GameCube controller: Difference between revisions

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The Family Edition and Wii Mini versions of the Wii do not utilize the GameCube controller as the hardware for backward compatibility was removed. The GameCube controller option still appears in-game, since it's compatible with the software, but only the Wii Remote-based options are possible.
The Family Edition and Wii Mini versions of the Wii do not utilize the GameCube controller as the hardware for backward compatibility was removed. The GameCube controller option still appears in-game, since it's compatible with the software, but only the Wii Remote-based options are possible.
The GameCube is the most commonly used controller in [[competitive]] ''Smash'', usually being used over the other options for ''Smash 4'' and ''Brawl'', for not only being the same as the ''Melee'' controller but for being wired (unlike all Wii Remote possibilities) and having an effective layout. Using the [https://www.raphnet-tech.com/products/gc_to_n64_adapter_v3_with_builtin_controller_pak/index.php Raphnet Tech adapter], it is possible to use the GameCube Controller for ''Smash 64'', and any other N64 game. Despite being the most popular ''Smash'' controller, it is also known for being rather inconsistently manufactured; every GameCube controller has slightly different calibrations and imperfections, which can cause differences between controller performance across microscopic distances. These discrepancies have caused issues particularly in competitive ''Melee'', due to the game's more precise technical skill requirements and less forgiving input command system. On certain controllers, it is harder to angle the Control Stick in a precise direction, and certain techniques that require frame perfect inputs, such as [[dashback]]s and [[shield drop]]ping, are more difficult or impossible to perform on certain controllers. As a result, only a small percentage of all GameCube Controllers are considered usable for the highest level of play. Most professional ''Melee'' players use modified controllers with notches around the Control Stick, which allow them to more easily find the angles required to perform perfect [[wavedash]]es, [[shield|shield angles]], precise angles on {{SSBM|Fox}}'s and {{SSBM|Falco}}'s up special, and other advanced techniques.


GameCube Controller support is also available for ''[[Super Smash Bros. Ultimate]]''. It requires the use of a USB Adapter in the same manner as ''Super Smash Bros. for Wii U''. Nintendo is also selling a new adapter along with new ''Ultimate'' themed GameCube controllers. Unlike the Wii U, the [[Nintendo Switch]] recognizes the GameCube controller as a [[Nintendo Switch Pro Controller|Pro Controller]], and thus all games that support the Pro Controller unofficially support the GameCube controller by extension (rather than exclusively ''Super Smash Bros.'' series games). However, some games may not function well with the GameCube controller due to having less buttons than required for gameplay purposes, and only a small number of games, such as ''Super Smash Bros. Ultimate'', specifically detect it as a GameCube controller and map buttons accordingly. In addition, Nintendo sells a licensed, wireless version of the GameCube controller, produced by PowerA, which keeps the original controller layout while adding on the additional buttons used with the Switch. Like the wired version, it can be used with every supported game on the console. Like the wired version, the console recognizes the wireless controller as a Pro Controller outside of ''Ultimate''.
GameCube Controller support is also available for ''[[Super Smash Bros. Ultimate]]''. It requires the use of a USB Adapter in the same manner as ''Super Smash Bros. for Wii U''. Nintendo is also selling a new adapter along with new ''Ultimate'' themed GameCube controllers. Unlike the Wii U, the [[Nintendo Switch]] recognizes the GameCube controller as a [[Nintendo Switch Pro Controller|Pro Controller]], and thus all games that support the Pro Controller unofficially support the GameCube controller by extension (rather than exclusively ''Super Smash Bros.'' series games). However, some games may not function well with the GameCube controller due to having less buttons than required for gameplay purposes, and only a small number of games, such as ''Super Smash Bros. Ultimate'', specifically detect it as a GameCube controller and map buttons accordingly. In addition, Nintendo sells a licensed, wireless version of the GameCube controller, produced by PowerA, which keeps the original controller layout while adding on the additional buttons used with the Switch. Like the wired version, it can be used with every supported game on the console. Like the wired version, the console recognizes the wireless controller as a Pro Controller outside of ''Ultimate''.
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====Screws====
====Screws====
Standard GameCube controllers use 2.5mm<ref>[https://www.youtube.com/watch?v=v6pWAoIx7KY&lc=UgxsL-717yLLhQ6Ynxd4AaABAg.8iUQc0ceypV8iVyZmXi7ra GUIDE: How to Open a Gamecube Controller - YouTube] comment by Panda Hugs ''"Hi! What size is the triwing screwdriver that you used in the video? Thanks!"'' reply by zenith SSBM ''"2.5mm!"''</ref> tri-wing screws (also called [[wikipedia:List of screw drives#Tri-point|tri-point]] screws).
Standard GameCube controllers use 2.5mm<ref>[https://www.youtube.com/watch?v=v6pWAoIx7KY&lc=UgxsL-717yLLhQ6Ynxd4AaABAg.8iUQc0ceypV8iVyZmXi7ra GUIDE: How to Open a Gamecube Controller - YouTube] comment by Panda Hugs ''"Hi! What size is the triwing screwdriver that you used in the video? Thanks!"'' reply by zenith SSBM ''"2.5mm!"''</ref> tri-wing screws (also called [[wikipedia:List of screw drives#Tri-point|tri-point]] screws).
==In competitive play==
Due to ''Melee'' only releasing slightly over two months after the release of the GameCube, the official controller was the only viable option in the early tournament scene. This grew into the controller being the most popular in competitive ''Melee'' by far. This dominance continued into ''Brawl'' where, unlike the Nintendo 64 controller before it, the Wii had built-in GameCube controller ports, and most competitive players simply stuck with what they already were familiar with. The fact that the controller was wired also naturally gave it less input lag compared to other options However, the fact that more options are available with the new title put a dent in its popularity, though not in a significant manner at the time. Both trends continued into ''Smash 4'', this time with an official controller adapter being made to compensate for the lack of built-in controller ports on the Wii U. However, the alternatives began to rival the GameCube controller around this time in terms of build quality and especially in ease of access, futher chipping away at its popularity. The controller and adapter returned for ''Ultimate'', though the competition has also improved further to the point of the GameCube controller generally no longer being considered the gold standard in competitive play.
Outside of official hardware, the GameCube controller is still popular in other ways. Using the [https://www.raphnet-tech.com/products/gc_to_n64_adapter_v3_with_builtin_controller_pak/index.php Raphnet Tech adapter], it is possible to use the GameCube Controller for ''Smash 64'', and any other N64 game. The controller adapter can also be made compatible with PC hardware to use an official GameCube controller on emulators without the need for specific drivers and technical knowhow.
Despite its popularity, the GameCube controller is also known for being rather inconsistently manufactured; every GameCube controller has slightly different calibrations and imperfections, which can cause differences between controller performance across microscopic distances. These discrepancies have caused issues particularly in competitive ''Melee'', due to the game's more precise technical skill requirements and less forgiving input command system. On certain controllers, it is harder to angle the Control Stick in a precise direction, and certain techniques that require frame perfect inputs, such as [[dashback]]s and [[shield drop]]ping, are more difficult or impossible to perform on certain controllers. As a result, only a small percentage of all GameCube Controllers are considered usable for the highest level of play. Most professional ''Melee'' players use modified controllers with notches around the Control Stick, which allow them to more easily find the angles required to perform perfect [[wavedash]]es, [[shield|shield angles]], precise angles on {{SSBM|Fox}}'s and {{SSBM|Falco}}'s up special, and other advanced techniques.


==Gallery==
==Gallery==
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