Power Dunk: Difference between revisions

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==Overview==
==Overview==
Terry leaps into the air, hitting twice while taking the opponent with him, before performing a diving punch downwards towards the ground. The move sends diagonally outwards at a harsh angle. Like all of Terry's special moves, Power Dunk has two variations depending on how long the button is held, although in this case it only affects the height of Terry's initial hop and the pause before he punches downwards, and not its attack power. The unheld version performs a shorter hop and a faster punch, while the held version allows Terry to jump past the bottom platforms of [[Battlefield]], and slightly delays the punch.
Terry leaps into the air, hitting twice while taking the opponent with him, before performing a diving punch downwards towards the ground. The move sends diagonally outwards at a harsh angle. The move has low enough ending lag in the air for Terry to safely recover afterwards. Like all of Terry's special moves, Power Dunk has two variations depending on how long the button is held, although in this case it only affects the height of Terry's initial hop and the pause before he punches downwards, and not its attack power. The unheld version performs a shorter hop and a faster punch, while the held version allows Terry to jump past the bottom platforms of [[Battlefield]], and slightly delays the punch.
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