Port Town Aero Dive: Difference between revisions

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These are the places that the stage stops at, in the order that they appear:
These are the places that the stage stops at, in the order that they appear:
** The start/finish line. The terrain is completely flat, making it difficult to avoid the F-Zero racers. The battle always begins at this point.
* The start/finish line. The terrain is completely flat, making it difficult to avoid the F-Zero racers. The battle always begins at this point.
** The contraption that resembles a giant head. Nothing special about this.
* The contraption that resembles a giant head. Nothing special about this.
** The first corner. There are two parallel platforms here.
* The first corner. There are two parallel platforms here.
** The straight with a gap in the middle. There are three platforms arranged in a V-formation above the gap. A boost pad can be seen in the background.
* The straight with a gap in the middle. There are three platforms arranged in a V-formation above the gap. A boost pad can be seen in the background.
** The stepped section after the huge jump. The stage will become considerably wider.
* The stepped section after the huge jump. The stage will become considerably wider.
** The area before the vertical piece of the track. The race cars drive in from the right-hand side of the screen. There are also three platforms, making this stop similar to [[Battlefield]].
* The area before the vertical piece of the track. The race cars drive in from the right-hand side of the screen. There are also three platforms, making this stop similar to [[Battlefield]].


One more important thing to note is that coming into contact with the actual course causes a great deal of pain. Touching the track below is quite damaging, but on the bright side, it can save one from falling. As well as that, the wall which curves around the second corner gives high horizontal [[knockback]].
One more important thing to note is that coming into contact with the actual course causes a great deal of pain. Touching the track below is quite damaging, but on the bright side, it can save one from falling. As well as that, the wall which curves around the second corner gives high horizontal [[knockback]].
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