Toon Link (SSB4): Difference between revisions

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===Aesthetics===
===Aesthetics===
*{{change|Due to the aesthetic used in ''SSB4'', Toon Link has a sleeker design, and his overall color scheme is more vibrant. His torso, arms, and legs are also very slightly shorter. Altogether, these changes make Toon Link appear much more in line with his appearances in ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}'' and ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker HD}}''.}}
*{{change|Due to the aesthetic used in ''SSB4'', Toon Link has a sleeker design, and his overall color scheme is more vibrant. His torso, arms, and legs are also very slightly shorter. Altogether, these changes make Toon Link appear much more in line with his appearances in ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}'' and ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker HD}}''.}}
*{{change|{{GameIcon|ssb4-u}}Toon Link is slightly more expressive. He winces in pain upon being [[screen KO]]'d, raises his eyebrows in surprise during his side taunt, winces depressingly while [[Floor recovery|laying prone or supine]], and his irises [http://tvtropes.org/pmwiki/pmwiki.php/Main/WideEyesAndShrunkenIrises shrink] when he is [[grab]]bed, hit, or launched. Each of these new expressions are based on the {{s|zeldawiki|Picto Box}}'s respective "pained", "awestruck", and "distressed" [[zeldawiki:Photo#Expressions|expressions]] that are available via its selfie feature in ''The Wind Waker HD''.}}
*{{change|{{GameIcon|ssb4-3ds}}Toon Link is slightly less expressive. He now smiles only during his up [[taunt]], [[zeldawiki:Wind Waker (Item)|Wind Waker]] [[victory pose]], and during his defeated/[[Results screen#No Contest screen|No Contest]] animation, instead of also doing so occasionally during certain actions. His irises also no longer shrink when he is hit, launched, or during the ending of down aerial's landing animation. This is presumably to avoid any unnecessary hardware strain.}}
*{{change|{{GameIcon|ssb4-3ds}}Toon Link is slightly less expressive. He smiles only during his up [[taunt]], [[zeldawiki:Wind Waker (Item)|Wind Waker]] [[victory pose]], and during his defeated/[[Results screen#No Contest screen|No Contest]] animation, instead of also doing so occasionally during certain actions. His irises also no longer shrink when he is hit, launched, or during the ending of down aerial's landing animation. This is presumably to avoid any unnecessary hardware strain.}}
*{{change|{{GameIcon|ssb4-u}}Toon Link is slightly more expressive. He now winces in pain upon being [[screen KO]]'d, raises his eyebrows in surprise during his side taunt, winces depressingly while [[Floor recovery|laying prone or supine]], and his irises [http://tvtropes.org/pmwiki/pmwiki.php/Main/WideEyesAndShrunkenIrises shrink] when he is [[grab]]bed, hit, or launched. Each of these new expressions are based on the {{s|zeldawiki|Picto Box}}'s respective "pained", "awestruck", and "distressed" [[zeldawiki:Photo#Expressions|expressions]] that are available via its selfie feature in ''The Wind Waker HD''.}}
*{{change|Toon Link's hat either {{GameIcon|ssb4-u}}sways based on whether he is jumping or falling, with the tip swaying above his body while he is falling, or {{GameIcon|ssb4-3ds}}disobeys gravity and usually stays in a limp position while he is falling instead of the tip swaying above the rest of his body.}}
*{{change|Toon Link's hat now {{GameIcon|ssb4-3ds}}disobeys gravity and usually stays in a limp position while he is falling instead of the tip swaying above the rest of his body, or {{GameIcon|ssb4-u}}sways based on whether he is jumping or falling, with the tip swaying above his body while he is falling.}}
*{{change|Up taunt has updated sound effects.}}
*{{change|Up taunt has updated sound effects.}}
*{{change|Side taunt's animation has changed. Toon Link now watches a {{s|zeldawiki|fairy}}, which has its design from ''The Wind Waker'', as it flies around him.<ref>[https://youtu.be/sXY0TURtaqY?t=2m29s All of Toon Link's Moves for Super Smash Bros 3DS + All Taunts + Final Smash]</ref>}}
*{{change|Side taunt's animation has changed. Toon Link now watches a {{s|zeldawiki|fairy}}, which has its design from ''The Wind Waker'', as it flies around him.<ref>[https://youtu.be/sXY0TURtaqY?t=2m29s All of Toon Link's Moves for Super Smash Bros 3DS + All Taunts + Final Smash]</ref>}}
*{{change|Whenever the {{s|zeldawiki|Master Sword}} is swung, its blade glows Alice blue, instead of whitish turquoise. This makes it appear almost identical to its appearance in ''The Wind Waker'' and ''The Wind Waker HD'' when its [[zeldawiki:Power to Repel Evil|power to repel evil]] is fully restored. Additionally, its trail is white and produces afterimages, instead of being a whitish turquoise blur. Lastly, its swings are slightly higher pitched.}}
