Talk:Ledge-canceling: Difference between revisions

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Alright, so we're saying that this page should include edge cancelling, right? Like the whole stuff with Mewtwo and Pikachu? But I'm also wondering if this article should include a different type of ledge/edge cancelling that has no specific name. Like, the one where you cancel your lag by being pushed off of an edge by a windbox. I'm not sure if that should be included since it's not that important, but it can help characters like Pac-Man get some combos off of his throws. Thoughts? [[User:Baefeather|Baefeather]] ([[User talk:Baefeather|talk]]) 13:48, 13 January 2017 (EST)
Alright, so we're saying that this page should include edge cancelling, right? Like the whole stuff with Mewtwo and Pikachu? But I'm also wondering if this article should include a different type of ledge/edge cancelling that has no specific name. Like, the one where you cancel your lag by being pushed off of an edge by a windbox. I'm not sure if that should be included since it's not that important, but it can help characters like Pac-Man get some combos off of his throws. Thoughts? [[User:Baefeather|Baefeather]] ([[User talk:Baefeather|talk]]) 13:48, 13 January 2017 (EST)
:Are ledge cancelling and edge cancelling different? That would be confusing...I'll have to do some research there. At the very least, there are enough differences in the mechanic between games that it's worth separating into sections and elaborating on the differences. The windbox thing you're referring to might be a teeter cancel. Taunt cancelling is related, and I think the Smash 4 jab ledge cancel thingy is too, but those might already have their own articles... again, more research to do before editing.
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