Samus (PM): Difference between revisions
→Changes from Melee to PM: Ordering
John3637881 (talk | contribs) (→Moveset: Removed non notable moveset names.) |
(→Changes from Melee to PM: Ordering) |
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===Changes from ''Melee'' to PM=== | ===Changes from ''Melee'' to PM=== | ||
*{{ | ====Aesthetics==== | ||
*{{change|While most characters in ''Project M'' keep their ''Brawl'' voices and sounds, Samus uses SFXs from ''Melee'' for her jumps, Charge Shot and [[Screw Attack]].}} | |||
====Attributes==== | |||
*{{buff|Can now [[crawl]], with a similar animation to her previous roll, and has gained a new crawl attack based off of the boost ball from ''Metroid Prime''.}} | *{{buff|Can now [[crawl]], with a similar animation to her previous roll, and has gained a new crawl attack based off of the boost ball from ''Metroid Prime''.}} | ||
*{{buff|[[Super wavedash]] timing window increased from one [[frame]] to two frames.}} | *{{buff|[[Super wavedash]] timing window increased from one [[frame]] to two frames.}} | ||
*{{buff|[[ | ====Smash Attacks==== | ||
*{{change|Forward smash now has a flame effect, akin to ''[[Super Smash Bros. 4]]''.}} | |||
====Dodges==== | |||
*{{buff|[[Rolling]] animation is significantly faster, and it has been changed to a conventional side-step animation.}} | |||
====Grabs and Throws==== | |||
*{{buff|[[Grapple Beam]] has shorter reach, but is much faster in both start-up and ending lag, similar to {{PM|Link}}'s Clawshot. Dash grab retains its speed unchanged but it now has the same range as the standing grab.}} | *{{buff|[[Grapple Beam]] has shorter reach, but is much faster in both start-up and ending lag, similar to {{PM|Link}}'s Clawshot. Dash grab retains its speed unchanged but it now has the same range as the standing grab.}} | ||
*{{nerf|Can no longer use the [[extended grapple]].}} | *{{nerf|Can no longer use the [[extended grapple]].}} | ||
*{{ | ====Special Attacks==== | ||
*{{buff|[[Charge Shot]] can now be charged while airborne.}} | |||
====Taunts==== | |||
*{{buff|Can now swap between flame and ice beam types with side taunt; this affects her down tilt, forward smash, forward aerial, up smash, and [[Missile]]s. [[Taunt canceling]] this will still result in a beam switch. This gives Samus a new repertoire of altered attacks to work with, allowing players to be more creative in their styles.}} | |||
*{{change|Samus can no longer change into {{PM|Zero Suit Samus}} in mid-match with her taunts.}} | *{{change|Samus can no longer change into {{PM|Zero Suit Samus}} in mid-match with her taunts.}} | ||
*{{change|Up [[taunt]] replaced with her ''Melee'' taunt.}} | *{{change|Up [[taunt]] replaced with her ''Melee'' taunt.}} | ||
==Revisions== | ==Revisions== |