Brawl-/Character changes: Difference between revisions

→‎Mewtwo: Adding this section. I get that Miles is super uppity about mods and Brawl- isn't necessarily PM, but now that I have both, can we get this going already?
(→‎Mewtwo: Adding this section. I get that Miles is super uppity about mods and Brawl- isn't necessarily PM, but now that I have both, can we get this going already?)
Line 573: Line 573:
*{{buff|[[Dimensional Cape]] is much stronger when used as an attack and has increased hitlag. Also, [[Infinite Dimensional Cape]] can no longer be used, but tilting the C-stick or pressing the button assigned to up-smash will make the Dimensional Cape go straight to the attack, having near-instantaneous startup if done so right at the beginning.}}
*{{buff|[[Dimensional Cape]] is much stronger when used as an attack and has increased hitlag. Also, [[Infinite Dimensional Cape]] can no longer be used, but tilting the C-stick or pressing the button assigned to up-smash will make the Dimensional Cape go straight to the attack, having near-instantaneous startup if done so right at the beginning.}}
*{{change|[[Shuttle Loop]] no longer includes the loop, instead leaving Metaknight with the initial jump.}}
*{{change|[[Shuttle Loop]] no longer includes the loop, instead leaving Metaknight with the initial jump.}}
=={{SSBM|Mewtwo}}==
===Attributes===
*{{buff|Tail is drastically longer, akin to [[Mewtwo (PM)|its Project M form]]. This significantly increases its range.}}
*{{nerf|Double jump is shorter without a speed increase to compensate.}}
*{{buff|Mewtwo can no longer double-jump cancel, improving its recovery. However, the benefits of ''Brawl-'''s combo-heavy physics and Mewtwo's other changes compensate for its less effective combos out of a double jump.}}
*{{nerf|The removal of wavedashing hinders Mewtwo's mobility.}}
===Ground attacks===
*{{buff|Jab is much faster and can be extended or stopped at any point in the multi-hit.}}
*{{buff|Forward smash's sweetspot creates a much larger explosion.}}
*{{buff|Down smash has less ending lag.}}
===Aerial attacks===
*{{buff|Neutral aerial carries out faster and is harder to escape.}}
===Grabs and throws===
*{{nerf|Forward throw's Shadow Balls now come about half a second after the throw instead of almost immediately, making it harder to connect.}}
===Specials===
*{{buff|Confusion now has several smaller hits accompanying the big hit, making it do more damage.}}
*{{buff|Teleport acts similarly to how it did in ''Project M 3.0'', as it can be used twice and no longer leaves Mewtwo helpless at all.}}
*{{buff|Disable has been changed to Future Sight. Upon leaving the animation, Mewtwo leaves behind a ball of darkness that explodes with high damage after a few frames.}}


=={{SSBB|Mr. Game & Watch}}==
=={{SSBB|Mr. Game & Watch}}==