User:TheNuttyOne/Challenger Pack Concepts: Difference between revisions

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(don't feel like coming up with Spirit Battles or a Classic Mode at the moment but have this thing I've thought about too much)
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|colspan="5"|There is zero chance that Nintendo would add a fighter based on a fad indie game that's likely to die soon, but I saw a concept for an Impostor fighter and tweaked it to make it my own and now I really just like it, so here we are. Impostor would uniquely get stat boosts based on "not exposing itself" and killing as many people as possible. At the beginning of a match, Impostor has a damage modifier that makes it harder to kill (whether by knockback or in a Stamina match). Its non-special moves are designed towards racking up damage and are bad at actually killing, while its neutral special (a gun), side special (the tongue kill animation, functioning similarly to Piranha Plant's down special), and down special (the seismic sensors sabotage, which creates an earthquake that launches foes) have really good launch power. However, once it uses its special moves (including its up special, Vent, which is a long-range teleportation that does no damage but is really good for recovering), it is "exposed" as an Impostor and its damage modifier goes away, making it easier to kill. If it manages to kill an opponent, its attack and speed are increased slightly, which stacks with each kill. If the Impostor is killed, it starts its next stock how it began the match (with no kill boosts but the damage modifier). This allows the Impostor to benefit regardless of how many opponents or stocks the match has. In a one-stock 1v1, the Impostor can just rack up damage and then land a kill with a special move. Against multiple fighters and/or with multiple stocks, the Impostor wants to get as many kills as possible to stack its stats. Lastly, the introduction tagline would be "Impostor is Among Us!" (duh) and the reveal trailer would be a recreation of Ridley's except when Samus turns around it's the Impostor and she's just left confused until it launches her.
|colspan="5"|There is zero chance that Nintendo would add a fighter based on a fad indie game that's likely to die soon, but I saw a concept for an Impostor fighter and tweaked it to make it my own and now I really just like it, so here we are. Impostor would uniquely get stat boosts based on "not exposing itself" and killing as many people as possible. At the beginning of a match, Impostor has a damage modifier that makes it harder to kill (whether by knockback or in a Stamina match). Its non-special moves are designed towards racking up damage and are bad at actually killing, while its neutral special (a gun), side special (the tongue kill animation, functioning similarly to Piranha Plant's down special), and down special (the seismic sensors sabotage, which creates an earthquake that launches foes) have really good launch power. However, once it uses its special moves (including its up special, Vent, which is a long-range teleportation that does no damage but is really good for recovering), it is "exposed" as an Impostor and its damage modifier goes away, making it easier to kill. If it manages to kill an opponent, its attack and speed are increased slightly, which stacks with each kill. If the Impostor is killed, it starts its next stock how it began the match (with no kill boosts but the damage modifier). This allows the Impostor to benefit regardless of how many opponents or stocks the match has. In a one-stock 1v1, the Impostor can just rack up damage and then land a kill with a special move. Against multiple fighters and/or with multiple stocks, the Impostor wants to get as many kills as possible to stack its stats. Lastly, the introduction tagline would be "Impostor is Among Us!" (duh) and the reveal trailer would be a recreation of Ridley's except when Samus turns around it's the Impostor and she's just left confused until it launches her.
|-
|[[zeldawiki:Impa|Impa]]
|[[zeldawiki:Akkala Citadel|Akkala Citadel]]
|{{symbol|zelda|20px}}{{uv|Zelda}}
|
*Impa (Fighter)
*Terrako
*Hestu
*Master Kohga
*Purah
*Robbie
*Sidon
*Yunobo
*Teba
*Riju
*Great Fairies
*Astor
*Harbinger Ganon
|
*Urbosa Wig (Headgear)
*Urbosa Outfit (Mii Swordfighter)
*Monk Hat (Headgear)
*Monk Outfit (Mii Brawler)
*Scholar Princess Wig (Headgear)
*Scholar Princess Outfit (Mii Gunner)
*Goron Mask (Headgear)
*Goron Suit (Mii Brawler)
|-
|colspan="5"|Age of Calamity is Impa's best chance to finally be a fighter, as a semi(?)-canon game that actually gives her moveset potential beyond generic ninja powers that would just make her into a Sheik echo. Her moveset could be unique like Min Min's, where the neutral attack button is weak attacks and the special attack button is strong attacks, allowing her to perform Warriors-inspired combos. I also think her unique symbol power would translate well to Smash. I was a little stuck on a stage since the game uses the same Hyrule as Breath of the Wild, but I think Akkala Citadel is a decently plot-important location that, since it's undestroyed in Age of Calamity, serves as a good representation of the game's unique take on Hyrule.
