Ganondorf (SSBU): Difference between revisions
no edit summary
No edit summary |
No edit summary |
||
Line 16: | Line 16: | ||
==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
{{notice|[[SmashWiki is not speculative]]. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.}} | {{notice|[[SmashWiki is not speculative]]. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.}} | ||
Ganondorf was granted some of the most notable changes during the transition from ''Smash 4'' to ''Ultimate'', further separating him from his former [[clone]]/semi-clone [[Captain Falcon]]. His design is once again based off of his appearance in ''[[The Legend of Zelda: Ocarina of Time]]'', and many of his moves feature different animations; notably, he now utilizes his sword from the Space World 2000 tech demo for his [[smash attacks]]. | Ganondorf was granted some of the most notable changes during the transition from ''Smash 4'' to ''Ultimate'', further separating him from his former [[clone]]/semi-clone [[Captain Falcon]]. His design is once again based off of his appearance in ''[[The Legend of Zelda: Ocarina of Time]]'', and many of his moves feature different animations; notably, he now utilizes his sword from the Space World 2000 tech demo for his [[smash attacks]]. Although he is still one of the slowest characters in the game, his moveset is less laggy in general, and he benefits greatly from universal gameplay changes. | ||
===Aesthetics=== | ===Aesthetics=== | ||
*{{change|Ganondorf's appearance is based off of his original design from ''Ocarina of Time'' like in ''Melee'', albeit with a complete graphical update. He bears a close resemblance to his [https://vignette.wikia.nocookie.net/zelda/images/f/f7/Ocarina_of_Time_3D_Artwork_Ganondorf_-_The_Gerudo_King_of_Evil%28Offical_Artwork%29.png/revision/latest/scale-to-width-down/1000 official art] from ''[[zeldawiki:The Legend of Zelda: Ocarina of Time 3D|Ocarina of Time 3D]]''.}} | *{{change|Ganondorf's appearance is based off of his original design from ''Ocarina of Time'' like it was in ''Melee'', albeit with a complete graphical update. He bears a close resemblance to his [https://vignette.wikia.nocookie.net/zelda/images/f/f7/Ocarina_of_Time_3D_Artwork_Ganondorf_-_The_Gerudo_King_of_Evil%28Offical_Artwork%29.png/revision/latest/scale-to-width-down/1000 official art] from ''[[zeldawiki:The Legend of Zelda: Ocarina of Time 3D|Ocarina of Time 3D]]''.}} | ||
*{{change|Ganondorf's initial [[dash]] and running animations were altered, with his arms positioned further out to the side.}} | *{{change|Ganondorf's initial [[dash]] and running animations were altered, with his arms positioned further out to the side.}} | ||
*{{change|Ganondorf's [[on-screen appearance]] now shows him stepping out of a liquid-like vortex of darkness.}} | *{{change|Ganondorf's [[on-screen appearance]] now shows him stepping out of a liquid-like vortex of darkness.}} | ||
Line 30: | Line 30: | ||
===Attributes=== | ===Attributes=== | ||
*{{buff|Like all characters, Ganondorf's [[jumpsquat]] animation now takes 3 frames to complete (down from 7 frames.) This significantly improves his mobility when transitioning into the air.}} | *{{buff|Like all characters, Ganondorf's [[jumpsquat]] animation now takes 3 frames to complete (down from 7 frames.) This significantly improves his mobility when transitioning into the air.}} | ||
*{{buff|The universal ability to [[dash cancel]] into any ground attack benefits Ganondorf | *{{buff|The universal ability to [[dash cancel]] into any ground attack greatly benefits Ganondorf, allowing him to use his relatively quick [[forward tilt]] and [[down tilt]] while approaching.}} | ||
*{{buff|Ganondorf [[dash|dashes]] slightly faster and his initial dash animation is both faster and longer.}} | *{{buff|Ganondorf [[dash|dashes]] slightly faster and his initial dash animation is both faster and longer.}} | ||
*{{buff|Ganondorf [[jump|jumps]] higher and has greater [[air speed]].}} | *{{buff|Ganondorf [[jump|jumps]] higher and has greater [[air speed]].}} | ||
===Ground attacks=== | ===Ground attacks=== | ||
*{{buff|[[Neutral attack]] deals slightly more damage | *{{buff|[[Neutral attack]] deals slightly more damage and no longer has a sourspot.}} | ||
*{{buff|[[Forward tilt]] and [[down tilt]] deal slightly more damage.}} | |||
*{{buff|[[Forward tilt]] | |||
*{{buff|[[Up tilt]] has significantly faster startup and less end lag.}} | *{{buff|[[Up tilt]] has significantly faster startup and less end lag.}} | ||
**{{change|Up tilt now has a flame effect on Ganondorf's foot during startup, and Ganondorf no longer holds up his leg with his hand.}} | **{{change|Up tilt now has a flame effect on Ganondorf's foot during startup, and Ganondorf no longer holds up his leg with his hand.}} | ||
*{{change|All of Ganondorf's new [[smash attack]]s involve his sword from the Space World 2000 tech demo.}} | *{{change|All of Ganondorf's new [[smash attack]]s involve his sword from the Space World 2000 tech demo.}} | ||
*[[Forward smash]]: | *[[Forward smash]]: | ||
Line 75: | Line 73: | ||
===Throws/other attacks=== | ===Throws/other attacks=== | ||
*{{buff|[[Grab|Standing grab]] has more range.}} | *{{buff|[[Grab|Standing grab]] has more range.}} | ||
**{{nerf|Standing grab has slightly more startup frames and end lag.}} | **{{nerf|Standing grab has slightly more startup frames and end lag.}} | ||
Line 97: | Line 94: | ||
**{{change|Dark Dive's attack now causes a vibrant burst of purple magic rather than a fiery explosion.}} | **{{change|Dark Dive's attack now causes a vibrant burst of purple magic rather than a fiery explosion.}} | ||
*{{bugfix|The [[landing lag glitch]] on Flame Choke and Dark Dive have been fixed.}} | *{{bugfix|The [[landing lag glitch]] on Flame Choke and Dark Dive have been fixed.}} | ||
*[[Wizard's Foot]] | *[[Wizard's Foot]]: | ||
**{{buff|Grounded Wizard's Foot deals more damage, and its late hits are no longer weaker than its early hit.}} | **{{buff|Grounded Wizard's Foot deals more damage, and its late hits are no longer weaker than its early hit.}} | ||
**{{buff|Grounded Wizard's Foot no longer has a blindspot.}} | **{{buff|Grounded Wizard's Foot no longer has a blindspot.}} |