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==Start-up lag== | ==Start-up lag== | ||
[[File:Brawl-ZeroSuitSamus-SideSpecial.gif|thumb|right|{{SSBB|Zero Suit Samus}}'s [[Plasma Whip]] has a noticeable amount of start-up lag.]] | [[File:Brawl-ZeroSuitSamus-SideSpecial.gif|thumb|right|{{SSBB|Zero Suit Samus}}'s [[Plasma Whip]] has a noticeable amount of start-up lag.]] | ||
Start-up lag is the delay between a move being initiated and the move having an effect, such as the length of time before a hitbox is first produced. Examples of moves with extreme startup lag include [[Ganondorf]]'s up tilt and King Dedede's forward smash. Examples of moves with the least start-up lag include [[Fox]]'s and [[Falco]]'s [[Shine]] (''[[Super Smash Bros. Melee]]'' only) and [[Jigglypuff]]'s [[Rest]]. Items like the [[Home-Run Bat]] can also cause this, along with stage hazards like [[spike]]s. Flinching during start-up time will prevent the move from being executed. | Start-up lag is the delay between a move being initiated and the move having an effect, such as the length of time before a hitbox is first produced. Examples of moves with extreme startup lag include [[Ganondorf]]'s up tilt, and [[Warlock Punch]], and [[Falcon Punch]] and King Dedede's forward smash. Examples of moves with the least start-up lag include [[Fox]]'s and [[Falco]]'s [[Shine]] (''[[Super Smash Bros. Melee]]'' only) and [[Jigglypuff]]'s [[Rest]]. Items like the [[Home-Run Bat]] can also cause this, along with stage hazards like [[spike]]s. Flinching during start-up time will prevent the move from being executed. | ||
==Ending lag== | ==Ending lag== |
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