Angel Ring: Difference between revisions

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If the special button is pressed once, Pit will perform a short dash forward while spinning his bow, then stop. To keep the bow spinning, the player must press the special button repeatedly, like {{SSBB|Sonic}}'s [[Spin Charge]]. Pit cannot move after the initial movement forward, which can leave him vulnerable to things such as to opponents that jump over Pit to attack from behind, as well as to any ranged [[grab]]s like {{SSBB|Link}}'s [[Clawshot]]. It does 1% damage, has very low [[knockback]], and hits 8 times per second, easily racking up damage if the opponent does not [[SDI]] correctly.
If the special button is pressed once, Pit will perform a short dash forward while spinning his bow, then stop. To keep the bow spinning, the player must press the special button repeatedly, like {{SSBB|Sonic}}'s [[Spin Charge]]. Pit cannot move after the initial movement forward, which can leave him vulnerable to things such as to opponents that jump over Pit to attack from behind, as well as to any ranged [[grab]]s like {{SSBB|Link}}'s [[Clawshot]]. It does 1% damage, has very low [[knockback]], and hits 8 times per second, easily racking up damage if the opponent does not [[SDI]] correctly.


When Angel Ring is used in mid-air, Pit initially moves forwards, but resumes falling straight down after a short amount of time. Due to the move's relatively high [[ending lag]], Pit could [[self-destruct]] if it is used offstage.
When Angel Ring is used in mid-air, Pit initially moves forwards, and then can move backwards and forwards freely. Due to the move's relatively high [[ending lag]], Pit could [[self-destruct]] if it is used offstage.


There is a small [[push]] effect in front of Pit once the move is ended, making it so that the move is not as easily [[punishment|punished]] from the front.
There is a small [[push]] effect in front of Pit once the move is ended, making it so that the move is not as easily [[punishment|punished]] from the front.