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|dsmashdesc=Extends a bubble wand and spins around. The weak hit behind SpongeBob deals less knockback, while the stronger hit in front can KO starting at 100%. | |dsmashdesc=Extends a bubble wand and spins around. The weak hit behind SpongeBob deals less knockback, while the stronger hit in front can KO starting at 100%. | ||
|nairname= | |nairname= | ||
|nairdmg=9% | |nairdmg=9% (clean), 5.5% (late) | ||
|nairdesc=Inflates himself. SpongeBob's best combo escaper, as it comes out relatively early, as well as a great combo starter, as it has very low ending lag | |nairdesc=Inflates himself. SpongeBob's best combo escaper, as it comes out relatively early, as well as a great combo starter, as it has very low ending lag but unfavorable hitbox placement. | ||
|fairname= | |fairname= | ||
|fairdmg= | |fairdmg=10% (hand), 4% (arm) | ||
|fairdesc=A karate chop. The downward hit is a spike, while the weak hit is incapable of KOing at realistic percents. | |fairdesc=A karate chop. The downward hit is a spike, while the weak hit is incapable of KOing at realistic percents. | ||
|bairname= | |bairname= | ||
|bairdmg= | |bairdmg=9% | ||
|bairdesc=A backwards kick. Can KO middleweights at around 140%. | |bairdesc=A backwards kick. Can KO middleweights at around 140%. | ||
|uairname= | |uairname= | ||
|uairdmg=8.5% | |uairdmg=8.5% | ||
|uairdesc=Blows a bubble upward. The initial frames | |uairdesc=Blows a bubble upward. The initial frames have a windbox that pushes people away, but its high ending lag doesn't allow it to combo. Great in-air combo finisher, and can KO middleweights at around 130% | ||
|dairname=Spiked Cleats | |dairname=Spiked Cleats | ||
|dairdmg=12% | |dairdmg=12% | ||
|dairdesc=Kicks straight down with spiked cleats. SpongeBob's strongest aerial in both damage and knockback, capable of KOing staring at 80%. As a result, it has the highest lag out of all of his aerials | |dairdesc=Kicks straight down with spiked cleats. SpongeBob's strongest aerial in both damage and knockback, capable of KOing staring at 80%. As a result, it has the highest lag out of all of his aerials. | ||
|grabname=Jellyfishing Net | |grabname=Jellyfishing Net | ||
|grabdesc=Throws out a net in front of him, similar to Villager. Has moderate ending lag. | |grabdesc=Throws out a net in front of him, similar to Villager. Has moderate ending lag. A Jellyfish is caught at the same time and is used for his pummel and down throw. | ||
|pummelname=Jellyfish Sting | |pummelname=Jellyfish Sting | ||
|pummeldmg=1% | |pummeldmg=1% |
edits