Arcade controller: Difference between revisions

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[[File:KazuyaSmashBox.gif|thumb|250px|Kazuya executing perfect [[Crouch Dash]]es with the SmashBox.]]
[[File:KazuyaSmashBox.gif|thumb|250px|Kazuya executing perfect [[Crouch Dash]]es with the SmashBox.]]


An '''arcade controller''' — sometimes referred to as a '''fightstick''' or '''box controller''' — is a controller designed after an arcade cabinet's control deck, mainly designed for use with traditional fighting games. The rise of arcade controllers dates back to 1987 with the release of the original ''Street Fighter'' and has since been a staple in the fighting game community. Since 2014, with the advent of the Smash Box, multiple controllers have been produced with the aim of using them with [[Super Smash Bros.]] titles.  
An '''arcade controller''' — sometimes referred to as a '''fightstick''' or '''box controller''' — is a controller designed after an arcade cabinet's control deck, mainly designed for use with traditional fighting games. The rise of modern arcade controllers dates back to 1987 with the release of the original ''Street Fighter'' and has since been a staple in the fighting game community. Since 2014, with the advent of the Smash Box, multiple controllers have been produced with the aim of using them with [[Super Smash Bros.]] titles.  


==Overview==
==Overview==
Arcade controllers are traditionally characterised by their large joysticks and ergonomically aligned buttons, as well as a "box" base to place on a player's lap. Any arcade controller can technically be used for all games in the Smash series as long as they can connect to and are compatible with the system being played on. In arcade controllers made specifically for Smash, however, the joystick is often forgone in favour of more buttons. Arcade controllers are noticeably more durable than the average controller thanks to their size and materials, making them suitable for transport. Due to their drastically different control layouts, they are often considered to have higher learning curves compared to the average controller, making them harder to switch to from traditional ones. However, this layout has also been praised for making [[advanced technique]]s easier, as well as increasing the viability of execution-reliant characters like {{SSBU|Terry}}<ref>https://www.hitboxarcade.com/blogs/smash-box/terry-overview-on-smash-box</ref>. These button layouts — particularly the "home" layout — have also garnered praise for lessening stress on player's hands, allowing those with repetitive strain injury-related conditions such as carpal tunnel to compete with minimal hand pain.
Arcade controllers are traditionally characterised by their large joysticks and ergonomically aligned buttons, as well as a "box" base to place on a player's lap. Any arcade controller can technically be used for all games in the Smash series as long as they can connect to and are compatible with the system being played on. In arcade controllers made specifically for Smash, however, the joystick is often forgone in favour of more buttons.  
 
===Advantages of using arcade controllers===
Arcade controllers are noticeably more durable than the average controller thanks to their size and materials, making them suitable for transport. Their size also makes them much harder to lose than a regular controller. The inherent customizable nature of arcade controller allows each individual player to create their ideal experience with minimal effort and expertise. Arcade cotrollers have also been praised for making [[advanced technique]]s easier, as well as increasing the viability of execution-reliant characters like {{SSBU|Terry}}<ref>https://www.hitboxarcade.com/blogs/smash-box/terry-overview-on-smash-box</ref>. These button layouts — particularly the "home" layout — have also garnered praise for lessening stress on player's hands, allowing those with repetitive strain injury-related conditions such as carpal tunnel to compete with minimal hand pain.
 
===Disadvantages of using arcade controllers===
Due to their drastically different control layouts, they are often considered to have higher learning curves compared to the average controller, making them harder to switch to from traditional ones. The considerable increase in surface area means that the player needs to put more effort into performing an input than a controller user doing the same. This leads to artificially slower reaction times for those that have not trained for it. Arcade controllers also tend to run much more expensive than regular controllers, and the world of used arcade controllers is almost nonexistant due to the occasionally mandatory purchasing of new components effectively making it new again and no guarantee that it will be compatible with the system, a risk regular controllers do not experience.


==Smash Box==
==Smash Box==
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