Match timer: Difference between revisions

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==Final countdown timer==
==Final countdown timer==
[[File:SmashWiiUFinal5Seconds.jpg|thumb|x200px|Final countdown timer in {{forwiiu}}, which starts at five seconds.]]
[[File:SmashWiiUFinal5Seconds.jpg|thumb|x200px|Final countdown timer in {{forwiiu}}, which starts at five seconds.]]
The '''final countdown timer''' is an element that appears at the end of a match. When there are only five seconds remaining, the match timer will disappear (except for ''[[Super Smash Bros.]]''), and the announcer will start to count down with each number getting bigger onscreen. The announcer will then call out "TIME!" ("TIME UP!" in the Japanese version and original game), the match will come to an end and a winner will be chosen based on the highest total score each fighter has during the match, depending on the [[mode|game mode]]. In the event of a tie, a [[Sudden Death]] match will play out. In [[competitive play]], this event is usually referred to as a "[[time out]]"; sometimes it is performed intentionally in order to win by stock or [[percent]]age lead alone. In addition to VS. matches, the timer appears in single-player modes like [[Race to the Finish]] and [[Trophy Rush]]. If [[Target Blast]] and the [[Home-Run Contest]] is played, then "TIME!" won't be called after the final second appeared onscreen.
The '''final countdown timer''' is an element that appears at the end of a match. When there are only five seconds remaining, the match timer will disappear (except for ''[[Super Smash Bros.]]''), and the announcer will start to count down with each number getting bigger onscreen. The announcer will then call out "TIME!" ("TIME UP!" in the Japanese version and original game), the match will come to an end and a winner will be chosen based on the highest total score each fighter has during the match, depending on the [[mode|game mode]]. In the event of a tie, a [[Sudden Death]] match will play out. In [[competitive play]], this event is usually referred to as a "[[time out]]"; sometimes it is performed intentionally in order to win by stock or [[percent]]age lead alone. In addition to VS. matches, the timer appears in single-player modes like [[Race to the Finish]] and [[Trophy Rush]]. However, if [[Target Blast]] and the [[Home-Run Contest]] is played, then "TIME!" won't be called after the final second appeared onscreen.


Just like the pre-match timer, the numbers have a different color. In ''Melee'', the numbers are brown before it was changed to red in ''Brawl'' and ''SSB4''. The 10-second timer on the [[Target Blast bomb|bomb]] in Target Blast starts from green and for each second the bomb takes, it changes to yellow, orange, and then to red when the bomb explodes. In ''SSB4'', the final countdown timer's appearance activates the countdown-affected [[equipment]], and prevents [[Star KO]]s and [[Screen KO]]s from happening for fairness purposes. There is [[End of Day#End of Day KO Glitch|only one known exception to this.]]
Just like the pre-match timer, the numbers have a different color. In ''Melee'', the numbers are brown before it was changed to red in ''Brawl'' and ''SSB4''. The 10-second timer on the [[Target Blast bomb|bomb]] in Target Blast starts from green and for each second the bomb takes, it changes to yellow, orange, and then to red when the bomb explodes. In ''SSB4'', the final countdown timer's appearance activates the countdown-affected [[equipment]], and prevents [[Star KO]]s and [[Screen KO]]s from happening for fairness purposes. There is [[End of Day#End of Day KO Glitch|only one known exception to this.]]