by opponents when recovering. [[Fly|Fly High]] slightly improves its vertical recovery, although it loses one of its fastest punishing moves in the process. The other up special alternative, Rising Cyclone, sacrifices some recovery height for very high launching power that can KO most characters towards the upper blast line around as low as 56%.


Overall, Charizard can be considered a version of {{SSB4|Bowser}} that exchanges raw power and out-of-shield options for speed, mobility, usable defensive tools and a slightly better recovery. Much like {{SSB4|Samus}}, it is best played by balancing offense and defense; pure offensive play exposes Charizard to harsh punishment, while pure defensive play fails to exploit Charizard's main advantages over other heavyweights (namely attack speed and mobility). Additionally, [[read]]s and [[mindgame]]s are necessary for Charizard's best punishing options such as Flare Blitz and its smash attacks, although it is not as singularly dependent on them like {{SSB4|Ganondorf}} and {{SSB4|Jigglypuff}} are, thanks to its other assets. In competitive gameplay terms, Charizard ranks in the bottom tier and has generally poor tournament representation, with many players citing it as one of the more complex heavyweights to play. However, its current tier placement is under debate due to numerous factors, such as its various competitive successes under {{Sm|Mew2King}}, {{Sm|Bloodcross}}, {{Sm|Trela}} and {{Sm|ANTi}}, its frequent and consistent buffs up to and including update [[1.1.5]] and the fact that the current tier list only reflects the metagame up to and including update [[1.1.3]]. Some players, including Mew2King, argue that Charizard's status as of update 1.1.5 could result in it rising from being a bottom-tier character to being a low-tier or even mid-tier character.
Overall, Charizard can be considered a version of {{SSB4|Bowser}} that exchanges raw power and out-of-shield options for speed, mobility, usable defensive tools and better recovery. Much like {{SSB4|Samus}}, it is best played by balancing offense and defense; pure offensive play exposes Charizard to harsh punishment, while pure defensive play fails to exploit Charizard's main advantages over other heavyweights (namely attack speed and mobility). Additionally, [[read]]s and [[mindgame]]s can be necessary for Charizard's best punishing options such as Flare Blitz and its smash attacks, although it is not as singularly dependent on them like {{SSB4|Ganondorf}} and {{SSB4|Jigglypuff}} are, thanks to its other assets. In competitive gameplay terms, as of update 1.1.3, Charizard ranks in the almost bottom tier and has generally poor tournament representation, with many players citing it as one of the more complex heavyweights to play. However, its current tier placement is under debate due to numerous factors, such as its various competitive successes under {{Sm|Mew2King}}, {{Sm|Bloodcross}}, {{Sm|Trela}} and {{Sm|ANTi}}, its frequent and consistent buffs up to and including update [[1.1.5]] and the fact that the current tier list only reflects the metagame up to and including update [[1.1.3]]. Some players, including Mew2King, argue that Charizard's status as of update 1.1.5 could result in it rising from being a bottom-tier character to being a low-tier or even mid-tier character.


==Changes from ''Brawl''==
==Changes from ''Brawl''==
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