|}
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|[[File:SpiritTypeShield.png|20px|center|Shield]]
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|[[Peach's Castle]]
|[[Peach's Castle]]
|•You lose if your CPU ally is KO'd.<br>•Certain items will appear in large numbers ([[Bob-Omb]]s).<br>•The enemy is easily distracted by items.
|•You lose if your CPU ally is KO'd.<br>•Certain items will appear in large numbers ([[Bob-omb]]s).<br>•The enemy is easily distracted by items.
|-
|-
|{{s|mariowiki|Valentina}}<br>★★
|{{s|mariowiki|Valentina}}<br>★★
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|-
|-
|•King Boo<br>•{{SSBU|Mii Gunner}} {{Head|Mii Gunner|g=SSBU|s=20px}} (Moveset: 2131, Hellen Gravely Wig and Hellen Gravely Outfit)<br>•{{SSBU|Ness}} {{Head|Ness|g=SSBU|cl=Cyan|s=20px}} (x5)<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|cl=Red|s=20px}} (x5)
|•King Boo<br>•{{SSBU|Mii Gunner}} {{Head|Mii Gunner|g=SSBU|s=20px}} (Moveset: 2131, Hellen Gravely Wig and Hellen Gravely Outfit)<br>•{{SSBU|Ness}} {{Head|Ness|g=SSBU|cl=Cyan|s=20px}} (x5)<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|cl=Red|s=20px}} (x5)
|-
|Crewmate<br>★
|•Impostor x4
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|The Skeld
|•Stamina battle.<br>•The opponent tends to avoid conflict.
|-
|Ghost (Among Us)<br>★
|•Impostor x4
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|[[Shadow Moses Island]]
|•The enemy is invisible.
|-
|Vent<br>★★
|•Impostor x4
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|[[Norfair]]
|•The enemy favors up specials.
|-
|Emergency Button<br>★★
|•Impostor x4
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|[[Kalos Pokémon League]] (no hazards)
|•The enemy will suddenly have a Final Smash.
|-
|The Skeld<br>★★★
|•Impostor x4
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|The Skeld
|•Take your strongest team into this no-frills battle.
|-
|Mira HQ<br>★★★
|•Impostor x4
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|[[Shadow Moses Island]]
|•Take your strongest team into this no-frills battle.
|-
|Polus<br>★★★
|•Impostor x4
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|[[Norfair]]
|•Take your strongest team into this no-frills battle.
|-
|Fortegreen<br>★★★★
|•{{SSBU|Dark Samus}} {{Head|Dark Samus|g=SSBU|cl=Green|s=20px}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|The Skeld
|•Timed stamina battle.<br>•The enemy's FS meter charges quickly.
|-
|[[zeldawiki:Terrako|Terrako]]<br>★
|•{{SSBU|Olimar}} {{Head|Olimar|g=SSBU|cl=Blue|s=20px}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|[[Great Plateau Tower]]
|•The enemy starts the battle with a [[Beam Sword]].
|-
|[[zeldawiki:Hestu|Hestu]]<br>★
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|cl=Green|s=20px}}
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|[[Hanenbow]]
|•The enemy will occasionally be invisible.
|-
|[[zeldawiki:Master Kohga|Master Kohga]]<br>★★
|•{{SSBU|Wario}} {{Head|Wario|g=SSBU|cl=Red|s=20px}}<br>•{{SSBU|Ganondorf}} {{Head|Ganondorf|g=SSBU|cl=Brown|s=20px}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|[[Gerudo Valley]]
|•Certain items will appear in large numbers ([[Banana Peel]]s).<br>•The enemy tends to avoid conflict.
|-
|[[zeldawiki:Purah|Purah]]<br>★
|•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|cl=White|s=20px}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|[[Great Plateau Tower]]
|•Item: [[Bob-omb]].
|-
|[[zeldawiki:Robbie|Robbie]]<br>★
|•{{SSBU|Link}} {{Head|Link|g=SSBU|cl=White|s=20px}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|Akkala Citadel
|•The enemy starts the battle with a [[Beam Sword]].
|-
|[[zeldawiki:Sidon|Sidon]]<br>★★
|•{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|cl=Red|s=20px}}<br>{{SSBU|Inkling}} {{Head|Inkling|g=SSBU|cl=Pink|s=20px}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|[[Kalos Pokémon League]] (water form)
|•Timed stamina battle.<br>•The enemy heals over time.
