Crazy Hand (SSBU): Difference between revisions

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Crazy Hand appears as a boss in {{SSBU|Classic Mode}}. For the first time in the entire series, Crazy Hand has the ability to face in either direction (left or right), which he combines with snapping his fingers to teleport around. Also for the first time in the series since ''Brawl'''s [[Boss Battles]], Crazy Hand no longer has a stamina HP indicator, now having a health bar akin to bosses from [[Subspace Emissary]] and World of Light. This results in {{SSBU|Master Hand}} having a separate health bar as well, meaning that they no longer share the same pool of HP as they did in ''Smash 4''. However, he can now be stunned, which renders him immobile on the ground for about 8 seconds.  
Crazy Hand appears as a boss in {{SSBU|Classic Mode}}. For the first time in the entire series, Crazy Hand has the ability to face in either direction (left or right), which he combines with snapping his fingers to teleport around. Also for the first time in the series since ''Brawl'''s [[Boss Battles]], Crazy Hand no longer has a stamina HP indicator, now having a health bar akin to bosses from [[Subspace Emissary]] and World of Light. This results in {{SSBU|Master Hand}} having a separate health bar as well, meaning that they no longer share the same pool of HP as they did in ''Smash 4''. However, he can now be stunned, which renders him immobile on the ground for about 8 seconds.  


The Fighters that are assigned to fight Crazy Hand in Classic Mode are [[Falco]] and [[Ken]]. Crazy Hand will also fight along with Master Hand if the intensity is 7.0 or above. [[Ice Climbers]], [[Mewtwo]], [[Chrom]], [[Meta Knight]], [[Pit]], [[Diddy Kong]], [[Ryu]], [[Incineroar]], [[Banjo & Kazooie]], [[Byleth]], and [[Sephiroth]] always fight both Master Hand and Crazy Hand.
The only Fighters that are assigned to fight Crazy Hand by default in Classic Mode are {{SSBU|Falco}} and {{SSBU|Ken}}. Crazy Hand will also fight along with Master Hand if the intensity is 7.0 or above, including for the aforementioned fighters. {{SSBU|Ice Climbers}}, {{SSBU|Mewtwo}}, {{SSBU|Chrom}}, {{SSBU|Meta Knight}}, {{SSBU|Pit}}, {{SSBU|Diddy Kong}}, {{SSBU|Ryu}}, {{SSBU|Incineroar}}, {{SSBU|Banjo & Kazooie}}, {{SSBU|Byleth}}, and {{SSBU|Sephiroth}} always fight both Master Hand and Crazy Hand.
===Moveset===
===Moveset===
Like Master Hand, Crazy Hand has received a large variety of new attacks.
Like Master Hand, Crazy Hand has received a large variety of new attacks.
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