Crazy Hand (SSB4): Difference between revisions

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|voiceactor    = [[Xander Mobus]]
|voiceactor    = [[Xander Mobus]]
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Crazy Hand resumes his appearance in ''[[Super Smash Bros 4]]''. In {{for3ds}}, he is fought in {{SSB4-3DS|Classic Mode}} on intensity 3.0 or higher, and if the player chooses the black path at the end of the mode. From intensity 5.1 onwards, upon depleting the two hand's health to an amount (depending on the intensity), Crazy Hand will leave the fight, however, {{SSB4|Master Hand}} will "rip open" and [[Master Core]] will emerge. In {{forwiiu}}, Crazy Hand also appears at the end of {{SSB4-Wii_U|Classic Mode}}, and as the final boss of [[Crazy Orders]].
 
'''Crazy Hand''' returns to accompany Master Hand as the final bosses of {{SSB4|Classic Mode}} in {{for3ds}} and {{forwiiu}}, though this time both Crazy Hand and Master Hand share HP. In {{for3ds}}, he is fought with Master Hand in {{SSB4-3DS|Classic Mode}} on intensities 3.0 or above if the player chooses the black path at the end of the mode. In {{forwiiu}}, he is fought in {{SSB4-Wii U|Classic Mode}} with Master Hand on intensities 3.0 or above. When enough of their HP is depleted on intensities 5.1 or above, Crazy Hand will leave the fray before [[Master Core]] bursts out of a writhing [[Master Hand]] to take on the player in a final fight.
 
Crazy Hand additionally appears in [[Special Orders]] as the host of a mode called [[Crazy Orders]], where players can either use a pass or pay 5000 [[Gold|gold]] to take on consecutively difficult orders issued by Crazy Hand for prizes. Players can fight Crazy Hand by choice or after they reach the 10-minute time limit. Other characters and possibly Master Hand may appear during the battle depending on how many orders have been completed. Both Crazy Hand and Master Hand drop treasure chests mid-battle that contain additional prizes.


==Changes from ''Brawl'' to ''SSB4''==
==Changes from ''Brawl'' to ''SSB4''==
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{{incomplete}}
*Crazy Hand and Master Hand now share the same pool of HP, meaning that the player must contend with both Hands for the majority of the battle.
{{nerf|Crazy Hand and Master Hand now share the same pool of HP, meaning that the player must contend with both Hands for the majority of the battle.}}
*Crazy Hand, along with Master Hand, is much more detailed looking than in previous games.
{{change|Crazy Hand, along with Master Hand, is much more visually detailed than in previous games.}}


==Moveset==
==Moveset==
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==Trivia==
==Trivia==
*''Super Smash Bros for Nintendo 3DS'' is the first game that Classic does not have to be beaten quickly in order to summon Crazy Hand. Instead, the player can choose to fight against him at any time by setting the intensity to 3.0 or higher. The player will have no choice but to fight Crazy Hand and Master Core if the intensity is set to 8.0 or higher.
*''Super Smash Bros for Nintendo 3DS'' is the first game that Classic does not have to be beaten quickly in order to summon Crazy Hand. Instead, the player can choose to fight against him at any time by setting the intensity to 3.0 or higher. The player will have no choice but to fight Crazy Hand and Master Core if the intensity is set to 8.0 or higher.
*''Super Smash Bros. for Wii U'' is the first game that allows players to fight Crazy Hand without Master Hand appearing alongside him at the onset of battle. This can occur at the end of Crazy Orders.
*If one defeats Crazy Hand before Master Hand, Crazy Hand can be seen in a much smaller scale far off in the distance.
*If one defeats Crazy Hand before Master Hand, Crazy Hand can be seen in a much smaller scale far off in the distance.


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