*{{change|Whenever the {{s|zeldawiki|Master Sword}} is swung, its blade now glows Alice blue, instead of whitish turquoise. This makes it appear almost identical to its appearance in ''The Wind Waker'' and ''The Wind Waker HD'' when its [[zeldawiki:Power to Repel Evil|power to repel evil]] is fully restored. Additionally, its trail is now white and produces afterimages, instead of being a whitish turquoise blur. Lastly, its swings are now slightly higher pitched.}}
*{{change|The {{s|zeldawiki|Hero's Shield}} is dark taupe, instead of cordovan. Its metal decals, bolts, and rim are also silver and polished, instead of gray and tarnished.}}
*{{change|The {{s|zeldawiki|Hero's Shield}} is now dark taupe, instead of cordovan. Its metal decals, bolts, and rim are also now silver and polished, instead of gray and tarnished.}}


===Attributes===
===Attributes===
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===Throws/other attacks===
===Throws/other attacks===
*{{buff|All grabs have decreased ending lag (frame 84 (standing)/frame 93 (dash/pivot) → 62/72) and can now grab aerial opponents. Dash and pivot grabs also have decreased start-up lag (frame 16 (both) → 14 (dash)/15 (pivot)).}}
*{{buff|All grabs have decreased ending lag (frame 84 (standing)/frame 93 (dash/pivot) → 62/72) and can now grab aerial opponents. Dash and pivot grabs also have decreased start-up lag (frame 16 (both) → 14 (dash)/15 (pivot)).}}
*{{change|[[Hookshot]] either {{GameIcon|ssb4-u}}goes limp once fully extended, or {{GameIcon|ssb4-3ds}}flies and retracts in a straight line like the Hookshot in ''[[Super Smash Bros.|SSB]]''.<ref>[http://youtu.be/sHYakDYtI98?t=12m59s Nintendo Treehouse: Live @ E3 - Day 3: Super Smash Bros. for Nintendo 3DS Part 2]</ref> However, this is merely aesthetic.}}
*{{change|[[Hookshot]] now {{GameIcon|ssb4-3ds}}flies and retracts in a straight line like the Hookshot in ''[[Super Smash Bros.|SSB]]'', or {{GameIcon|ssb4-u}}goes limp once fully extended.<ref>[http://youtu.be/sHYakDYtI98?t=12m59s Nintendo Treehouse: Live @ E3 - Day 3: Super Smash Bros. for Nintendo 3DS Part 2]</ref> However, this is merely aesthetic.}}
*{{change|Forward throw has altered knockback (40 (base)/120 (growth) → 60/110).}}
*{{change|Forward throw has altered knockback (40 (base)/120 (growth) → 60/110).}}
*{{buff|Back throw now consists of one hit instead of two and has increased knockback (30 (base)/110 (growth) → 60/120). These changes grant it KO potential despite its damage output remaining unchanged.}}
*{{buff|Back throw now consists of one hit instead of two, and has increased knockback (30 (base)/110 (growth) → 60/120). These changes grant it KO potential despite its damage output remaining unchanged.}}
*{{nerf|Due to its angle being altered (30° → 130°), back throw is no longer a [[semi-spike]].}}
*{{nerf|Due to its angle being altered (30° → 130°), back throw is no longer a [[semi-spike]].}}
*{{buff|Up throw has increased knockback (24 (base)/200 (growth) → 25/220).}}
*{{buff|Up throw has increased knockback (24 (base)/200 (growth) → 25/220).}}
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*{{nerf|Aerial Spin Attack covers slightly less vertical and horizontal distance, hindering its recovery potential.}}
*{{nerf|Aerial Spin Attack covers slightly less vertical and horizontal distance, hindering its recovery potential.}}
*{{change|Spin Attack's visual effects have changed. It now emits a jagged, whitish harlequin green trail,<ref>[https://miiverse.nintendo.net/posts/AYMHAAACAADbUgNpXbDdIg Pic of the Day: October 28, 2013]</ref> instead of a smooth, whitish turquoise trail. This makes it appear almost identical to the [[zeldawiki:Spin Attack#Great Spin Attack|Hurricane Spin]].}}
*{{change|Spin Attack's visual effects have changed. It now emits a jagged, whitish harlequin green trail,<ref>[https://miiverse.nintendo.net/posts/AYMHAAACAADbUgNpXbDdIg Pic of the Day: October 28, 2013]</ref> instead of a smooth, whitish turquoise trail. This makes it appear almost identical to the [[zeldawiki:Spin Attack#Great Spin Attack|Hurricane Spin]].}}
*{{buff|The weakening of [[Smash directional influence|SDI]] makes Spin Attack significantly more difficult to escape from.}}
*{{change|If a {{B|Bomb|Link}} hits the opponent or their shield, the explosion will not affect Toon Link. However, if the opponent grabs a Bomb and throws it back at Toon Link or another opponent, the explosion will not harm them either.}}
*{{change|If a {{B|Bomb|Link}} hits the opponent or their shield, the explosion will not affect Toon Link. However, if the opponent grabs a Bomb and throws it back at Toon Link or another opponent, the explosion will not harm them either.}}
*{{nerf|Bomb's explosion is [[Absorption|absorbable]].}}
*{{nerf|Bomb's explosion is [[Absorption|absorbable]].}}
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