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m (→DI in Super Smash Bros. Melee: placed directions.png higher up) |
m (→Mechanics: referred to diagrams.png) |
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===Mechanics=== | ===Mechanics=== | ||
To determine the effective trajectory, the position of the control stick is read on the last frame of hitlag. [[ASDI]] is usually triggered by this as well. The highest deviation of trajectory is produced by directions perpendicular to the original knockback angle of the hitbox and amounts to approximately 18°. Holding directions that are parallel to the original angle will produce no trajectory DI at all. | To determine the effective trajectory, the position of the control stick is read on the last frame of hitlag. [[ASDI]] is usually triggered by this as well. The highest deviation of trajectory is produced by directions perpendicular to the original knockback angle of the hitbox and amounts to approximately 18°. Holding directions that are parallel to the original angle will produce no trajectory DI at all. | ||
Because the possible DI angles are [[Media:Directions.png|not distributed equally]], knockback angles within 17° of vertical or horizontal can be trajectory DI'd to a lesser degree, as no true correspondent perpendicular angle is available. | Because the possible DI angles are [[Media:Directions.png|not distributed equally]] (see diagram to the right), knockback angles within 17° of vertical or horizontal can be trajectory DI'd to a lesser degree, as no true correspondent perpendicular angle is available. | ||
==See also== | ==See also== |
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