Lucas (SSBU): Difference between revisions

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Additionally, despite Lucas' combo game being extremely deadly and having safe starters, it can be dependent on the timing of his attacks and the weight of his opponent. Particularly, his DJCZ, while extremely dangerous when mastered, requires perfect timing as to correctly chain it. As such, Lucas' combo game can occasionally be slow against lightweight and floaty characters, thus requiring good reads and additional high execution in order to get high damage started, and also giving him a relatively high learning curve.  
Additionally, despite Lucas' combo game being extremely deadly and having safe starters, it can be dependent on the timing of his attacks and the weight of his opponent. Particularly, his DJCZ, while extremely dangerous when mastered, requires perfect timing as to correctly chain it. As such, Lucas' combo game can occasionally be slow against lightweight and floaty characters, thus requiring good reads and additional high execution in order to get high damage started, and also giving him a relatively high learning curve.  


In the end, Lucas fits best into the mix-up type. He has useful zoning options and he can be effective when controlling foes' space and options thanks to his PK Fire, quick disjointed normals, and Rope Snake. However, he can be a formidable foe at close-ranged combat thanks to his amazing comboing and KOing ability, along with his great aerial game. Lucas players must also take advantage of his fantastic edgeguarding game by forcing his opponent off-stage with his powerful throws, with many of his aerials, his smash attacks, his PK Freeze, his PK Fire and his PK Thunder being powerful enough to gimp or KO his opponent at extremely early percents. However, they must be careful in approaching because his zoning options can quickly become predictable, and he can quickly become overwhelmed by his opponents if he is not careful enough, as some of his below-average ranged attacks and his horrible defensive game can easily be exploited due to his almost non-existent out of shield options, while his floatiness and lack of a reliable hitbox under him can make him very vulnerable to juggles. As a result of this, Lucas is especially vulnerable against characters with superior mobility and longer disjointed range (such as [[SSBU|Lucina]] or [[SSBU|Zero Suit Samus]]), superior zoning abilities (most notably [[SSBU|Samus]]) or great recoveries that are difficult to edgeguard (hindering one of his greatest strenghts).
In the end, Lucas fits best into the mix-up type. He has useful zoning options and he can be effective when controlling foes' space and options thanks to his PK Fire, quick disjointed normals, and Rope Snake. However, he can be a formidable foe at close-ranged combat thanks to his amazing comboing and KOing ability, along with his great aerial game. Lucas players must also take advantage of his fantastic edgeguarding game by forcing his opponent off-stage with his powerful throws, with many of his aerials, his smash attacks, his PK Freeze, his PK Fire and his PK Thunder being powerful enough to gimp or KO his opponent at extremely early percents. However, they must be careful in approaching because his zoning options can quickly become predictable, and he can quickly become overwhelmed by his opponents if he is not careful enough, as some of his below-average ranged attacks and his horrible defensive game can easily be exploited due to his almost non-existent out of shield options, while his floatiness and lack of a reliable hitbox under him can make him very vulnerable to juggles. As a result of this, Lucas is especially vulnerable against characters with superior mobility and longer disjointed range (such as [[SSBU|Lucina]] or [[SSBU|Zero Suit Samus]]), superior zoning abilities (most notably [[SSBU|Samus]]) or great recoveries that are difficult to edgeguard (hindering one of his greatest strengths).


==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
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