Zero Suit Samus (SSB4): Difference between revisions

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===Aesthetics===
===Aesthetics===
*{{change|Zero Suit Samus' design is a conglomerate of her appearances in ''{{s|metroidwiki|Metroid: Zero Mission}}'', ''{{s|metroidwiki|Metroid Fusion}}'', ''{{s|metroidwiki|Metroid Prime 3: Corruption}}'', and ''{{s|metroidwiki|Metroid: Other M}}''. Her athletic musculature and high ponytail are from ''Zero Mission'', and her flaxen hair color is taken from ''Fusion''. Her facial structure, beauty mark, body shape, slightly shorter height, green eyes, and bangs come from ''Other M''. The Zero Suit and Paralyzer designs are also from ''Other M'', with the Paralyzer featuring new glowing magenta accents. She is also equipped with a pair of Jet Boots and metal bracelets that are original to ''SSB4''.}}
*{{change|Zero Suit Samus' design is a conglomerate of her appearances in ''{{s|metroidwiki|Metroid: Zero Mission}}'', ''{{s|metroidwiki|Metroid Fusion}}'', ''{{s|metroidwiki|Metroid Prime 3: Corruption}}'', and ''{{s|metroidwiki|Metroid: Other M}}''. Her athletic musculature and high ponytail are from ''Zero Mission'', and her flaxen hair color is taken from ''Fusion''. Her facial structure, beauty mark, body shape, slightly shorter height, green eyes, and bangs come from ''Other M''. The Zero Suit and Paralyzer designs are also from ''Other M'', with the Paralyzer featuring new glowing magenta accents within its interior and updated plasma whip visual effects. She is also equipped with a pair of Jet Boots and metal bracelets that are original to ''SSB4''.}}
*{{change|Zero Suit Samus is more expressive. She now winces with one eye closed when being hit or launched, winces with both eyes closed when [[screen KO]]'d, and frowns depressingly after [[trip]]ping.}}
*{{change|Zero Suit Samus is more expressive. She now winces with one eye closed when being hit or launched, winces with both eyes closed when [[screen KO]]'d, and frowns depressingly after [[trip]]ping.}}
*{{change|Zero Suit Samus now speaks during her [[taunt]]s, instead of during their conclusions.}}
*{{change|Zero Suit Samus now speaks during her [[taunt]]s, instead of at the end of their animations.}}
*{{change|The {{s|metroidwiki|Paralyzer}} now sports its design from ''Other M'', instead of its design from ''Brawl''. It also features magenta accents within its interior, which are original to ''SSB4'', and its [[Plasma Whip]] has updated visual effects.}}
*{{change|Forward [[jump]]'s animation has slightly changed. Zero Suit Samus now front flips twice, rather than once.}}
*{{change|Forward [[jump]]'s animation has slightly changed. Zero Suit Samus now front flips twice, rather than once.}}
*{{change|[[Dash]]'s animation has slightly changed. Zero Suit Samus now keeps her right arm steady, rather than swinging both arms.}}
*{{change|[[Dash]]'s animation has slightly changed. Zero Suit Samus now keeps her right arm steady, rather than swinging both arms.}}
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|dsmashname= 
|dsmashname= 
|dsmashdmg={{ChargedSmashDmgSSB4|8}} (near), {{ChargedSmashDmgSSB4|6}} (far)
|dsmashdmg={{ChargedSmashDmgSSB4|8}} (near), {{ChargedSmashDmgSSB4|6}} (far)
|dsmashdesc=Shoots her Paralyzer at a diagonal angle. It deals low damage, has delayed knockback and, like {{SSB4|Mewtwo}}'s down smash, it only hits on one side. Additionally, the blast is a projectile and as such, it is absorbable, although it cannot be reflected due to being fired downward. It is a useful set-up option due to [[paralyze|paralyzing]] the opponent briefly, with notable follow-ups including her forward smash, a grab, or Boost Kick. With precise timing off-stage, it can also be used as a set-up into [[Flip Jump]] in order to meteor smash an opponent. At 60%-150%, two consecutive uncharged down smashes can lead into forward aerial, [[reverse aerial rush]]ed back aerial, up aerial, Flip Jump and Boost Kick. However, these particular follow-ups require precise timing and for Zero Suit Samus to be very close to the opponent. When spaced correctly, it is safe on shield.  
|dsmashdesc=Shoots her Paralyzer at the ground in front of her. It deals low damage, has delayed knockback and, like {{SSB4|Mewtwo}}'s down smash, it only hits on one side. Additionally, the blast is a projectile and can be absorbed, although it cannot be reflected due to being fired downward. It is a useful set-up option due to [[paralyze|paralyzing]] the opponent briefly, with notable follow-ups including her forward smash, a grab, or Boost Kick. With precise timing off-stage, it can also be used as a set-up into [[Flip Jump]] in order to meteor smash an opponent. At 60%-150%, two consecutive uncharged down smashes can lead into forward aerial, [[reverse aerial rush]]ed back aerial, up aerial, Flip Jump and Boost Kick. However, these particular follow-ups require precise timing and for Zero Suit Samus to be very close to the opponent. When spaced correctly, it is safe on shield.  
|nairname= 
|nairname= 
|nairdmg=8% (both hits)
|nairdmg=8% (both hits)
