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Along with being a great attack, it's a great [[recovery]] move. It gains great horizontal distance on top of some vertical distance, especially if Meta Knight jumps before using the move. It also has near instantaneous start-up lag, and with multiple large hitboxes that can [[priority|clash]] with ground and aerial hitboxes, it provides great protection to Meta Knight. As a result, it is arguably one of the best recovery options in ''Brawl''. However, something to note is that Meta Knight will bounce off of [[edge]]s rather than grabbing them if he hits them while he is in the tornado. He also cannot grab edges during the first few frames of his [[helpless]] animation out of the tornado. Meta Knight receives 20% additional knockback if he is hit out of Mach Tornado. | Along with being a great attack, it's a great [[recovery]] move. It gains great horizontal distance on top of some vertical distance, especially if Meta Knight jumps before using the move. It also has near instantaneous start-up lag, and with multiple large hitboxes that can [[priority|clash]] with ground and aerial hitboxes, it provides great protection to Meta Knight. As a result, it is arguably one of the best recovery options in ''Brawl''. However, something to note is that Meta Knight will bounce off of [[edge]]s rather than grabbing them if he hits them while he is in the tornado. He also cannot grab edges during the first few frames of his [[helpless]] animation out of the tornado. Meta Knight receives 20% additional knockback if he is hit out of Mach Tornado. | ||
Mach Tornado also | Mach Tornado can also go through and cancel most [[projectile]]s it hits, save for projectiles with [[transcendent priority]] and those with hitboxes that deal 10% or more (as they deal too much damage to be clanged with by Mach Tornado's hitboxes). | ||
==Description from the Instruction Booklet== | ==Description from the Instruction Booklet== |