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m (Text replacement - "== ([^=])" to "== $1") |
m (→Aerial attacks) |
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*{{buff|The introduction of [[frame canceling]] improves the followup potential of Captain Falcon's aerials if he perfectly lands with them, especially with forward aerial.}} | *{{buff|The introduction of [[frame canceling]] improves the followup potential of Captain Falcon's aerials if he perfectly lands with them, especially with forward aerial.}} | ||
*[[Neutral aerial]]: | *[[Neutral aerial]]: | ||
**{{buff|Neutral aerial's second hit has slightly knockback scaling (125 → 130), improving its KO potential.}} | **{{buff|Neutral aerial's second hit has slightly increased knockback scaling (125 → 130), improving its KO potential.}} | ||
**{{buff|The changes to hitstun canceling and DI significantly improve the second hit's combo potential.}} | **{{buff|The changes to hitstun canceling and DI significantly improve the second hit's combo potential.}} | ||
**{{nerf|Neutral aerial has more landing lag (9 frames → 12).}} | **{{nerf|Neutral aerial has more landing lag (9 frames → 12).}} |
edits