|-
|[[zeldawiki:Yunobo|Yunobo]]<br>★★
|•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|cl=Yellow|s=20px}}<br>{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|cl=Yellow|s=20px}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|[[Brinstar Depths]] (no hazards)
|•Timed stamina battle.<br>•The floor is lava.
|-
|[[zeldawiki:Teba|Teba]]<br>★★
|•{{SSBU|Falco}} x2 ({{Head|Falco|g=SSBU|cl=Blue|s=20px}}{{Head|Falco|g=SSBU|cl=White|s=20px}})
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|[[Summit]] (no hazards)
|•Timed stamina battle.<br>•Dangerously high winds are in effect.
|-
|[[zeldawiki:Riju|Riju]]<br>★★
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|cl=Chartreuse|s=20px}}<br>•{{SSBU|King K. Rool}} {{Head|King K. Rool|g=SSBU|cl=Blue|s=20px}}<br>•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|cl=ShortsBlue|s=20px}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|[[Mushroomy Kingdom]]
|•Timed stamina battle.<br>•The floor is electrified.
|-
|[[zeldawiki:Great Fairies|Great Fairies]]<br>★★★
|•{{SSBU|Rosalina & Luma}} x4 ({{Head|Rosalina|g=SSBU|cl=Yellow|s=20px}}{{Head|Rosalina|g=SSBU|cl=Pink|s=20px}}{{Head|Rosalina|g=SSBU|cl=Purple|s=20px}}{{Head|Rosalina|g=SSBU|cl=White|s=20px}})
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|[[Fountain of Dreams]]
|•Timed stamina battle.<br>•The enemy is giant.<br>•Reinforcements will appear after an enemy is KO'd.
|-
|[[zeldawiki:Astor|Astor]]<br>★★★
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|cl=Blue|s=20px}}<br>•{{SSBU|Link}} {{Head|Link|g=SSBU|cl=Black|s=20px}} x4
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|[[Hyrule Castle]]
|•Timed stamina battle.
|-
|[[zeldawiki:Harbinger Ganon|Harbinger Ganon]]<br>★★★★
|•{{SSBU|Olimar}} {{Head|Olimar|g=SSBU|cl=Red|s=20px}}<br>•{{SSBU|Wario}} {{Head|Wario|g=SSBU|cl=Red|s=20px}}<br>•{{SSBU|Robin}} {{Head|Robin|g=SSBU|cl=Blue|s=20px}}<br>•{{SSBU|Link}} {{Head|Link|g=SSBU|cl=Black|s=20px}} x4<br>{{SSBU|Ganondorf}} {{Head|Ganondorf|g=SSBU|cl=Grey|s=20px}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|[[Hyrule Castle]]
|•Timed stamina battle.<br>•The enemy tends to avoid conflict (Olimar).<br>The enemy is giant (Ganondorf).<br>•Reinforcements will appear after an enemy is KO'd.
|}
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|''[[List of SSBU Music (Super Mario Bros. series)#Main Theme - Luigi's Mansion|Main Theme - Luigi's Mansion]]''
|''[[List of SSBU Music (Super Mario Bros. series)#Main Theme - Luigi's Mansion|Main Theme - Luigi's Mansion]]''
|References King Boo's Bowser suit from the original ''Luigi's Mansion''.
|References King Boo's Bowser suit from the original ''Luigi's Mansion''.
|}
===Impostor: One Impostor Remains===
Impostor's Classic Mode route sees it going up against evil doppelgangers and clones.
{|class="wikitable sortable" style="text-align:center"
!Round!!Opponent!!Stage!!Music!!Notes
|-
|1
|{{SSBU|Wario}} {{Head|Wario|g=SSBU|cl=Classic|s=20px}}
|[[Mushroom Kingdom]]
|''[[List of SSBU Music (Super Mario Bros. series)#Ground Theme - Super Mario Bros.|Ground Theme - Super Mario Bros.]]''
|Wario is an evil version of Mario.
|-
|2
|{{SSBU|Link}} {{Head|Link|cl=Black|g=SSBU|s=20px}}
|[[Hyrule Castle]]
|''[[List of SSBU Music (The Legend of Zelda series)#Overworld Theme - The Legend of Zelda (64)|Overworld Theme - The Legend of Zelda (64)]]''
|Link represents Dark Link, his evil clone.
