Green Hill Zone: Difference between revisions

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*The checkpoint that appears in this level, will hurt players while touched when spinning, except for the person who hit the checkpoint and made it start spinning.
*The checkpoint that appears in this level, will hurt players while touched when spinning, except for the person who hit the checkpoint and made it start spinning.
*The characters in the background can be seen individually, in pairs, or all 3 at once.
*The characters in the background can be seen individually, in pairs, or all 3 at once.
*On top of the shuttle loop is a Power Up TV. This object is essentially the equivalent of the Mario franchise's '?' Block. This particular TV has a picture of Sonic on it - in all Sonic games, this would give you an extra life. Interestingly, if the player pauses, zooms out and rotates the camera so its facing the left of the level, there is a version with a ring instead. In all the 2D Sonic games, they always gave 10 rings, but started giving different amounts in the 3D games.
*On top of the shuttle loop is a Power Up TV. This object is essentially the equivalent of the Mario franchise's '?' Block. This particular TV has a picture of Sonic on it - in all Sonic games, this would give you an extra life, when using [[Tails]] or [[Knuckles]] his face will appear instead of [[Sonic]]`s *Interestingly, if the player pauses, zooms out and rotates the camera so its facing the left of the level, there is a version with a ring instead. In all the 2D Sonic games, they always gave 10 rings, but started giving different amounts in the 3D games.
*Even though there was a 3D Green Hill Zone made in Sonic Adventure 2 Battle the Brawl Green Hill looks different.
*Even though there was a 3D Green Hill Zone made in Sonic Adventure 2 Battle the Brawl Green Hill looks different.
*The Pokemon trainer appears on top of the loop.
*The Pokemon trainer appears on top of the loop.