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[[File:Mario Sidestep SSBM.gif|right|thumb|120px|Mario's spotdodge animation in ''Melee''.]] | [[File:Mario Sidestep SSBM.gif|right|thumb|120px|Mario's spotdodge animation in ''Melee''.]] | ||
A '''spotdodge''' ( | A '''spotdodge''' (also called a '''spot dodge''' or a '''sidestep''', officially known as a '''sidestep dodge''', and named '''EscapeN''' by [[Debug menu (SSBM)|''Melee''{{'}}s Debug Menu]] and ''Brawl'' and ''Smash 4''{{'}}s internal character files) is a maneuver in ''[[Melee]]'', ''[[Brawl]]'', ''[[Smash 4]]'', and ''[[Ultimate]]'' that renders the character [[intangible]] for a few frames, with the duration varying based on the game and character. Functionally similar to an [[air dodge]], it is performed by pressing down while [[shield]]ing, and can be employed to evade any and all harm of short duration. It is perhaps most useful in dodging [[projectiles]] and [[items]] along with quickly counter-attacking foes during the ending lag of their missed attack. | ||
The spotdodge is the shortest and fastest of the three dodges ([[roll]], spotdodge, and [[air dodge]]), and the only one where the player effectively remains stationary. | The spotdodge is the shortest and fastest of the three dodges ([[roll]], spotdodge, and [[air dodge]]), and the only one where the player effectively remains stationary. |
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