Down aerial: Difference between revisions

43 bytes added ,  11 months ago
→‎Notable down aerials: I think it's fair to lump Pyra in with this
(→‎Notable down aerials: I think it's fair to lump Pyra in with this)
Tag: Mobile edit
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*[[Yoshi]]'s down aerial is the most damaging in all of its appearances, dealing a maximum of 56% in ''Smash 64'', 53% in ''Melee'', 35% in ''Brawl'', 32.2% in ''SSB4'', and 28% in ''Ultimate''. This allows it to easily bring opponents to KO percentages, especially those with large [[hurtbox]]es. In ''Smash 64'', it comes out on frame 4 and it deals enough damage to [[shield]]s to outright break them if all hits connect, making it highly effective. Although it deals the least damage in ''Ultimate'', it connects much more reliably than in previous games to its looping hits using the [[autolink angle]].
*[[Yoshi]]'s down aerial is the most damaging in all of its appearances, dealing a maximum of 56% in ''Smash 64'', 53% in ''Melee'', 35% in ''Brawl'', 32.2% in ''SSB4'', and 28% in ''Ultimate''. This allows it to easily bring opponents to KO percentages, especially those with large [[hurtbox]]es. In ''Smash 64'', it comes out on frame 4 and it deals enough damage to [[shield]]s to outright break them if all hits connect, making it highly effective. Although it deals the least damage in ''Ultimate'', it connects much more reliably than in previous games to its looping hits using the [[autolink angle]].
**In ''Melee'', it is also a simple way to win the Paper Mario [[trophy]] in [[Home-Run Contest]], as it can easily rack up a lot of damage on the [[Sandbag]] without the need of [[bat drop]]ping.
**In ''Melee'', it is also a simple way to win the Paper Mario [[trophy]] in [[Home-Run Contest]], as it can easily rack up a lot of damage on the [[Sandbag]] without the need of [[bat drop]]ping.
*{{SSBU|Ivysaur}}'s down aerial in ''Ultimate'' is notorious for its large, disjointed hitbox and its ability to consistently meteor smash opponents, making it excellent for edgeguarding.
*{{SSBU|Ivysaur}}'s and {{SSBU|Pyra}}'s down aerials in ''Ultimate'' are both notorious for their large, disjointed hitboxes and their ability to consistently meteor smash opponents, making both of them excellent for edgeguarding.
*[[Snake]]'s down aerial is notable for its extremely fast startup and high power. It comes out on frame 3, making it the fastest down aerial in the series, and deals 28% in ''Brawl'' and 20% in ''Ultimate'' if all of the hits connect while it also possesses strong knockback, making it a potential KO move. Although its power and knockback were considerably toned down from ''Brawl'', the move is much more effective in ''Ultimate'' due to its linking hits connecting much more reliably as well as its lower landing lag, being able to autocancel in a short hop, and Snake's significantly faster jumpsquat, the latter making it very reliable as a fast and highly damaging out of shield option.
*[[Snake]]'s down aerial is notable for its extremely fast startup and high power. It comes out on frame 3, making it the fastest down aerial in the series, and deals 28% in ''Brawl'' and 20% in ''Ultimate'' if all of the hits connect while it also possesses strong knockback, making it a potential KO move. Although its power and knockback were considerably toned down from ''Brawl'', the move is much more effective in ''Ultimate'' due to its linking hits connecting much more reliably as well as its lower landing lag, being able to autocancel in a short hop, and Snake's significantly faster jumpsquat, the latter making it very reliable as a fast and highly damaging out of shield option.


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