Forward smash/Knockback chart: Difference between revisions

Frankly, no one seems to be actively supporting its deletion and we collectively agree that it needs c
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(Frankly, no one seems to be actively supporting its deletion and we collectively agree that it needs c)
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{{Delete|Horribly, horribly inaccurate/inconsistent, plus also not of much use because of too many different factors going into play (the character being KO'd, the stage the test is done on, where on the stage the test is done on, what hitbox of the attack hits, etc etc)}}  
{{Cleanup|Plenty to do: convert Brawl's knockback velocity to official units, find required units to KO for the rest of the games, consider the actual trajectories, make the charts consistent, etc.}}
These are charts showing the post hit data (base knockback, knockback scaling, and [[KO]] percentages) of the strongest hitbox in every [[forward smash]] (or in the case of multi-hit smashes, the values of the final hit when all hits connect) for every character in the ''[[Super Smash Bros. (series)|Super Smash Bros. series]]''. The forward smashes are given a general rank in power in comparison to other forward smashes based on the knockback produced by their strongest hitbox at critical percentage.  
These are charts showing the post hit data (base knockback, knockback scaling, and [[KO]] percentages) of the strongest hitbox in every [[forward smash]] (or in the case of multi-hit smashes, the values of the final hit when all hits connect) for every character in the ''[[Super Smash Bros. (series)|Super Smash Bros. series]]''. The forward smashes are given a general rank in power in comparison to other forward smashes based on the knockback produced by their strongest hitbox at critical percentage.