282
edits
(disable is a change, not a nerf(i would argue its a buff) also the sidestep is a straight buff, not just a change.) |
(added more confusion info. it is now safe on hit, and the ledge glitch is harder to do but works better.) |
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*{{buff|[[Forward throw]] changed to crushing opponent in a Shadow Ball, then throwing them ahead. It has the same angle as the original throw, but racks up damage more reliably (now always dealing a fixed amount of damage), and produces much stronger knockback, now being a potential KO move when used near edges.}} | *{{buff|[[Forward throw]] changed to crushing opponent in a Shadow Ball, then throwing them ahead. It has the same angle as the original throw, but racks up damage more reliably (now always dealing a fixed amount of damage), and produces much stronger knockback, now being a potential KO move when used near edges.}} | ||
*{{buff|[[Shadow Ball]] is stronger, and even when uncharged it has stronger [[knockback]] than before. It also travels considerably faster.}} | *{{buff|[[Shadow Ball]] is stronger, and even when uncharged it has stronger [[knockback]] than before. It also travels considerably faster.}} | ||
*{{buff|[[Confusion]]'s effect now sends victims upwards into a [[tumbling]] state after spinning them, and produces a slight [[wind]] effect a small distance outside its grab to make it more difficult to punish. It also now acts as a proper [[reflector]], with projectiles reflected by Confusion inflicting damage to the original user, further improving Confusion's utility. It can still pull opponents through platforms and the rise up can [[stage spike]] if the platform is solid.}} | *{{buff|[[Confusion]]'s effect now sends victims upwards into a [[tumbling]] state after spinning them, is safe on hit(in Melee, every character could punish the attack on-hit with a Back-Aerial) and produces a slight [[wind]] effect a small distance outside its grab to make it more difficult to punish. It also now acts as a proper [[reflector]], with projectiles reflected by Confusion inflicting damage to the original user, further improving Confusion's utility. It can still pull opponents through platforms(although this is harder than in Melee as a Double Jump must be input first) and the rise up can [[stage spike]] if the platform is solid.}} | ||
*{{buff|[[Teleport]] no longer puts Mewtwo into a [[helpless]] state, and acting out of it is possible with anything but an [[air dodge]] (or another Teleport).}} | *{{buff|[[Teleport]] no longer puts Mewtwo into a [[helpless]] state, and acting out of it is possible with anything but an [[air dodge]] (or another Teleport).}} | ||
*{{buff|[[Disable]] has increased reach, now affects enemies from behind, and can no longer be reflected. It also has significantly increased power on midair foes, dealing 9% more damage.}} | *{{buff|[[Disable]] has increased reach, now affects enemies from behind, and can no longer be reflected. It also has significantly increased power on midair foes, dealing 9% more damage.}} |
edits