Ganondorf (SSBU): Difference between revisions

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==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
{{notice|[[SmashWiki is not speculative]]. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.}}
{{notice|[[SmashWiki is not speculative]]. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.}}
Ganondorf was granted some of the most notable changes during the transition from ''Smash 4'' to ''Ultimate'', further separating him from his former [[clone]]/semi-clone [[Captain Falcon]]. His design is once again based off of his appearance in  ''[[The Legend of Zelda: Ocarina of Time]]'', and many of his moves feature different animations; notably, he now utilizes his sword from the Space World 2000 tech demo for his [[smash attacks]].  
Ganondorf was granted some of the most notable changes during the transition from ''Smash 4'' to ''Ultimate'', further separating him from his former [[clone]]/semi-clone [[Captain Falcon]]. His design is once again based off of his appearance in  ''[[The Legend of Zelda: Ocarina of Time]]'', and many of his moves feature different animations; notably, he now utilizes his sword from the Space World 2000 tech demo for his [[smash attacks]]. Although he is still one of the slowest characters in the game, his moveset is less laggy in general, and he benefits greatly from universal gameplay changes.  


===Aesthetics===
===Aesthetics===
*{{change|Ganondorf's appearance is based off of his original design from ''Ocarina of Time'' like in ''Melee'', albeit with a complete graphical update. He bears a close resemblance to his [https://vignette.wikia.nocookie.net/zelda/images/f/f7/Ocarina_of_Time_3D_Artwork_Ganondorf_-_The_Gerudo_King_of_Evil%28Offical_Artwork%29.png/revision/latest/scale-to-width-down/1000 official art] from ''[[zeldawiki:The Legend of Zelda: Ocarina of Time 3D|Ocarina of Time 3D]]''.}}
*{{change|Ganondorf's appearance is based off of his original design from ''Ocarina of Time'' like it was in ''Melee'', albeit with a complete graphical update. He bears a close resemblance to his [https://vignette.wikia.nocookie.net/zelda/images/f/f7/Ocarina_of_Time_3D_Artwork_Ganondorf_-_The_Gerudo_King_of_Evil%28Offical_Artwork%29.png/revision/latest/scale-to-width-down/1000 official art] from ''[[zeldawiki:The Legend of Zelda: Ocarina of Time 3D|Ocarina of Time 3D]]''.}}
*{{change|Ganondorf's initial [[dash]] and running animations were altered, with his arms positioned further out to the side.}}
*{{change|Ganondorf's initial [[dash]] and running animations were altered, with his arms positioned further out to the side.}}
*{{change|Ganondorf's [[on-screen appearance]] now shows him stepping out of a liquid-like vortex of darkness.}}
*{{change|Ganondorf's [[on-screen appearance]] now shows him stepping out of a liquid-like vortex of darkness.}}
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===Attributes===
===Attributes===
*{{buff|Like all characters, Ganondorf's [[jumpsquat]] animation now takes 3 frames to complete (down from 7 frames.) This significantly improves his mobility when transitioning into the air.}}
*{{buff|Like all characters, Ganondorf's [[jumpsquat]] animation now takes 3 frames to complete (down from 7 frames.) This significantly improves his mobility when transitioning into the air.}}
*{{buff|The universal ability to [[dash cancel]] into any ground attack benefits Ganondorf significantly, allowing him to use his relatively quick [[forward tilt]] and [[down tilt]] while approaching.}}
*{{buff|The universal ability to [[dash cancel]] into any ground attack greatly benefits Ganondorf, allowing him to use his relatively quick [[forward tilt]] and [[down tilt]] while approaching.}}
*{{buff|Ganondorf [[dash|dashes]] slightly faster and his initial dash animation is both faster and longer.}}
*{{buff|Ganondorf [[dash|dashes]] slightly faster and his initial dash animation is both faster and longer.}}
*{{buff|Ganondorf [[jump|jumps]] higher and has greater [[air speed]].}}
*{{buff|Ganondorf [[jump|jumps]] higher and has greater [[air speed]].}}


===Ground attacks===
===Ground attacks===
*{{buff|[[Neutral attack]] deals slightly more damage.}}
*{{buff|[[Neutral attack]] deals slightly more damage and no longer has a sourspot.}}
**{{buff|Neutral attack no longer has a sourspot.}}
*{{buff|[[Forward tilt]] and [[down tilt]] deal slightly more damage.}}
*{{buff|[[Forward tilt]] deals slightly more damage.}}
*{{buff|[[Up tilt]] has significantly faster startup and less end lag.}}
*{{buff|[[Up tilt]] has significantly faster startup and less end lag.}}
**{{change|Up tilt now has a flame effect on Ganondorf's foot during startup, and Ganondorf no longer holds up his leg with his hand.}}
**{{change|Up tilt now has a flame effect on Ganondorf's foot during startup, and Ganondorf no longer holds up his leg with his hand.}}
*{{buff|[[Down tilt]] deals slightly more damage.}}
*{{change|All of Ganondorf's new [[smash attack]]s involve his sword from the Space World 2000 tech demo.}}
*{{change|All of Ganondorf's new [[smash attack]]s involve his sword from the Space World 2000 tech demo.}}
*[[Forward smash]]:
*[[Forward smash]]:
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===Throws/other attacks===
===Throws/other attacks===
*[[Grab]] animations:
*{{buff|[[Grab|Standing grab]] has more range.}}
*{{buff|[[Grab|Standing grab]] has more range.}}
**{{nerf|Standing grab has slightly more startup frames and end lag.}}
**{{nerf|Standing grab has slightly more startup frames and end lag.}}
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**{{change|Dark Dive's attack now causes a vibrant burst of purple magic rather than a fiery explosion.}}
**{{change|Dark Dive's attack now causes a vibrant burst of purple magic rather than a fiery explosion.}}
*{{bugfix|The [[landing lag glitch]] on Flame Choke and Dark Dive have been fixed.}}
*{{bugfix|The [[landing lag glitch]] on Flame Choke and Dark Dive have been fixed.}}
*[[Wizard's Foot]]
*[[Wizard's Foot]]:
**{{buff|Grounded Wizard's Foot deals more damage, and its late hits are no longer weaker than its early hit.}}
**{{buff|Grounded Wizard's Foot deals more damage, and its late hits are no longer weaker than its early hit.}}
**{{buff|Grounded Wizard's Foot no longer has a blindspot.}}
**{{buff|Grounded Wizard's Foot no longer has a blindspot.}}
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