Wolf Flash: Difference between revisions

3 bytes added ,  13 years ago
I got 18% a few times with this move under normal circumstances
(removed ,)
(I got 18% a few times with this move under normal circumstances)
Line 1: Line 1:
[[Image:Wolf_side_b.jpg|right|thumb|200px|Wolf Flash]]
[[Image:Wolf_side_b.jpg|right|thumb|200px|Wolf Flash]]
'''Wolf Flash''' is [[Wolf]]'s [[Side Special Move]]<ref>http://guides.ign.com/guides/748545/page_69.html</ref>. It appears to work the same way as [[Fox]]'s or [[Falco]]'s Side Special Move. However, the attack goes a farther distance and sends Wolf upward around 35 degrees. Wolf quickly dashes at the opponent leaving a trail of purple mist behind him. The attack appears to be weaker than [[Fox Illusion]] or [[Falco Phantasm]], doing only minor damage (normally 3%). However, when there's an enemy to the spot where Wolf reappears, the attack is electrified, and deals considerable damage while stunning the enemy, as well as spiking or causing knockback (10% if hit at the end, 15% if Wolf ends in the character model of his foe).
'''Wolf Flash''' is [[Wolf]]'s [[Side Special Move]]<ref>http://guides.ign.com/guides/748545/page_69.html</ref>. It appears to work the same way as [[Fox]]'s or [[Falco]]'s Side Special Move. However, the attack goes a farther distance and sends Wolf upward around 35 degrees. Wolf quickly dashes at the opponent leaving a trail of purple mist behind him. The attack appears to be weaker than [[Fox Illusion]] or [[Falco Phantasm]], doing only minor damage (normally 3%). However, when there's an enemy to the spot where Wolf reappears, the attack is electrified, and deals considerable damage while stunning the enemy, as well as spiking or causing knockback (10% if hit at the end, 13-18% if Wolf ends in the character model of his foe).


Wolf Flash has two cancel frames. This removes the sweetspot of the attack but greatly increases the horizontal reach of the move for recovery.
Wolf Flash has two cancel frames. This removes the sweetspot of the attack but greatly increases the horizontal reach of the move for recovery.
Anonymous user