Diddy Kong (SSB4): Difference between revisions

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(You expected me to go through the tier list from bottom to top, but I changed my mind! Mwahahaha...)
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'''Diddy Kong''' ({{ja|ディディーコング|Didī Kongu}}, ''Diddy Kong'') is a playable character in ''[[Super Smash Bros. 4]]''. He was confirmed on February 21st, 2014, coinciding with the international release date of ''{{s|dkwiki|Donkey Kong Country: Tropical Freeze}}''. Diddy Kong retains his realistic chimpanzee screeches from ''[[Super Smash Bros. Brawl]]''.
'''Diddy Kong''' ({{ja|ディディーコング|Didī Kongu}}, ''Diddy Kong'') is a playable character in ''[[Super Smash Bros. 4]]''. He was confirmed on February 21st, 2014, coinciding with the international release date of ''{{s|dkwiki|Donkey Kong Country: Tropical Freeze}}''. Diddy Kong retains his realistic chimpanzee screeches from ''[[Super Smash Bros. Brawl]]''.


Diddy Kong currently ranks 2nd out of 58 characters in the [[tier list]], in the top end of the top tier, slight rise from his equally top-tiered placement of 4th out of 38 in ''Brawl''. Diddy Kong's strengths lie in his powerful comboing ability, with attacks flowing very well together as a result of their surprisingly long reach for a character of his size, quick frame data, and low knockback. He also has a fair share of strong, effective finishers, such as his smash attacks, which he can combo into. He is also highly mobile and has a strong [[neutral game]], thanks to his {{B|Banana Peel|move}}, [[Monkey Flip]] and [[Peanut Popgun]], all which provide him great mobility and stage control. Diddy Kong also features many safe and reliable ways to KO thanks to his down tilt, forward air, back air, and throws. On top of this, Diddy Kong also has a strong and safe edgeguarding game thanks to back air and [[Peanut Popgun]]. Diddy's primary flaw is his susceptibility to being [[gimp]]ed, owing to how linear and short-ranged Monkey Flip is, as well as the unsafe properties of [[Rocketbarrel Boost]].  He also suffers from a poor damage output, exacerbated by his poor aerial mobility when not using special moves, which hinders his aerial combo game. Despite a number of nerfs to his combo ability in [[updates]], Diddy Kong has continued to obtain outstanding tournament results and he currently maintains an tournament representation.
Diddy Kong currently ranks 2nd out of 58 characters in the [[tier list]], in the top end of the top tier, slight rise from his equally top-tiered placement of 4th out of 38 in ''Brawl''. Diddy Kong's strengths lie in his powerful comboing ability, with attacks flowing very well together as a result of their surprisingly long reach for a character of his size, quick frame data, and low knockback. He also has a fair share of strong, effective finishers, such as his smash attacks, which he can combo into. He is also highly mobile and has a strong [[neutral game]], thanks to his {{B|Banana Peel|move}}, [[Monkey Flip]] and [[Peanut Popgun]], all which provide him great mobility and stage control. Diddy Kong also features many safe and reliable ways to KO thanks to his down tilt, forward air, back air, and throws. On top of this, Diddy Kong also has a strong and safe edgeguarding game thanks to back air and [[Peanut Popgun]]. Diddy's primary flaw is his susceptibility to being [[gimp]]ed, owing to how linear and short-ranged Monkey Flip is, as well as the unsafe properties of [[Rocketbarrel Boost]].  He also suffers from a poor damage output, exacerbated by his poor aerial mobility when not using special moves, which hinders his aerial combo game. Despite a number of nerfs to his combo ability in [[updates]], Diddy Kong has continued to obtain outstanding tournament results.


==Attributes==
==Attributes==
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