|-
|3
|{{SSBU|Dark Samus}} {{Head|Dark Samus|g=SSBU|s=20px}}
|[[Brinstar]]
|''[[List of SSBU Music (Metroid series)#Brinstar (Melee)|Brinstar (Melee)]]''
|Dark Samus is an evil clone of Samus.
|-
|4
|{{SSBU|Dark Pit}} {{Head|Dark Pit|g=SSBU|cl=Green|s=20px}}
|[[Skyworld]]
|''[[List of SSBU Music (Kid Icarus series)#Underworld|Underworld]]''
|Dark Pit is an evil clone of Pit.
|-
|5
|{{SSBU|Captain Falcon}} {{Head|Captain Falcon|cl=Red|g=SSBU|s=20px}}
|[[Port Town Aero Drive]]
|''[[List of SSBU Music (F-Zero series)#F-ZERO Medley|F-ZERO Medley]]''
|Captain Falcon represents Blood Falcon, his evil clone.
|-
|6
|{{SSBU|Sonic}} {{Head|Sonic|cl=Black|g=SSBU|s=20px}}
|[[Green Hill Zone]]
|''[[List of SSBU Music (Sonic The Hedgehog series)#Green Hill Zone|Green Hill Zone]]''
|Sonic represents Shadow, his doppelganger.
|-
|colspan="5"|Bonus Stage
|-
|Final
|{{SSBU|Crazy Hand}}
|The Skeld (Omega form)
|''[[List of SSBU Music (Super Smash Bros. series)#Final Destination|Final Destination]]''
|Crazy Hand is the more chaotic, left-handed version of {{SSBU|Master Hand}}.
|}
===Impa: A Prophesied Calamity===
Impa's Classic Mode route is themed around fighters who have traveled from the future or can see the future.
{|class="wikitable sortable" style="text-align:center"
!Round!!Opponent!!Stage!!Music!!Notes
|-
|1
|{{SSBU|Lucina}} {{Head|Lucina|g=SSBU|s=20px}}
|[[Arena Ferox]]
|''[[List of SSBU Music (Fire Emblem series)#Id (Purpose)|Id (Purpose)]]''
|Lucina travels from the future to prevent the resurrection of Grima in ''Fire Emblem Awakening''.
|-
|2
|{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px}}
|{{SSBB|Yoshi's Island}}
|''[[List of SSBU Music (Yoshi series)#Obstacle Course - Yoshi's Island|Obstacle Course - Yoshi's Island]]''
|The adult version of Bowser travels back in time to serve as the final boss in several ''Yoshi's Island'' games.
|-
|3
|{{SSBU|Sonic}} {{Head|Sonic|g=SSBU|s=20px}}
|[[Green Hill Zone]]
|''[[List of SSBU Music (Sonic The Hedgehog series)#Rooftop Run|Rooftop Run]]''
|Sonic is forced to travel throughout his own past to save his friends in ''Sonic Generations''.
|-
|4
|{{SSBU|Mewtwo}} {{Head|Mewtwo|g=SSBU|s=20px}}
|[[Pokémon Stadium]]
|''[[List of SSBU Music (Pokémon series)#Main Theme - Pokémon Red & Blue (Melee)|Main Theme - Pokémon Red & Blue (Melee)]]''
|Mewtwo is capable of learning the Psychic-type move Future Sight in all of the move's appearances.
|-
|5
|{{SSBU|Shulk}} {{Head|Shulk|g=SSBU|s=20px}}
|[[Gaur Plain]]
|''[[List of SSBU Music (Xenoblade Chronicles series)#Xenoblade Chronicles Medley|Xenoblade Chronicles Medley]]''
|Shulk is capable of seeing the future through the power of the Monado.
|-
|6
|{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px}}
|[[Hyrule Castle]]
|''[[List of SSBU Music (The Legend of Zelda series)#Overworld Theme - The Legend of Zelda (64)|Overworld Theme - The Legend of Zelda (64)]]''
|In ''Ocarina of Time'', Link can switch between his child self in the past and his adult self in the future using the Master Sword.
|-
|colspan="5"|Bonus Stage
|-
|Final
|[[Ganon]]
|Sacred Realm
|''[[List of SSBU Music (The Legend of Zelda series)#Calamity Ganon Battle - Second Form|Calamity Ganon Battle - Second Form]]''
|Ganon represents his Calamity form, who travels back in time in ''Age of Calamity'' to ensure his eventual resurrection.
|}
|}