Rest: Difference between revisions

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{{Cquote|''Rest puts Jigglypuff into a deep sleep, but at the instant it drops off, an intense energy force radiates out of the exact center of its body.''|cite=Jigglypuff's trophy description in ''Melee''}}
{{Cquote|''Rest puts Jigglypuff into a deep sleep, but at the instant it drops off, an intense energy force radiates out of the exact center of its body.''|cite=Jigglypuff's trophy description in ''Melee''}}
{{cquote|''Use it while touching a foe to unleash its hidden power.''|cite={{Forwiiu}}'s Quick Guide}}
{{cquote|''Use it while touching a foe to unleash its hidden power.''|cite={{Forwiiu}}'s Quick Guide}}
'''Rest''' ({{ja|ねむる|Nemuru}}, ''Sleep'') (named '''Sleep''' on the original ''[[Super Smash Bros.]]'' website) is [[Jigglypuff]]'s [[down special move]] in all games of the ''Smash'' series. Jigglypuff turns toward the screen and falls asleep for about 3 seconds. Unlike the [[asleep|sleep]] state caused by other moves, Jigglypuff cannot wake up faster via [[button mashing]]. Before Jigglypuff falls asleep, any opponent in contact with it is instantly hit, with a [[ping]] sound being heard. This attack is nearly infamously known for having high [[knockback]], zero startup lag (as it hits on frame 1), very small range, and a long vulnerability period. Jigglypuff gains [[intangibility]] for about 25 frames at the start of the move, approximately the time it takes to close its eyes; however, this is unlikely to prevent the user in case of a miss due to the move's extreme ending lag.
'''Rest''' ({{ja|ねむる|Nemuru}}, ''Sleep'') (named '''Sleep''' on the original ''[[Super Smash Bros.]]'' website) is [[Jigglypuff]]'s [[down special move]] in all games of the ''Smash'' series. Jigglypuff turns toward the screen and falls asleep for about 3 seconds. Unlike the [[asleep|sleep]] state caused by other moves, Jigglypuff cannot wake up faster via [[button mashing]]. Before Jigglypuff falls asleep, any opponent in contact with it is instantly hit, with a [[ping]] sound being heard. This attack is nearly infamously known for having high [[knockback]], zero startup lag (as it hits on frame 1), very small range, and a long vulnerability period. Jigglypuff gains [[intangibility]] for about 25 frames at the start of the move, approximately the time it takes to close its eyes; however, this is unlikely to protect the user in case of a miss due to the move's extreme ending lag.


In ''Super Smash Bros.'' and ''[[Super Smash Bros. Melee]]'', Rest is a powerful move that deals high damage and knockback. In ''Melee'', it can be combo'd into using some of Jigglypuff's moves, such as up throw or up aerial, and it can KO reliably at as low as 25%. It can even [[one-hit KO]] the [[Fighting Wire Frames]] in [[Cruel Melee]]. However, during the transition from ''Melee'' to ''[[Super Smash Bros. Brawl]]'', it was heavily [[nerf]]ed (with its KO power being drastically reduced so that it starts KOing reliably only at 75%), though it now applies a [[flower]] on hit, with the move dealing much more total damage when including the flower's damage-over-time. It was subsequently buffed in ''[[Super Smash Bros. 4]]''; in addition to retaining the flower effect, the changes to game mechanics makes the move possible to combo into again, while the move itself deals significantly more knockback, though still not comparable to its power in ''Melee''.
In ''Super Smash Bros.'' and ''[[Super Smash Bros. Melee]]'', Rest is a powerful move that deals high damage and knockback. In ''Melee'', it can be combo'd into using some of Jigglypuff's moves, such as up throw or up aerial, and it can KO reliably at as low as 25%. It can even [[one-hit KO]] the [[Fighting Wire Frames]] in [[Cruel Melee]]. However, during the transition from ''Melee'' to ''[[Super Smash Bros. Brawl]]'', it was heavily [[nerf]]ed (with its KO power being drastically reduced so that it starts KOing reliably only at 75%), though it now applies a [[flower]] on hit, with the move dealing much more total damage when including the flower's damage-over-time. It was subsequently buffed in ''[[Super Smash Bros. 4]]''; in addition to retaining the flower effect, the changes to game mechanics makes the move possible to combo into again, while the move itself deals significantly more knockback, though still not comparable to its power in ''Melee''.
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