Straight Lunge: Difference between revisions

Improved wording on damage-based armor, as well as noted shield cancel utility, which is legitimately important to the character.
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(Improved wording on damage-based armor, as well as noted shield cancel utility, which is legitimately important to the character.)
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Working as a [[charge|chargeable move]] that cannot be stored, Straight Lunge involves Little Mac stepping back to charge up a powerful, forward-sliding straight punch. It differs from other chargeable moves (apart from [[Ultimate Uppercut]]) due to its unique property of not gaining damage unless fully charged; the level of charge only increases the distance Little Mac lunges, while damage remains the same.  
Working as a [[charge|chargeable move]] that cannot be stored, Straight Lunge involves Little Mac stepping back to charge up a powerful, forward-sliding straight punch. It differs from other chargeable moves (apart from [[Ultimate Uppercut]]) due to its unique property of not gaining damage unless fully charged; the level of charge only increases the distance Little Mac lunges, while damage remains the same.  


During the entire charging period (and during a fully charged punch), Mac gains slight [[knockback resistance]] which can shrug off attacks that deal 8% damage or less. The charging process can only be canceled by letting the move fully charge or by pressing the special button again; however, Mac cannot unleash the attack until around a second has passed. All variations of the move hit the hardest in the first few frames, although the charged version loses comparatively less power than an uncharged lunge.
During the entire charging period (and during a fully charged punch), Mac gains 8% damage-based [[armor]], from frame 1, allowing it to function as a counter of sorts. This is useful in the air to deter juggling in niche situations. The charging process can only be canceled by letting the move fully charge or by pressing the special button again; however, Mac cannot unleash the attack until around a second has passed. All variations of the move hit the hardest in the first few frames, although the charged version loses comparatively less power than an uncharged lunge. In ''Ultimate'', this can be shield cancelled, improving its defensive and mixup utility.
 
Unlike most special moves, when done as quickly as possible after jumping from the ground, Little Mac remains grounded when performing Straight Lunge this way. This makes it especially useful when re-positioning him to properly land the attack.


The move has two charge variations:
The move has two charge variations:
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Like most of Little Mac's special moves, Straight Lunge has a unique 8-bit sound if he is using a Wireframe [[alternate costume]]. If {{SSB4|Kirby}} copies him while in that costume, he uses the 8-bit sound along with his own voice.
Like most of Little Mac's special moves, Straight Lunge has a unique 8-bit sound if he is using a Wireframe [[alternate costume]]. If {{SSB4|Kirby}} copies him while in that costume, he uses the 8-bit sound along with his own voice.
Unlike most special moves when done as quickly as possible after jumping from the ground, Little Mac remains grounded when performing Straight Lunge this way. This makes it especially useful when repositioning him to properly land the attack.


===KO Uppercut===
===KO Uppercut===
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*If Kirby copies a wireframe Mac, he uses the 8-bit sound along with his own voice.
*If Kirby copies a wireframe Mac, he uses the 8-bit sound along with his own voice.
*After Little Mac performs a KO Uppercut, he'll perform an animation of him wiping the sweat off his face. The particle effect of KO Uppercut in ''Smash 4'' also features a sweat-like particle throughout the punch, though this is not present in ''Ultimate''.
*After Little Mac performs a KO Uppercut, he'll perform an animation of him wiping the sweat off his face. The particle effect of KO Uppercut in ''Smash 4'' also features a sweat-like particle throughout the punch, though this is not present in ''Ultimate''.
*This is the only move with damage-based armor that can be shield cancelled.


{{Special Moves|char=Little Mac}}
{{Special Moves|char=Little Mac}}