Little Mac (SSBU): Difference between revisions

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==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
Despite being a lower mid-tier character in ''Smash 4'', Little Mac has received a mix of buffs and nerfs in the transition to ''Ultimate'', but he was noticeably nerfed overall. While he has received good improvements both directly and from game engine changes, he received  heavy nerfs to his damage and  combo potential. He also is mostly harmed by the universal engine changes in ''Ultimate'' compared to most of the cast who benefit from said changes.
Despite being a lower mid-tier character in ''Smash 4'', Little Mac has received a mix of buffs and nerfs in the transition to ''Ultimate'', but he was drastically nerfed overall. While he has received good improvements both directly and from game engine changes, he received  heavy nerfs to his damage and  combo potential. He also is mostly harmed by the universal engine changes in ''Ultimate'' compared to most of the cast who benefit from said changes.


His biggest buff involves his notoriously poor [[recovery]]: it has been extended and has greater mixup potential due to readdition of directional [[air dodge]]s, [[Jolt Haymaker]] no longer causing [[helplessness]] while traveling more distance, and [[KO Uppercut]] granting recovery distance in midair. His attributes have also been modified, as he now has a considerably faster [[air speed]] which helps him recover easier, higher jumps which no longer make him as vulnerable to platform [[camping]] (while also improving his recovery), and the second highest [[falling speed]] which makes it easier for him to return to the ground.  
His biggest buff involves his notoriously poor [[recovery]]: it has been extended and has greater mixup potential due to readdition of directional [[air dodge]]s, [[Jolt Haymaker]] no longer causing [[helplessness]] while traveling more distance, and [[KO Uppercut]] granting recovery distance in midair. His attributes have also been modified, as he now has a considerably faster [[air speed]] which helps him recover easier, higher jumps which no longer make him as vulnerable to platform [[camping]] (while also improving his recovery), and the second highest [[falling speed]] which makes it easier for him to return to the ground.  
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