Electric: Difference between revisions

225 bytes added ,  3 years ago
no edit summary
(While all attacks cause the Hothead to grow in Ultimate, fire and electricity are the fastest methods to get them to grow to max size)
No edit summary
Line 4: Line 4:
'''Electric''' is an attack [[effect]] in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] that debuted in ''[[Super Smash Bros.]]''. Targets hit by electric attacks will be shocked and spark for a second or two. The electric effect is distinct from the [[paralyze]] effect, despite most attacks with the paralyze effect using electrical sound effects.
'''Electric''' is an attack [[effect]] in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] that debuted in ''[[Super Smash Bros.]]''. Targets hit by electric attacks will be shocked and spark for a second or two. The electric effect is distinct from the [[paralyze]] effect, despite most attacks with the paralyze effect using electrical sound effects.


In ''Super Smash Bros.'' only, characters hit by electric attacks briefly flash black, with their skeleton visible (except {{SSB|Samus}}, whose suitless shape is seen instead). In ''Super Smash Bros.'', ''Melee'', and ''Brawl'', electric attacks always emit very loud sounds on hit. Starting in ''Smash 4'', this has been toned down to a quieter "buzzing" sound.
In ''Super Smash Bros.'' only, characters hit by electric attacks briefly flash black, with their skeleton visible (except {{SSB|Samus}}, whose suitless shape is seen instead; and {{SSB|Kirby}} and {{SSB|Jigglypuff}}, whose bodies stay black but have their eyes protuding from them). This is no longer the case from ''Melee'' onward, as characters instead glow light blue after taking a hit. From ''Brawl'' onward, characters also use a special animation when hit by an electric attack, which has them continuously tremble in place during freeze frames and before being launched, instead of using a single animation frame (this animation is shared for characters who are [[paralyze]]d).
 
In ''Super Smash Bros.'', ''Melee'', and ''Brawl'', electric attacks always emit very loud sounds on hit. Starting in ''Smash 4'', this has been toned down to a quieter "buzzing" sound.


In addition, electric attacks have several other effects:
In addition, electric attacks have several other effects:
*They multiply the [[freeze frame]]s of an attack by 1.5x.<ref>http://www.smashboards.com/showthread.php?t=302576#jumphithurtboxes</ref><ref>http://www.smashboards.com/showpost.php?p=14651044&postcount=2</ref> Prior to ''Brawl'', this multiplier only applied to the victim, not the attacker.
*They multiply the [[freeze frame]]s of an attack by 1.5x.<ref>http://www.smashboards.com/showthread.php?t=302576#jumphithurtboxes</ref><ref>http://www.smashboards.com/showpost.php?p=14651044&postcount=2</ref> Prior to ''Brawl'', this multiplier only applied to the victim, not the attacker.
*In ''Smash 4'', they cause attacks to inflict one more frame of [[hitstun]] than usual.
*In ''Smash 4'', they cause attacks to inflict one more frame of [[hitstun]] than usual.
*They do no damage to Yellow {{b|Pikmin|species}}, which will not [[flinch]].
*They deal no damage to Yellow {{b|Pikmin|species}}, which will not [[flinch]].
*In ''Brawl'' and ''SSB4'', flame and electric attacks make [[Hothead]]s grow larger and more powerful (in ''Ultimate'', all attacks can do this, albeit not as quickly).
*In ''Brawl'' and ''SSB4'', flame and electric attacks make [[Hothead]]s grow larger and more powerful (in ''Ultimate'', all attacks can do this, albeit not as quickly).


Line 659: Line 661:
*In ''Ultimate'', when a downed opponent is hit with an electric attack which lifts them off the ground but doesn't cause tumble, they will enter the [[Lock|reset]] animation in the air rather than their aerial flinch animation. The animation ends early if the opponent acts out of hitstun or lands on the ground again.
*In ''Ultimate'', when a downed opponent is hit with an electric attack which lifts them off the ground but doesn't cause tumble, they will enter the [[Lock|reset]] animation in the air rather than their aerial flinch animation. The animation ends early if the opponent acts out of hitstun or lands on the ground again.
*In ''Melee'', when Pikachu uses its back, up, or down throw on an opponent, it begins to spark immediately, without the "shock" being displayed when the move connects. This was fixed in ''Brawl'', where they were given a neutral effect. This also happens to Pichu, with these attacks also being the only ones that don't cause recoil damage to it (besides dismissed Thunder).
*In ''Melee'', when Pikachu uses its back, up, or down throw on an opponent, it begins to spark immediately, without the "shock" being displayed when the move connects. This was fixed in ''Brawl'', where they were given a neutral effect. This also happens to Pichu, with these attacks also being the only ones that don't cause recoil damage to it (besides dismissed Thunder).
*In ''Brawl'' onward, characters use a special animation when hit by an electric attack, which has them continuously tremble in place during freeze frames and before being launched, instead of using a single animation frame. This animation is shared for characters who are [[paralyze]]d.
*When a character is hit by an electric attack in ''Brawl'' and they have high enough damage, the [[crowd]] doesn't make any sounds unless the electric attack in question happens to hit an opponent that has already been launched by another, non-electric attack.
*When a character is hit by an electric attack in ''Brawl'' and they have high enough damage, the [[crowd]] doesn't make any sounds unless the electric attack in question happens to hit an opponent that has already been launched by another, non-electric attack.


4,053

edits