Chain grab: Difference between revisions

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*[[Fox (SSBB)|Fox]] can chain grab with using his [[forward throw]] on most characters by running fast at the right time.
*[[Fox (SSBB)|Fox]] can chain grab with using his [[forward throw]] on most characters by running fast at the right time.
*[[Ice Climbers (SSBB)|Ice Climbers]] can chain grab backwards, forward, down, and up throws (only used for hobbling) on the whole cast except the Ice Climbers themselves. There are a lot of chain grabs that the Ice Climbers can perform such as the usual alternating grabs, grab spikes, footstool grabs, release grabs, and more.  An Ice Climber player can make the chain grab "infinite" and "inescapable" when timing is 100% perfect. A lone ice climber can chain grab with down throws at lower percentages on most fast fallers like Fox.  Note that if both Ice Climbers are present, they are considered to be "immune" to chain grabs. See [[Ice Climbers (SSBB)#Chaingrabbing and Desynching|here]] for more information.
*[[Ice Climbers (SSBB)|Ice Climbers]] can chain grab backwards, forward, down, and up throws (only used for hobbling) on the whole cast except the Ice Climbers themselves. There are a lot of chain grabs that the Ice Climbers can perform such as the usual alternating grabs, grab spikes, footstool grabs, release grabs, and more.  An Ice Climber player can make the chain grab "infinite" and "inescapable" when timing is 100% perfect. A lone ice climber can chain grab with down throws at lower percentages on most fast fallers like Fox.  Note that if both Ice Climbers are present, they are considered to be "immune" to chain grabs. See [[Ice Climbers (SSBB)#Chaingrabbing and Desynching|here]] for more information.
*[[King Dedede (SSBB)|King Dedede]] chain grabs with down throws any character with weight 0.944 (Marth's weight) or heavier and at any percentage by running grab. Lighter characters are more difficult to chain grab this way, but can still be chain grabbed by predicting where they will fall. He can also chain grab against a wall infinitely and finish with a back throw. He does not need a wall to infinitely grab some characters, such as Mario, Luigi (cannot be dash or walk chain grabbed) Bowser, Samus, and Donkey Kong, and infinitely chain grab [[Wolf (SSBB)|Wolf]] and another [[King Dedede (SSBB)|King Dedede]] near the edge of stages.
*[[King Dedede (SSBB)|King Dedede]] chain grabs with down throws any character with weight 0.944 (Marth's weight) or heavier and at any percentage by running grab. Lighter characters are more difficult to chain grab this way, but can still be chain grabbed by predicting where they will fall. His down throw is the best for chaingrabbing. He can also chain grab against a wall infinitely and finish with a back throw. He does not need a wall to infinitely grab some characters, such as Mario, Luigi (cannot be dash or walk chain grabbed) Bowser, Samus, and Donkey Kong, and infinitely chain grab [[Wolf (SSBB)|Wolf]] and another [[King Dedede (SSBB)|King Dedede]] near the edge of stages.
*[[Ganondorf (SSBB)|Ganondorf]] can chain grab at any percent with [[Flame Choke]] by predicting his opponent's rolls.
*[[Ganondorf (SSBB)|Ganondorf]] can chain grab at any percent with [[Flame Choke]] by predicting his opponent's rolls.
*[[Kirby (SSBB)|Kirby]] can chain grab fast fallers with his down throw.
*[[Kirby (SSBB)|Kirby]] can chain grab fast fallers with his down throw.
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