Dr. Mario (SSBU): Difference between revisions
→Ground attacks: Character correction
(→Changes from Super Smash Bros. 4: Updating Dr. Mario's moveset since gameplay videos have been released of him) |
(→Ground attacks: Character correction) |
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**{{buff|The last hit of [[neutral attack]] comes out faster and goes higher. These changes allow it to connect better from the first two hits.}} | **{{buff|The last hit of [[neutral attack]] comes out faster and goes higher. These changes allow it to connect better from the first two hits.}} | ||
*{{nerf|[[Down tilt]] has more base knockback and a more horizontal launch angle, lowering its combo potential.}} | *{{nerf|[[Down tilt]] has more base knockback and a more horizontal launch angle, lowering its combo potential.}} | ||
*{{nerf|[[Dash attack]] has an altered animation that no longer lowers Mario's hurtbox, which prevents him from sliding under certain attacks unlike his previous dash attack.}} | *{{nerf|[[Dash attack]] has an altered animation that no longer lowers Dr. Mario's hurtbox, which prevents him from sliding under certain attacks unlike his previous dash attack.}} | ||
**{{buff|Dash attack travels further.}} | **{{buff|Dash attack travels further.}} | ||
*{{buff|All tilt attacks deal slightly more damage.}} | *{{buff|All tilt attacks deal slightly more damage.}} |