Mii Brawler (SSBU): Difference between revisions

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Patch 7.0.0 now increased [[Suplex]]'s grab range, make it easier to grab opponents.
Patch 7.0.0 now increased [[Suplex]]'s grab range, make it easier to grab opponents.


Patch 12.0.0 provided Mii Brawler with some substantial buffs. Flashing Mach Punch now has more range in front, Onslaught deals 4.5% more damage overall, and Head-On Assault now deals more shield damage and knockback, making it way more dangerous.
Patch 12.0.0 provided Mii Brawler with some substantial buffs to some of his special moves. Flashing Mach Punch now has more range in front, Onslaught deals 4.5% more damage overall, and Head-On Assault now deals more shield damage and knockback, making it way more dangerous.


As a result, the Mii Brawler is significantly better than they were during ''Ultimate''{{'}}s release.
As a result, the Mii Brawler is significantly better than they were during ''Ultimate''{{'}}s release.
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|dsdefname=Head-On Assault
|dsdefname=Head-On Assault
|dsdefdmg=6% (flip kick), 1% (multi-hits), 14% (landing)
|dsdefdmg=6% (flip kick), 1% (multi-hits), 14% (landing)
|dsdefdesc=The Brawler leaps up, performing a backflip kick with both of their legs, and plummets downward with a corkscrewing headbutt. If performed in the air, the Brawler will just perform the headbutt. On the ground, the initial leap sends the opponent into the main headbutt. In both versions of the move, the descending headbutt hits multiple times, and acts as a meteor smash. If the grounded version is used as a sacrificial KO, the opponent will be KO'd first. The grounded hit has moderate strength, being able to KO below 130 with bad or no DI, although DI makes the move unable to KO past 140. It is extremely risky due to its overall lag. If performed in midair while facing a ledge, the Brawler will be able to sweetspot said ledge, allowing it to be used as an edgeguard (although only when facing the ledge). The move does a high amount of [[shield damage]], being able to break slightly damaged shields, although you can simply roll out of the rising hit before the falling hit hits your shield.
|dsdefdesc=The Brawler leaps up, performing a backflip kick with both of their legs, and plummets downward with a corkscrewing headbutt. If performed in the air, the Brawler will just perform the headbutt. On the ground, the initial leap sends the opponent into the main headbutt. In both versions of the move, the descending headbutt hits multiple times, and acts as a meteor smash. If the grounded version is used as a sacrificial KO, the opponent will be KO'd first. The grounded hit has moderate strength, being able to KO below 130 with bad or no DI, although DI makes the move unable to KO past 140. It is extremely risky due to its overall lag. If performed in midair while facing a ledge, the Brawler will be able to sweetspot said ledge, allowing it to be used as an edgeguard (although only when facing the ledge). The move does a very high amount of [[shield damage]], being able to break full shields, although you can simply roll out of the rising hit before the falling hit hits your shield.
|dsc1name=[[Feint Jump]]
|dsc1name=[[Feint Jump]]
|dsc1dmg=10% (diving kick), 7% (meteor smashing kick)
|dsc1dmg=10% (diving kick), 7% (meteor smashing kick)
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