Samus (PM): Difference between revisions

139 bytes added ,  9 years ago
(→‎Moveset: Removed non notable moveset names.)
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===Changes from ''Melee'' to PM===
===Changes from ''Melee'' to PM===
*{{buff|[[Rolling]] animation is significantly faster, and it has been changed to a conventional side-step animation.}}
====Aesthetics====
*{{change|While most characters in ''Project M'' keep their ''Brawl'' voices and sounds, Samus uses SFXs from ''Melee'' for her jumps, Charge Shot and [[Screw Attack]].}}
====Attributes====
*{{buff|Can now [[crawl]], with a similar animation to her previous roll, and has gained a new crawl attack based off of the boost ball from ''Metroid Prime''.}}
*{{buff|Can now [[crawl]], with a similar animation to her previous roll, and has gained a new crawl attack based off of the boost ball from ''Metroid Prime''.}}
*{{buff|Can now swap between flame and ice beam types with side taunt; this affects her down tilt, forward smash, forward aerial, up smash, and [[Missile]]s. [[Taunt canceling]] this will still result in a beam switch. This gives Samus a new repertoire of altered attacks to work with, allowing players to be more creative in their styles.}}
*{{buff|[[Super wavedash]] timing window increased from one [[frame]] to two frames.}}
*{{buff|[[Super wavedash]] timing window increased from one [[frame]] to two frames.}}
*{{buff|[[Charge Shot]] can now be charged while airborne.}}
====Smash Attacks====
*{{change|Forward smash now has a flame effect, akin to ''[[Super Smash Bros. 4]]''.}}
====Dodges====
*{{buff|[[Rolling]] animation is significantly faster, and it has been changed to a conventional side-step animation.}}
====Grabs and Throws====
*{{buff|[[Grapple Beam]] has shorter reach, but is much faster in both start-up and ending lag, similar to {{PM|Link}}'s Clawshot. Dash grab retains its speed unchanged but it now has the same range as the standing grab.}}
*{{buff|[[Grapple Beam]] has shorter reach, but is much faster in both start-up and ending lag, similar to {{PM|Link}}'s Clawshot. Dash grab retains its speed unchanged but it now has the same range as the standing grab.}}
*{{nerf|Can no longer use the [[extended grapple]].}}
*{{nerf|Can no longer use the [[extended grapple]].}}
*{{change|Forward smash now has a flame effect, akin to ''[[Super Smash Bros. 4]]''.}}
====Special Attacks====
*{{buff|[[Charge Shot]] can now be charged while airborne.}}
====Taunts====
*{{buff|Can now swap between flame and ice beam types with side taunt; this affects her down tilt, forward smash, forward aerial, up smash, and [[Missile]]s. [[Taunt canceling]] this will still result in a beam switch. This gives Samus a new repertoire of altered attacks to work with, allowing players to be more creative in their styles.}}
*{{change|Samus can no longer change into {{PM|Zero Suit Samus}} in mid-match with her taunts.}}
*{{change|Samus can no longer change into {{PM|Zero Suit Samus}} in mid-match with her taunts.}}
*{{change|Up [[taunt]] replaced with her ''Melee'' taunt.}}
*{{change|Up [[taunt]] replaced with her ''Melee'' taunt.}}
*{{change|While most characters in ''Project M'' keep their ''Brawl'' voices and sounds, Samus uses SFXs from ''Melee'' for her jumps, Charge Shot and [[Screw Attack]].}}


==Revisions==
==Revisions==
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