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|zairdesc=Leans forward and unleashes a whip of plasma forward. It is the longest tether in the game, making it excellent for spacing and recovering since it functions as a [[tether recovery]], and is also useful for edge-guarding. At high percentages, it can act as a KO set-up due to launching the opponent into their reeling animation. However, it has high ending lag.
|zairdesc=Leans forward and unleashes a whip of plasma forward. It is the longest tether in the game, making it excellent for spacing and recovering since it functions as a [[tether recovery]], and is also useful for edge-guarding. At high percentages, it can act as a KO set-up due to launching the opponent into their reeling animation. However, it has high ending lag.
|grabname=Plasma Whip
|grabname=Plasma Whip
|grabdesc=Kneels down as she ejects whip of plasma from her Paralyzer, which grabs any opponent by the tip of the whip. The tip of the whip has more vertical range, which is useful against small characters such as Kirby, who can otherwise crouch under the rest of the whip. A well-timed grab can even grab opponents out of their rolls and sidesteps. Although Zero Suit Samus' grabs have long horizontal ranges, they are tied with [[Samus (SSB4)|her Power Suit]]'s [[Grapple Beam]] for having the highest amount of start-up lag in the game, and have the third highest amount of ending lag in the game.
|grabdesc=Kneels down as she ejects whip of plasma from her Paralyzer, grabbing any opponent by the tip of the whip. The tip has more vertical range, which is useful against small characters such as Kirby, who can otherwise crouch under the rest of the whip. A well-timed grab can even grab opponents out of their rolls and sidesteps. Although Zero Suit Samus' grabs have long horizontal ranges, they tie with [[Samus (SSB4)|her Power Suit]]'s [[Grapple Beam]] for having the highest amount of start-up lag in the game, and have the third highest amount of ending lag in the game.
|pummelname= 
|pummelname= 
|pummeldmg=2%
|pummeldmg=2%
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|dthrowname= 
|dthrowname= 
|dthrowdmg=2% (hit 1), 3% (throw)
|dthrowdmg=2% (hit 1), 3% (throw)
|dthrowdesc=Pins the opponent to the ground and then axe kicks them. One of her best combo starters, it can lead into her forward, back (if the opponent's DI is read properly) and up aerials, a running up smash, and Boost Kick, with the latter combo KOing at high percentages. At high percentages, depending on rage, it can also set up a semi-guaranteed KO combo with up aerial (against opponents attempting to jump out or air dodge) or Boost Kick (against opponents attempting to air dodge).
|dthrowdesc=Pins the opponent to the ground and then axe kicks them. It is one of her best combo starters, and can lead into her forward, back (if the opponent's DI is read properly) and up aerials, a running up smash, and Boost Kick, with the latter combo KOing at high percentages. At high percentages, depending on rage, it can also set up a semi-guaranteed KO combo with up aerial (against opponents attempting to jump out or air dodge) or Boost Kick (against opponents attempting to air dodge).
|floorfname= 
|floorfname= 
|floorfdmg=7%
|floorfdmg=7%
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|fsname=Gunship
|fsname=Gunship
|fsdmg=0.8% (loop), 10% (last)
|fsdmg=0.8% (loop), 10% (last)
|fsdesc=Summons [[metroidwiki:Samus Aran's Gunship|her Gunship]] from the background and jumps into it as it flies into the foreground. While Zero Suit Samus is piloting it, crosshairs appear on the screen, allowing her to fire a maximum of five energy blasts from her Gunship's cannons at any spot she chooses, similarly to [[Grenade Launcher]]. When 15 seconds have passed or she has fired five shots, the Final Smash will conclude, and she will return to the stage by descending from the sky.
|fsdesc=Summons [[metroidwiki:Samus Aran's Gunship|her Gunship]] from the background and jumps into it as it flies into the foreground. While Zero Suit Samus is piloting it, crosshairs appear on the screen, allowing her to fire a maximum of five energy blasts from her Gunship's cannons at any spot she chooses. When 15 seconds have passed or she has fired five shots, the Final Smash will conclude, and she will return to the stage by descending from the sky.
}}
}}


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|desc-up=Tosses her Paralyzer into the air, spins once, and catches it behind her, saying "Is that all?"
|desc-up=Tosses her Paralyzer into the air, spins once, and catches it behind her, saying "Is that all?"
|desc-side=Swings the plasma whip from her Paralyzer in a circular motion, saying "Try me."
|desc-side=Swings the plasma whip from her Paralyzer in a circular motion, saying "Try me."
|desc-down=Dangles her Paralyzer overhead with the plasma whip hanging below while spinning multiple times on her foot, saying "You're mine!"}}
|desc-down=Holds her Paralyzer overhead with the plasma whip dangling below while spinning multiple times on her foot, saying "You're mine!"}}


===[[Idle pose]]s===
===[[Idle pose]]s===
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