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MemeDedede (talk | contribs) |
SuperSqank (talk | contribs) m (→Ground attacks) |
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===Ground attacks=== | ===Ground attacks=== | ||
*[[Neutral attack]]: | *[[Neutral attack]]: | ||
**{{buff|Neutral attack has increased base knockback (8/16 → 12/22) and launches at a higher angle ([[Sakurai angle|361°]] → 60°/78° (hit 1)/55°/65° (hit 2)), allowing it to connect together better and improving its [[jab cancel]] potential.}} | **{{buff|Neutral attack has increased base knockback (8/16 → 12/22) and it launches opponents at a higher angle ([[Sakurai angle|361°]] → 60°/78° (hit 1)/55°/65° (hit 2)), allowing it to connect together better and improving its [[jab cancel]] potential.}} | ||
***{{nerf|However, this also means that neutral attack can no longer [[lock]] opponents, removing Jigglypuff's most reliable way to safely set up [[Rest]] or a charged smash attack from a missed [[tech]].}} | ***{{nerf|However, this also means that neutral attack can no longer [[lock]] opponents, removing Jigglypuff's most reliable way to safely set up [[Rest]] or a charged smash attack from a missed [[tech]].}} | ||
**{{change|Neutral attack now uses two extended hitboxes rather than three normal hitboxes. These hitboxes are smaller (4.32u/4.32u/4.32u → 3.5u/3.9u) but they still cover the same amount of space for the first hit.}} | **{{change|Neutral attack now uses two extended hitboxes rather than three normal hitboxes. These hitboxes are smaller (4.32u/4.32u/4.32u → 3.5u/3.9u) but they still cover the same amount of space for the first hit.}} |
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