Mii: Difference between revisions

12 bytes removed ,  10 months ago
m
→‎Origin: You can do this now to save extra bytes.
m (→‎Origin: You can do this now to save extra bytes.)
Line 24: Line 24:


==Origin==
==Origin==
Miis debuted along with the Wii in late 2006. They can be created using the Wii's Mii Channel application, and users are able to customize many aspects of their appearance and facial features, such as their height, hairstyle, and eye color to resemble friends, family, and celebrities, or - with creative enough use of the provided facial parts - animals, fictional characters, and inanimate objects. Once created, Miis act as avatars for players in a variety of titles, including both first party releases such as {{uv|Wii Sports}} and ''{{s|wikipedia|Mario Kart Wii}}'' and third party titles such as ''{{s|wikipedia|Sonic & Sega All-Stars Racing}}'' and ''{{s|wikipedia|Jeopardy!}}'', and as a way of keeping track of individual players' scores. Miis saved onto a console are also capable of appearing as NPCs in games, usually acting as bystanders or spectators. Players could also save Miis onto their Wii remote and transfer them to another player's Wii, or submit them online using the ''Check Mii Out Channel''. While initially exclusive to the Wii, Miis would also see use in a few Nintendo DS games (the most notable example being the Japan-exclusive ''[[Tomodachi (universe)|Tomodachi Collection]]''), and later in several games on the Nintendo 3DS and Wii U, with the latter two being made using the Mii Maker application preinstalled on the system. The 3DS Mii Maker would introduce the ability to save a Mii as a QR Code to share on any website and download using the camera. Miis would return on the Nintendo Switch, but were made less of a focal point within games themselves early in the system's lifespan, with ''Super Smash Bros. Ultimate'' being one of the first to include Miis within the gameplay. Color choices were greatly expanded on, and Miis were available from launch as options for profile icons with a variety of facial expressions and poses. Later games such as ''{{s|mariowiki|Mario Golf: Super Rush}}'' and ''{{s|wikipedia|Miitopia}}'' once again saw Miis as focal playable entities, with the Switch version of ''Miitopia'' introducing a highly robust Mii creation studio. Miis also returned as playable characters in ''{{s|wikipedia|Nintendo Switch Sports}}'', though they were no longer the default characters of the game, that role being taken by a new set of characters known as "Sportsmates", which have more outfits and hairstyles available than Miis, and provide the option to play as anthropomorphic animals, but also have streamlined facial features.
Miis debuted along with the Wii in late 2006. They can be created using the Wii's Mii Channel application, and users are able to customize many aspects of their appearance and facial features, such as their height, hairstyle, and eye color to resemble friends, family, and celebrities, or - with creative enough use of the provided facial parts - animals, fictional characters, and inanimate objects. Once created, Miis act as avatars for players in a variety of titles, including both first party releases such as {{uv|Wii Sports}} and ''{{s|wikipedia|Mario Kart Wii}}'' and third party titles such as ''{{s|wikipedia|Sonic & Sega All-Stars Racing}}'' and ''{{s|wikipedia|Jeopardy!}}'', and as a way of keeping track of individual players' scores. Miis saved onto a console are also capable of appearing as NPCs in games, usually acting as bystanders or spectators. Players could also save Miis onto their Wii remote and transfer them to another player's Wii, or submit them online using the ''Check Mii Out Channel''. While initially exclusive to the Wii, Miis would also see use in a few Nintendo DS games (the most notable example being the Japan-exclusive {{uv|Tomodachi|Tomodachi Collection}}), and later in several games on the Nintendo 3DS and Wii U, with the latter two being made using the Mii Maker application preinstalled on the system. The 3DS Mii Maker would introduce the ability to save a Mii as a QR Code to share on any website and download using the camera. Miis would return on the Nintendo Switch, but were made less of a focal point within games themselves early in the system's lifespan, with ''Super Smash Bros. Ultimate'' being one of the first to include Miis within the gameplay. Color choices were greatly expanded on, and Miis were available from launch as options for profile icons with a variety of facial expressions and poses. Later games such as ''{{s|mariowiki|Mario Golf: Super Rush}}'' and ''{{s|wikipedia|Miitopia}}'' once again saw Miis as focal playable entities, with the Switch version of ''Miitopia'' introducing a highly robust Mii creation studio. Miis also returned as playable characters in ''{{s|wikipedia|Nintendo Switch Sports}}'', though they were no longer the default characters of the game, that role being taken by a new set of characters known as "Sportsmates", which have more outfits and hairstyles available than Miis, and provide the option to play as anthropomorphic animals, but also have streamlined facial features.


==In ''[[Super Smash Bros. Brawl]]''==
==In ''[[Super Smash Bros. Brawl]]''==